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 | /* surface / context tracking */
/*
context A:
  render to texture T
context B:
  texture from T
-----------------------
flush surface:
  which contexts are bound to the surface?
-----------------------
glTexSubImage():
  which contexts need to be flushed?
 */
/*
in MakeCurrent():
  call sct_bind_surfaces(context, list of surfaces) to update the
  dependencies between context and surfaces
in SurfaceFlush(), or whatever it is in D3D:
  call sct_get_surface_contexts(surface) to get a list of contexts
  which are currently bound to the surface.
in BindTexture():
  call sct_bind_texture(context, texture) to indicate that the texture
  is used in the scene.
in glTexSubImage() or RenderToTexture():
  call sct_is_texture_used(context, texture) to determine if the texture
  has been used in the scene, but the scene's not flushed.  If TRUE is
  returned it means the scene has to be rendered/flushed before the contents
  of the texture can be changed.
in psb_scene_flush/terminate():
  call sct_flush_textures(context) to tell the SCT that the textures which
  were used in the scene can be released.
*/
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