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 | Glossary
========
.. glossary::
   :sorted:
   MSAA
      Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
      multiple samples of the depth buffer, and uses this information to
      smooth the edges of polygons.
   TCL
      Transform, Clipping, & Lighting. The three stages of preparation in a
      rasterizing pipeline prior to the actual rasterization of vertices into
      fragments.
   NPOT
      Non-power-of-two. Usually applied to textures which have at least one
      dimension which is not a power of two.
   LOD
      Level of Detail. Also spelled "LoD." The value that determines when the
      switches between mipmaps occur during texture sampling.
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