1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file
* Implementation of fenced buffers.
*
* \author José Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
*/
#include "pipe/p_config.h"
#if defined(PIPE_OS_LINUX)
#include <unistd.h>
#endif
#include "pipe/p_compiler.h"
#include "pipe/p_error.h"
#include "pipe/p_debug.h"
#include "pipe/p_winsys.h"
#include "pipe/p_thread.h"
#include "pipe/p_util.h"
#include "util/u_double_list.h"
#include "pb_buffer.h"
#include "pb_buffer_fenced.h"
/**
* Convenience macro (type safe).
*/
#define SUPER(__derived) (&(__derived)->base)
#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
#define PIPE_BUFFER_USAGE_WRITE \
( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
struct fenced_buffer_list
{
_glthread_Mutex mutex;
struct pipe_winsys *winsys;
size_t numDelayed;
struct list_head delayed;
};
/**
* Wrapper around a pipe buffer which adds fencing and reference counting.
*/
struct fenced_buffer
{
struct pb_buffer base;
struct pb_buffer *buffer;
/* FIXME: protect access with mutex */
/**
* A bitmask of PIPE_BUFFER_USAGE_CPU/GPU_READ/WRITE describing the current
* buffer usage.
*/
unsigned flags;
unsigned mapcount;
struct pipe_fence_handle *fence;
struct list_head head;
struct fenced_buffer_list *list;
};
static INLINE struct fenced_buffer *
fenced_buffer(struct pb_buffer *buf)
{
assert(buf);
assert(buf->vtbl == &fenced_buffer_vtbl);
return (struct fenced_buffer *)buf;
}
static INLINE void
_fenced_buffer_add(struct fenced_buffer *fenced_buf)
{
struct fenced_buffer_list *fenced_list = fenced_buf->list;
assert(fenced_buf->base.base.refcount);
assert(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
assert(fenced_buf->fence);
assert(!fenced_buf->head.prev);
assert(!fenced_buf->head.next);
LIST_ADDTAIL(&fenced_buf->head, &fenced_list->delayed);
++fenced_list->numDelayed;
}
/**
* Actually destroy the buffer.
*/
static INLINE void
_fenced_buffer_destroy(struct fenced_buffer *fenced_buf)
{
assert(!fenced_buf->base.base.refcount);
assert(!fenced_buf->fence);
pb_reference(&fenced_buf->buffer, NULL);
FREE(fenced_buf);
}
static INLINE void
_fenced_buffer_remove(struct fenced_buffer *fenced_buf)
{
struct fenced_buffer_list *fenced_list = fenced_buf->list;
struct pipe_winsys *winsys = fenced_list->winsys;
assert(fenced_buf->fence);
winsys->fence_reference(winsys, &fenced_buf->fence, NULL);
fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
assert(fenced_buf->head.prev);
assert(fenced_buf->head.next);
LIST_DEL(&fenced_buf->head);
#ifdef DEBUG
fenced_buf->head.prev = NULL;
fenced_buf->head.next = NULL;
#endif
assert(fenced_list->numDelayed);
--fenced_list->numDelayed;
if(!fenced_buf->base.base.refcount)
_fenced_buffer_destroy(fenced_buf);
}
static INLINE enum pipe_error
_fenced_buffer_finish(struct fenced_buffer *fenced_buf)
{
struct fenced_buffer_list *fenced_list = fenced_buf->list;
struct pipe_winsys *winsys = fenced_list->winsys;
debug_warning("waiting for GPU");
assert(fenced_buf->fence);
if(fenced_buf->fence) {
if(winsys->fence_finish(winsys, fenced_buf->fence, 0) != 0) {
return PIPE_ERROR;
}
/* Remove from the fenced list */
_fenced_buffer_remove(fenced_buf); /* TODO: remove consequents */
}
fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
return PIPE_OK;
}
/**
* Free as many fenced buffers from the list head as possible.
*/
static void
_fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
int wait)
{
struct pipe_winsys *winsys = fenced_list->winsys;
struct list_head *curr, *next;
struct fenced_buffer *fenced_buf;
struct pipe_fence_handle *prev_fence = NULL;
curr = fenced_list->delayed.next;
next = curr->next;
while(curr != &fenced_list->delayed) {
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
if(fenced_buf->fence != prev_fence) {
int signaled;
if (wait)
signaled = winsys->fence_finish(winsys, fenced_buf->fence, 0);
else
signaled = winsys->fence_signalled(winsys, fenced_buf->fence, 0);
if (signaled != 0)
break;
prev_fence = fenced_buf->fence;
}
else {
assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0);
}
_fenced_buffer_remove(fenced_buf);
curr = next;
next = curr->next;
}
}
static void
fenced_buffer_destroy(struct pb_buffer *buf)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_buffer_list *fenced_list = fenced_buf->list;
_glthread_LOCK_MUTEX(fenced_list->mutex);
assert(fenced_buf->base.base.refcount == 0);
if (fenced_buf->fence) {
struct pipe_winsys *winsys = fenced_list->winsys;
if(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0) {
struct list_head *curr, *prev;
curr = &fenced_buf->head;
prev = curr->prev;
do {
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0);
_fenced_buffer_remove(fenced_buf);
curr = prev;
prev = curr->prev;
} while (curr != &fenced_list->delayed);
}
else {
/* delay destruction */
}
}
else {
_fenced_buffer_destroy(fenced_buf);
}
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
}
static void *
fenced_buffer_map(struct pb_buffer *buf,
unsigned flags)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
void *map;
assert(!(flags & ~PIPE_BUFFER_USAGE_CPU_READ_WRITE));
flags &= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
/* Check for GPU read/write access */
if(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_WRITE) {
/* Wait for the GPU to finish writing */
_fenced_buffer_finish(fenced_buf);
}
/* Check for CPU write access (read is OK) */
if(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
/* this is legal -- just for debugging */
debug_warning("concurrent CPU writes");
}
map = pb_map(fenced_buf->buffer, flags);
if(map) {
++fenced_buf->mapcount;
fenced_buf->flags |= flags;
}
return map;
}
static void
fenced_buffer_unmap(struct pb_buffer *buf)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
assert(fenced_buf->mapcount);
if(fenced_buf->mapcount) {
pb_unmap(fenced_buf->buffer);
--fenced_buf->mapcount;
if(!fenced_buf->mapcount)
fenced_buf->flags &= ~PIPE_BUFFER_USAGE_CPU_READ_WRITE;
}
}
static void
fenced_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
unsigned *offset)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
pb_get_base_buffer(fenced_buf->buffer, base_buf, offset);
}
const struct pb_vtbl
fenced_buffer_vtbl = {
fenced_buffer_destroy,
fenced_buffer_map,
fenced_buffer_unmap,
fenced_buffer_get_base_buffer
};
struct pb_buffer *
fenced_buffer_create(struct fenced_buffer_list *fenced_list,
struct pb_buffer *buffer)
{
struct fenced_buffer *buf;
if(!buffer)
return NULL;
buf = CALLOC_STRUCT(fenced_buffer);
if(!buf) {
pb_reference(&buffer, NULL);
return NULL;
}
buf->base.base.refcount = 1;
buf->base.base.alignment = buffer->base.alignment;
buf->base.base.usage = buffer->base.usage;
buf->base.base.size = buffer->base.size;
buf->base.vtbl = &fenced_buffer_vtbl;
buf->buffer = buffer;
buf->list = fenced_list;
return &buf->base;
}
void
buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
struct fenced_buffer *fenced_buf;
struct fenced_buffer_list *fenced_list;
struct pipe_winsys *winsys;
/* FIXME: receive this as a parameter */
unsigned flags = fence ? PIPE_BUFFER_USAGE_GPU_READ_WRITE : 0;
/* This is a public function, so be extra cautious with the buffer passed,
* as happens frequently to receive null buffers, or pointer to buffers
* other than fenced buffers. */
assert(buf);
if(!buf)
return;
assert(buf->vtbl == &fenced_buffer_vtbl);
if(buf->vtbl != &fenced_buffer_vtbl)
return;
fenced_buf = fenced_buffer(buf);
fenced_list = fenced_buf->list;
winsys = fenced_list->winsys;
if(!fence || fence == fenced_buf->fence) {
/* Handle the same fence case specially, not only because it is a fast
* path, but mostly to avoid serializing two writes with the same fence,
* as that would bring the hardware down to synchronous operation without
* any benefit.
*/
fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
return;
}
_glthread_LOCK_MUTEX(fenced_list->mutex);
if (fenced_buf->fence)
_fenced_buffer_remove(fenced_buf);
if (fence) {
winsys->fence_reference(winsys, &fenced_buf->fence, fence);
fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
_fenced_buffer_add(fenced_buf);
}
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
}
struct fenced_buffer_list *
fenced_buffer_list_create(struct pipe_winsys *winsys)
{
struct fenced_buffer_list *fenced_list;
fenced_list = (struct fenced_buffer_list *)CALLOC(1, sizeof(*fenced_list));
if (!fenced_list)
return NULL;
fenced_list->winsys = winsys;
LIST_INITHEAD(&fenced_list->delayed);
fenced_list->numDelayed = 0;
_glthread_INIT_MUTEX(fenced_list->mutex);
return fenced_list;
}
void
fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
int wait)
{
_glthread_LOCK_MUTEX(fenced_list->mutex);
_fenced_buffer_list_check_free(fenced_list, wait);
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
}
void
fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list)
{
_glthread_LOCK_MUTEX(fenced_list->mutex);
/* Wait on outstanding fences */
while (fenced_list->numDelayed) {
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
#if defined(PIPE_OS_LINUX)
sched_yield();
#endif
_fenced_buffer_list_check_free(fenced_list, 1);
_glthread_LOCK_MUTEX(fenced_list->mutex);
}
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
FREE(fenced_list);
}
|