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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "util/u_memory.h"
#include "pipe/p_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
#include "cell_flush.h"
#include "cell_state.h"
#include "cell_texture.h"
static void *
cell_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
return mem_dup(blend, sizeof(*blend));
}
static void
cell_bind_blend_state(struct pipe_context *pipe, void *blend)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->blend = (struct pipe_blend_state *) blend;
cell->dirty |= CELL_NEW_BLEND;
}
static void
cell_delete_blend_state(struct pipe_context *pipe, void *blend)
{
FREE(blend);
}
static void
cell_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *blend_color)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->blend_color = *blend_color;
cell->dirty |= CELL_NEW_BLEND;
}
static void *
cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *dsa)
{
return mem_dup(dsa, sizeof(*dsa));
}
static void
cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
void *dsa)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
cell->dirty |= CELL_NEW_DEPTH_STENCIL;
}
static void
cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
{
FREE(dsa);
}
static void
cell_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
struct cell_context *cell = cell_context(pipe);
/* pass the clip state to the draw module */
draw_set_clip_state(cell->draw, clip);
}
/* Called when driver state tracker notices changes to the viewport
* matrix:
*/
static void
cell_set_viewport_state( struct pipe_context *pipe,
const struct pipe_viewport_state *viewport )
{
struct cell_context *cell = cell_context(pipe);
cell->viewport = *viewport; /* struct copy */
cell->dirty |= CELL_NEW_VIEWPORT;
/* pass the viewport info to the draw module */
draw_set_viewport_state(cell->draw, viewport);
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.
*/
}
static void
cell_set_scissor_state( struct pipe_context *pipe,
const struct pipe_scissor_state *scissor )
{
struct cell_context *cell = cell_context(pipe);
memcpy( &cell->scissor, scissor, sizeof(*scissor) );
cell->dirty |= CELL_NEW_SCISSOR;
}
static void
cell_set_polygon_stipple( struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple )
{
struct cell_context *cell = cell_context(pipe);
memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) );
cell->dirty |= CELL_NEW_STIPPLE;
}
static void *
cell_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *rasterizer)
{
return mem_dup(rasterizer, sizeof(*rasterizer));
}
static void
cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast)
{
struct pipe_rasterizer_state *rasterizer =
(struct pipe_rasterizer_state *) rast;
struct cell_context *cell = cell_context(pipe);
/* pass-through to draw module */
draw_set_rasterizer_state(cell->draw, rasterizer);
cell->rasterizer = rasterizer;
cell->dirty |= CELL_NEW_RASTERIZER;
}
static void
cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
{
FREE(rasterizer);
}
static void *
cell_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
return mem_dup(sampler, sizeof(*sampler));
}
static void
cell_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
struct cell_context *cell = cell_context(pipe);
assert(num <= CELL_MAX_SAMPLERS);
draw_flush(cell->draw);
memcpy(cell->sampler, samplers, num * sizeof(void *));
memset(&cell->sampler[num], 0, (CELL_MAX_SAMPLERS - num) *
sizeof(void *));
cell->num_samplers = num;
cell->dirty |= CELL_NEW_SAMPLER;
}
static void
cell_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
FREE( sampler );
}
static void
cell_set_sampler_textures(struct pipe_context *pipe,
unsigned num, struct pipe_texture **texture)
{
struct cell_context *cell = cell_context(pipe);
uint i;
assert(num <= CELL_MAX_SAMPLERS);
/* Check for no-op */
if (num == cell->num_textures &&
!memcmp(cell->texture, texture, num * sizeof(struct pipe_texture *)))
return;
draw_flush(cell->draw);
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
struct pipe_texture *tex = i < num ? texture[i] : NULL;
pipe_texture_reference((struct pipe_texture **) &cell->texture[i], tex);
}
cell->num_textures = num;
cell_update_texture_mapping(cell);
cell->dirty |= CELL_NEW_TEXTURE;
}
static void
cell_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct cell_context *cell = cell_context(pipe);
if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
struct pipe_surface *csurf = fb->cbufs[0];
struct pipe_surface *zsurf = fb->zsbuf;
uint i;
uint flags = (PIPE_BUFFER_USAGE_GPU_WRITE |
PIPE_BUFFER_USAGE_GPU_READ);
/* unmap old surfaces */
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (cell->framebuffer.cbufs[i] && cell->cbuf_map[i]) {
pipe_surface_unmap(cell->framebuffer.cbufs[i]);
cell->cbuf_map[i] = NULL;
}
}
if (cell->framebuffer.zsbuf && cell->zsbuf_map) {
pipe_surface_unmap(cell->framebuffer.zsbuf);
cell->zsbuf_map = NULL;
}
/* Finish any pending rendering to the current surface before
* installing a new surface!
*/
cell_flush_int(cell, CELL_FLUSH_WAIT);
/* update my state
* (this is also where old surfaces will finally get freed)
*/
cell->framebuffer.width = fb->width;
cell->framebuffer.height = fb->height;
cell->framebuffer.num_cbufs = fb->num_cbufs;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
}
pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
/* map new surfaces */
if (csurf)
cell->cbuf_map[0] = pipe_surface_map(csurf, flags);
if (zsurf)
cell->zsbuf_map = pipe_surface_map(zsurf, flags);
cell->dirty |= CELL_NEW_FRAMEBUFFER;
}
}
void
cell_init_state_functions(struct cell_context *cell)
{
cell->pipe.create_blend_state = cell_create_blend_state;
cell->pipe.bind_blend_state = cell_bind_blend_state;
cell->pipe.delete_blend_state = cell_delete_blend_state;
cell->pipe.create_sampler_state = cell_create_sampler_state;
cell->pipe.bind_sampler_states = cell_bind_sampler_states;
cell->pipe.delete_sampler_state = cell_delete_sampler_state;
cell->pipe.set_sampler_textures = cell_set_sampler_textures;
cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state;
cell->pipe.create_rasterizer_state = cell_create_rasterizer_state;
cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state;
cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state;
cell->pipe.set_blend_color = cell_set_blend_color;
cell->pipe.set_clip_state = cell_set_clip_state;
cell->pipe.set_framebuffer_state = cell_set_framebuffer_state;
cell->pipe.set_polygon_stipple = cell_set_polygon_stipple;
cell->pipe.set_scissor_state = cell_set_scissor_state;
cell->pipe.set_viewport_state = cell_set_viewport_state;
}
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