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/**************************************************************************
*
* Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef TGSI_EXEC_H
#define TGSI_EXEC_H
#include "pipe/p_compiler.h"
#if defined __cplusplus
extern "C" {
#endif
#define MAX_LABELS 1024
#define NUM_CHANNELS 4 /* R,G,B,A */
#define QUAD_SIZE 4 /* 4 pixel/quad */
/**
* Registers may be treated as float, signed int or unsigned int.
*/
union tgsi_exec_channel
{
float f[QUAD_SIZE];
int i[QUAD_SIZE];
unsigned u[QUAD_SIZE];
};
/**
* A vector[RGBA] of channels[4 pixels]
*/
struct tgsi_exec_vector
{
union tgsi_exec_channel xyzw[NUM_CHANNELS];
};
/**
* For fragment programs, information for computing fragment input
* values from plane equation of the triangle/line.
*/
struct tgsi_interp_coef
{
float a0[NUM_CHANNELS]; /* in an xyzw layout */
float dadx[NUM_CHANNELS];
float dady[NUM_CHANNELS];
};
struct softpipe_tile_cache; /**< Opaque to TGSI */
/**
* Information for sampling textures, which must be implemented
* by code outside the TGSI executor.
*/
struct tgsi_sampler
{
const struct pipe_sampler_state *state;
struct pipe_texture *texture;
/** Get samples for four fragments in a quad */
void (*get_samples)(struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE]);
void *pipe; /*XXX temporary*/
struct softpipe_tile_cache *cache;
};
/**
* For branching/calling subroutines.
*/
struct tgsi_exec_labels
{
unsigned labels[MAX_LABELS][2];
unsigned count;
};
#define TGSI_EXEC_NUM_TEMPS 128
#define TGSI_EXEC_NUM_TEMP_EXTRAS 6
#define TGSI_EXEC_NUM_IMMEDIATES 256
/*
* Locations of various utility registers (_I = Index, _C = Channel)
*/
#define TGSI_EXEC_TEMP_00000000_I (TGSI_EXEC_NUM_TEMPS + 0)
#define TGSI_EXEC_TEMP_00000000_C 0
#define TGSI_EXEC_TEMP_7FFFFFFF_I (TGSI_EXEC_NUM_TEMPS + 0)
#define TGSI_EXEC_TEMP_7FFFFFFF_C 1
#define TGSI_EXEC_TEMP_80000000_I (TGSI_EXEC_NUM_TEMPS + 0)
#define TGSI_EXEC_TEMP_80000000_C 2
#define TGSI_EXEC_TEMP_FFFFFFFF_I (TGSI_EXEC_NUM_TEMPS + 0)
#define TGSI_EXEC_TEMP_FFFFFFFF_C 3
#define TGSI_EXEC_TEMP_ONE_I (TGSI_EXEC_NUM_TEMPS + 1)
#define TGSI_EXEC_TEMP_ONE_C 0
#define TGSI_EXEC_TEMP_TWO_I (TGSI_EXEC_NUM_TEMPS + 1)
#define TGSI_EXEC_TEMP_TWO_C 1
#define TGSI_EXEC_TEMP_128_I (TGSI_EXEC_NUM_TEMPS + 1)
#define TGSI_EXEC_TEMP_128_C 2
#define TGSI_EXEC_TEMP_MINUS_128_I (TGSI_EXEC_NUM_TEMPS + 1)
#define TGSI_EXEC_TEMP_MINUS_128_C 3
#define TGSI_EXEC_TEMP_KILMASK_I (TGSI_EXEC_NUM_TEMPS + 2)
#define TGSI_EXEC_TEMP_KILMASK_C 0
#define TGSI_EXEC_TEMP_OUTPUT_I (TGSI_EXEC_NUM_TEMPS + 2)
#define TGSI_EXEC_TEMP_OUTPUT_C 1
#define TGSI_EXEC_TEMP_PRIMITIVE_I (TGSI_EXEC_NUM_TEMPS + 2)
#define TGSI_EXEC_TEMP_PRIMITIVE_C 2
/* NVIDIA condition code (CC) vector
*/
#define TGSI_EXEC_CC_GT 0x01
#define TGSI_EXEC_CC_EQ 0x02
#define TGSI_EXEC_CC_LT 0x04
#define TGSI_EXEC_CC_UN 0x08
#define TGSI_EXEC_CC_X_MASK 0x000000ff
#define TGSI_EXEC_CC_X_SHIFT 0
#define TGSI_EXEC_CC_Y_MASK 0x0000ff00
#define TGSI_EXEC_CC_Y_SHIFT 8
#define TGSI_EXEC_CC_Z_MASK 0x00ff0000
#define TGSI_EXEC_CC_Z_SHIFT 16
#define TGSI_EXEC_CC_W_MASK 0xff000000
#define TGSI_EXEC_CC_W_SHIFT 24
#define TGSI_EXEC_TEMP_CC_I (TGSI_EXEC_NUM_TEMPS + 2)
#define TGSI_EXEC_TEMP_CC_C 3
#define TGSI_EXEC_TEMP_THREE_I (TGSI_EXEC_NUM_TEMPS + 3)
#define TGSI_EXEC_TEMP_THREE_C 0
#define TGSI_EXEC_TEMP_HALF_I (TGSI_EXEC_NUM_TEMPS + 3)
#define TGSI_EXEC_TEMP_HALF_C 1
/* execution mask, each value is either 0 or ~0 */
#define TGSI_EXEC_MASK_I (TGSI_EXEC_NUM_TEMPS + 3)
#define TGSI_EXEC_MASK_C 2
#define TGSI_EXEC_TEMP_R0 (TGSI_EXEC_NUM_TEMPS + 4)
#define TGSI_EXEC_TEMP_ADDR (TGSI_EXEC_NUM_TEMPS + 5)
#define TGSI_EXEC_MAX_COND_NESTING 20
#define TGSI_EXEC_MAX_LOOP_NESTING 20
#define TGSI_EXEC_MAX_CALL_NESTING 20
/* The maximum number of input attributes per vertex. For 2D
* input register files, this is the stride between two 1D
* arrays.
*/
#define TGSI_EXEC_MAX_INPUT_ATTRIBS 17
/* The maximum number of constant vectors per constant buffer.
*/
#define TGSI_EXEC_MAX_CONST_BUFFER 4096
/**
* Run-time virtual machine state for executing TGSI shader.
*/
struct tgsi_exec_machine
{
/* Total = program temporaries + internal temporaries
* + 1 padding to align to 16 bytes
*/
struct tgsi_exec_vector _Temps[TGSI_EXEC_NUM_TEMPS +
TGSI_EXEC_NUM_TEMP_EXTRAS + 1];
/*
* This will point to _Temps after aligning to 16B boundary.
*/
struct tgsi_exec_vector *Temps;
struct tgsi_exec_vector *Addrs;
struct tgsi_sampler *Samplers;
float Imms[TGSI_EXEC_NUM_IMMEDIATES][4];
unsigned ImmLimit;
const float (*Consts)[4];
struct tgsi_exec_vector *Inputs;
struct tgsi_exec_vector *Outputs;
const struct tgsi_token *Tokens;
unsigned Processor;
/* GEOMETRY processor only. */
unsigned *Primitives;
/* FRAGMENT processor only. */
const struct tgsi_interp_coef *InterpCoefs;
struct tgsi_exec_vector QuadPos;
/* Conditional execution masks */
uint CondMask; /**< For IF/ELSE/ENDIF */
uint LoopMask; /**< For BGNLOOP/ENDLOOP */
uint ContMask; /**< For loop CONT statements */
uint FuncMask; /**< For function calls */
uint ExecMask; /**< = CondMask & LoopMask */
/** Condition mask stack (for nested conditionals) */
uint CondStack[TGSI_EXEC_MAX_COND_NESTING];
int CondStackTop;
/** Loop mask stack (for nested loops) */
uint LoopStack[TGSI_EXEC_MAX_LOOP_NESTING];
int LoopStackTop;
/** Loop continue mask stack (see comments in tgsi_exec.c) */
uint ContStack[TGSI_EXEC_MAX_LOOP_NESTING];
int ContStackTop;
/** Function execution mask stack (for executing subroutine code) */
uint FuncStack[TGSI_EXEC_MAX_CALL_NESTING];
int FuncStackTop;
/** Function call stack for saving/restoring the program counter */
uint CallStack[TGSI_EXEC_MAX_CALL_NESTING];
int CallStackTop;
struct tgsi_full_instruction *Instructions;
uint NumInstructions;
struct tgsi_full_declaration *Declarations;
uint NumDeclarations;
struct tgsi_exec_labels Labels;
};
void
tgsi_exec_machine_init(
struct tgsi_exec_machine *mach );
void
tgsi_exec_machine_bind_shader(
struct tgsi_exec_machine *mach,
const struct tgsi_token *tokens,
uint numSamplers,
struct tgsi_sampler *samplers);
uint
tgsi_exec_machine_run(
struct tgsi_exec_machine *mach );
void
tgsi_exec_machine_free_data(struct tgsi_exec_machine *mach);
static INLINE void
tgsi_set_kill_mask(struct tgsi_exec_machine *mach, unsigned mask)
{
mach->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0] =
mask;
}
/** Set execution mask values prior to executing the shader */
static INLINE void
tgsi_set_exec_mask(struct tgsi_exec_machine *mach,
boolean ch0, boolean ch1, boolean ch2, boolean ch3)
{
int *mask = mach->Temps[TGSI_EXEC_MASK_I].xyzw[TGSI_EXEC_MASK_C].i;
mask[0] = ch0 ? ~0 : 0;
mask[1] = ch1 ? ~0 : 0;
mask[2] = ch2 ? ~0 : 0;
mask[3] = ch3 ? ~0 : 0;
}
#if defined __cplusplus
} /* extern "C" */
#endif
#endif /* TGSI_EXEC_H */
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