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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Texture sampling -- common code.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "lp_bld_debug.h"
#include "lp_bld_const.h"
#include "lp_bld_arit.h"
#include "lp_bld_type.h"
#include "lp_bld_sample.h"
/**
* Initialize lp_sampler_static_state object with the gallium sampler
* and texture state.
* The former is considered to be static and the later dynamic.
*/
void
lp_sampler_static_state(struct lp_sampler_static_state *state,
const struct pipe_sampler_view *view,
const struct pipe_sampler_state *sampler)
{
const struct pipe_resource *texture = view->texture;
memset(state, 0, sizeof *state);
if(!texture)
return;
if(!sampler)
return;
/*
* We don't copy sampler state over unless it is actually enabled, to avoid
* spurious recompiles, as the sampler static state is part of the shader
* key.
*
* Ideally the state tracker or cso_cache module would make all state
* canonical, but until that happens it's better to be safe than sorry here.
*
* XXX: Actually there's much more than can be done here, especially
* regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
*/
state->format = view->format;
state->swizzle_r = view->swizzle_r;
state->swizzle_g = view->swizzle_g;
state->swizzle_b = view->swizzle_b;
state->swizzle_a = view->swizzle_a;
state->target = texture->target;
state->pot_width = util_is_pot(texture->width0);
state->pot_height = util_is_pot(texture->height0);
state->pot_depth = util_is_pot(texture->depth0);
state->wrap_s = sampler->wrap_s;
state->wrap_t = sampler->wrap_t;
state->wrap_r = sampler->wrap_r;
state->min_img_filter = sampler->min_img_filter;
state->mag_img_filter = sampler->mag_img_filter;
if (view->last_level) {
state->min_mip_filter = sampler->min_mip_filter;
} else {
state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
}
state->compare_mode = sampler->compare_mode;
if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
state->compare_func = sampler->compare_func;
}
state->normalized_coords = sampler->normalized_coords;
state->lod_bias = sampler->lod_bias;
if (!view->last_level &&
sampler->min_img_filter == sampler->mag_img_filter) {
state->min_lod = 0.0f;
state->max_lod = 0.0f;
} else {
state->min_lod = MAX2(sampler->min_lod, 0.0f);
state->max_lod = sampler->max_lod;
}
state->border_color[0] = sampler->border_color[0];
state->border_color[1] = sampler->border_color[1];
state->border_color[2] = sampler->border_color[2];
state->border_color[3] = sampler->border_color[3];
/*
* FIXME: Handle the remainder of pipe_sampler_view.
*/
}
/**
* Compute the offset of a pixel block.
*
* x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
*
* Returns the relative offset and i,j sub-block coordinates
*/
void
lp_build_sample_offset(struct lp_build_context *bld,
const struct util_format_description *format_desc,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef z,
LLVMValueRef y_stride,
LLVMValueRef z_stride,
LLVMValueRef *out_offset,
LLVMValueRef *out_i,
LLVMValueRef *out_j)
{
LLVMValueRef x_stride;
LLVMValueRef offset;
LLVMValueRef i;
LLVMValueRef j;
/*
* Describe the coordinates in terms of pixel blocks.
*
* TODO: pixel blocks are power of two. LLVM should convert rem/div to
* bit arithmetic. Verify this.
*/
if (format_desc->block.width == 1) {
i = bld->zero;
}
else {
LLVMValueRef block_width = lp_build_const_int_vec(bld->type, format_desc->block.width);
i = LLVMBuildURem(bld->builder, x, block_width, "");
x = LLVMBuildUDiv(bld->builder, x, block_width, "");
}
if (format_desc->block.height == 1) {
j = bld->zero;
}
else {
LLVMValueRef block_height = lp_build_const_int_vec(bld->type, format_desc->block.height);
j = LLVMBuildURem(bld->builder, y, block_height, "");
y = LLVMBuildUDiv(bld->builder, y, block_height, "");
}
x_stride = lp_build_const_vec(bld->type, format_desc->block.bits/8);
offset = lp_build_mul(bld, x, x_stride);
if (y && y_stride) {
LLVMValueRef y_offset = lp_build_mul(bld, y, y_stride);
offset = lp_build_add(bld, offset, y_offset);
}
if (z && z_stride) {
LLVMValueRef z_offset = lp_build_mul(bld, z, z_stride);
offset = lp_build_add(bld, offset, z_offset);
}
*out_offset = offset;
*out_i = i;
*out_j = j;
}
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