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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Position and shader input interpolation.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#include "pipe/p_shader_tokens.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
#include "lp_bld_debug.h"
#include "lp_bld_const.h"
#include "lp_bld_arit.h"
#include "lp_bld_swizzle.h"
#include "lp_bld_interp.h"
/*
* The shader JIT function operates on blocks of quads.
* Each block has 2x2 quads and each quad has 2x2 pixels.
*
* We iterate over the quads in order 0, 1, 2, 3:
*
* #################
* # | # | #
* #---0---#---1---#
* # | # | #
* #################
* # | # | #
* #---2---#---3---#
* # | # | #
* #################
*
* Within each quad, we have four pixels which are represented in SOA
* order:
*
* #########
* # 0 | 1 #
* #---+---#
* # 2 | 3 #
* #########
*
* So the green channel (for example) of the four pixels is stored in
* a single vector register: {g0, g1, g2, g3}.
*/
static void
attrib_name(LLVMValueRef val, unsigned attrib, unsigned chan, const char *suffix)
{
if(attrib == 0)
lp_build_name(val, "pos.%c%s", "xyzw"[chan], suffix);
else
lp_build_name(val, "input%u.%c%s", attrib - 1, "xyzw"[chan], suffix);
}
/**
* Initialize the bld->a0, dadx, dady fields. This involves fetching
* those values from the arrays which are passed into the JIT function.
*/
static void
coeffs_init(struct lp_build_interp_soa_context *bld,
LLVMValueRef a0_ptr,
LLVMValueRef dadx_ptr,
LLVMValueRef dady_ptr)
{
LLVMBuilderRef builder = bld->base.builder;
unsigned attrib;
unsigned chan;
for(attrib = 0; attrib < bld->num_attribs; ++attrib) {
unsigned mask = bld->mask[attrib];
unsigned mode = bld->mode[attrib];
for(chan = 0; chan < NUM_CHANNELS; ++chan) {
if(mask & (1 << chan)) {
LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), attrib*NUM_CHANNELS + chan, 0);
LLVMValueRef a0 = NULL;
LLVMValueRef dadx = NULL;
LLVMValueRef dady = NULL;
switch( mode ) {
case TGSI_INTERPOLATE_PERSPECTIVE:
/* fall-through */
case TGSI_INTERPOLATE_LINEAR:
dadx = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dadx_ptr, &index, 1, ""), "");
dady = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dady_ptr, &index, 1, ""), "");
dadx = lp_build_broadcast_scalar(&bld->base, dadx);
dady = lp_build_broadcast_scalar(&bld->base, dady);
attrib_name(dadx, attrib, chan, ".dadx");
attrib_name(dady, attrib, chan, ".dady");
/* fall-through */
case TGSI_INTERPOLATE_CONSTANT:
a0 = LLVMBuildLoad(builder, LLVMBuildGEP(builder, a0_ptr, &index, 1, ""), "");
a0 = lp_build_broadcast_scalar(&bld->base, a0);
attrib_name(a0, attrib, chan, ".a0");
break;
default:
assert(0);
break;
}
bld->a0 [attrib][chan] = a0;
bld->dadx[attrib][chan] = dadx;
bld->dady[attrib][chan] = dady;
}
}
}
}
/**
* Emit LLVM code to compute the fragment shader input attribute values.
* For example, for a color input, we'll compute red, green, blue and alpha
* values for the four pixels in a quad.
* Recall that we're operating on 4-element vectors so each arithmetic
* operation is operating on the four pixels in a quad.
*/
static void
attribs_init(struct lp_build_interp_soa_context *bld)
{
LLVMValueRef x = bld->pos[0];
LLVMValueRef y = bld->pos[1];
LLVMValueRef oow = NULL;
unsigned attrib;
unsigned chan;
for(attrib = 0; attrib < bld->num_attribs; ++attrib) {
unsigned mask = bld->mask[attrib];
unsigned mode = bld->mode[attrib];
for(chan = 0; chan < NUM_CHANNELS; ++chan) {
if(mask & (1 << chan)) {
LLVMValueRef a0 = bld->a0 [attrib][chan];
LLVMValueRef dadx = bld->dadx[attrib][chan];
LLVMValueRef dady = bld->dady[attrib][chan];
LLVMValueRef res;
res = a0;
if (mode != TGSI_INTERPOLATE_CONSTANT) {
/* res = res + x * dadx */
res = lp_build_add(&bld->base, res, lp_build_mul(&bld->base, x, dadx));
/* res = res + y * dady */
res = lp_build_add(&bld->base, res, lp_build_mul(&bld->base, y, dady));
}
/* Keep the value of the attribue before perspective divide for faster updates */
bld->attribs_pre[attrib][chan] = res;
if (mode == TGSI_INTERPOLATE_PERSPECTIVE) {
LLVMValueRef w = bld->pos[3];
assert(attrib != 0);
if(!oow)
oow = lp_build_rcp(&bld->base, w);
res = lp_build_mul(&bld->base, res, oow);
}
attrib_name(res, attrib, chan, "");
bld->attribs[attrib][chan] = res;
}
}
}
}
/**
* Increment the shader input attribute values.
* This is called when we move from one quad to the next.
*/
static void
attribs_update(struct lp_build_interp_soa_context *bld, int quad_index)
{
LLVMValueRef oow = NULL;
unsigned attrib;
unsigned chan;
assert(quad_index < 4);
for(attrib = 0; attrib < bld->num_attribs; ++attrib) {
unsigned mask = bld->mask[attrib];
unsigned mode = bld->mode[attrib];
if (mode != TGSI_INTERPOLATE_CONSTANT) {
for(chan = 0; chan < NUM_CHANNELS; ++chan) {
if(mask & (1 << chan)) {
LLVMValueRef dadx = bld->dadx[attrib][chan];
LLVMValueRef dady = bld->dady[attrib][chan];
LLVMValueRef res;
res = bld->attribs_pre[attrib][chan];
if (quad_index == 1 || quad_index == 3) {
/* top-right or bottom-right quad */
/* build res = res + dadx + dadx */
res = lp_build_add(&bld->base, res, dadx);
res = lp_build_add(&bld->base, res, dadx);
}
if (quad_index == 2 || quad_index == 3) {
/* bottom-left or bottom-right quad */
/* build res = res + dady + dady */
res = lp_build_add(&bld->base, res, dady);
res = lp_build_add(&bld->base, res, dady);
}
//XXX bld->attribs_pre[attrib][chan] = res;
if (mode == TGSI_INTERPOLATE_PERSPECTIVE) {
LLVMValueRef w = bld->pos[3];
assert(attrib != 0);
if(!oow)
oow = lp_build_rcp(&bld->base, w);
res = lp_build_mul(&bld->base, res, oow);
}
attrib_name(res, attrib, chan, "");
bld->attribs[attrib][chan] = res;
}
}
}
}
}
/**
* Generate the position vectors.
*
* Parameter x0, y0 are the integer values with the quad upper left coordinates.
*/
static void
pos_init(struct lp_build_interp_soa_context *bld,
LLVMValueRef x0,
LLVMValueRef y0)
{
lp_build_name(x0, "pos.x");
lp_build_name(y0, "pos.y");
bld->attribs[0][0] = x0;
bld->attribs[0][1] = y0;
}
/**
* Update quad position values when moving to the next quad.
*/
static void
pos_update(struct lp_build_interp_soa_context *bld, int quad_index)
{
LLVMValueRef x = bld->attribs[0][0];
LLVMValueRef y = bld->attribs[0][1];
const int xstep = 2, ystep = 2;
if (quad_index == 1 || quad_index == 3) {
/* top-right or bottom-right quad in block */
/* build x += xstep */
x = lp_build_add(&bld->base, x,
lp_build_const_vec(bld->base.type, xstep));
}
if (quad_index == 2) {
/* bottom-left quad in block */
/* build y += ystep */
y = lp_build_add(&bld->base, y,
lp_build_const_vec(bld->base.type, ystep));
/* build x -= xstep */
x = lp_build_sub(&bld->base, x,
lp_build_const_vec(bld->base.type, xstep));
}
lp_build_name(x, "pos.x");
lp_build_name(y, "pos.y");
bld->attribs[0][0] = x;
bld->attribs[0][1] = y;
}
/**
* Initialize fragment shader input attribute info.
*/
void
lp_build_interp_soa_init(struct lp_build_interp_soa_context *bld,
const struct tgsi_token *tokens,
boolean flatshade,
LLVMBuilderRef builder,
struct lp_type type,
LLVMValueRef a0_ptr,
LLVMValueRef dadx_ptr,
LLVMValueRef dady_ptr,
LLVMValueRef x0,
LLVMValueRef y0)
{
struct tgsi_parse_context parse;
struct tgsi_full_declaration *decl;
memset(bld, 0, sizeof *bld);
lp_build_context_init(&bld->base, builder, type);
/* For convenience */
bld->pos = bld->attribs[0];
bld->inputs = (const LLVMValueRef (*)[NUM_CHANNELS]) bld->attribs[1];
/* Position */
bld->num_attribs = 1;
bld->mask[0] = TGSI_WRITEMASK_ZW;
bld->mode[0] = TGSI_INTERPOLATE_LINEAR;
/* Inputs */
tgsi_parse_init( &parse, tokens );
while( !tgsi_parse_end_of_tokens( &parse ) ) {
tgsi_parse_token( &parse );
switch( parse.FullToken.Token.Type ) {
case TGSI_TOKEN_TYPE_DECLARATION:
decl = &parse.FullToken.FullDeclaration;
if( decl->Declaration.File == TGSI_FILE_INPUT ) {
unsigned first, last, mask;
unsigned attrib;
first = decl->Range.First;
last = decl->Range.Last;
mask = decl->Declaration.UsageMask;
for( attrib = first; attrib <= last; ++attrib ) {
bld->mask[1 + attrib] = mask;
/* XXX: have mesa set INTERP_CONSTANT in the fragment
* shader.
*/
if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
flatshade)
bld->mode[1 + attrib] = TGSI_INTERPOLATE_CONSTANT;
else
bld->mode[1 + attrib] = decl->Declaration.Interpolate;
}
bld->num_attribs = MAX2(bld->num_attribs, 1 + last + 1);
}
break;
case TGSI_TOKEN_TYPE_INSTRUCTION:
case TGSI_TOKEN_TYPE_IMMEDIATE:
case TGSI_TOKEN_TYPE_PROPERTY:
break;
default:
assert( 0 );
}
}
tgsi_parse_free( &parse );
coeffs_init(bld, a0_ptr, dadx_ptr, dady_ptr);
pos_init(bld, x0, y0);
attribs_init(bld);
}
/**
* Advance the position and inputs to the given quad within the block.
*/
void
lp_build_interp_soa_update(struct lp_build_interp_soa_context *bld,
int quad_index)
{
assert(quad_index < 4);
pos_update(bld, quad_index);
attribs_update(bld, quad_index);
}
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