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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
#include "cell_flush.h"
#include "cell_pipe_state.h"
#include "cell_state.h"
#include "cell_texture.h"
static void *
cell_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
return mem_dup(blend, sizeof(*blend));
}
static void
cell_bind_blend_state(struct pipe_context *pipe, void *blend)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->blend = (struct pipe_blend_state *) blend;
cell->dirty |= CELL_NEW_BLEND;
}
static void
cell_delete_blend_state(struct pipe_context *pipe, void *blend)
{
FREE(blend);
}
static void
cell_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *blend_color)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->blend_color = *blend_color;
cell->dirty |= CELL_NEW_BLEND;
}
static void *
cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *dsa)
{
return mem_dup(dsa, sizeof(*dsa));
}
static void
cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
void *dsa)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
cell->dirty |= CELL_NEW_DEPTH_STENCIL;
}
static void
cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
{
FREE(dsa);
}
static void
cell_set_stencil_ref(struct pipe_context *pipe,
const struct pipe_stencil_ref *stencil_ref)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->stencil_ref = *stencil_ref;
cell->dirty |= CELL_NEW_DEPTH_STENCIL;
}
static void
cell_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
struct cell_context *cell = cell_context(pipe);
/* pass the clip state to the draw module */
draw_set_clip_state(cell->draw, clip);
}
static void
cell_set_sample_mask(struct pipe_context *pipe,
unsigned sample_mask)
{
}
/* Called when driver state tracker notices changes to the viewport
* matrix:
*/
static void
cell_set_viewport_state( struct pipe_context *pipe,
const struct pipe_viewport_state *viewport )
{
struct cell_context *cell = cell_context(pipe);
cell->viewport = *viewport; /* struct copy */
cell->dirty |= CELL_NEW_VIEWPORT;
/* pass the viewport info to the draw module */
draw_set_viewport_state(cell->draw, viewport);
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.
*/
}
static void
cell_set_scissor_state( struct pipe_context *pipe,
const struct pipe_scissor_state *scissor )
{
struct cell_context *cell = cell_context(pipe);
memcpy( &cell->scissor, scissor, sizeof(*scissor) );
cell->dirty |= CELL_NEW_SCISSOR;
}
static void
cell_set_polygon_stipple( struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple )
{
struct cell_context *cell = cell_context(pipe);
memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) );
cell->dirty |= CELL_NEW_STIPPLE;
}
static void *
cell_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *rasterizer)
{
return mem_dup(rasterizer, sizeof(*rasterizer));
}
static void
cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast)
{
struct pipe_rasterizer_state *rasterizer =
(struct pipe_rasterizer_state *) rast;
struct cell_context *cell = cell_context(pipe);
/* pass-through to draw module */
draw_set_rasterizer_state(cell->draw, rasterizer, rast);
cell->rasterizer = rasterizer;
cell->dirty |= CELL_NEW_RASTERIZER;
}
static void
cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
{
FREE(rasterizer);
}
static void *
cell_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
return mem_dup(sampler, sizeof(*sampler));
}
static void
cell_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
struct cell_context *cell = cell_context(pipe);
uint i, changed = 0x0;
assert(num <= CELL_MAX_SAMPLERS);
draw_flush(cell->draw);
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
struct pipe_sampler_state *new_samp = i < num ? samplers[i] : NULL;
if (cell->sampler[i] != new_samp) {
cell->sampler[i] = new_samp;
changed |= (1 << i);
}
}
if (changed) {
cell->dirty |= CELL_NEW_SAMPLER;
cell->dirty_samplers |= changed;
}
}
static void
cell_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
FREE( sampler );
}
static void
cell_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
struct cell_context *cell = cell_context(pipe);
uint i, changed = 0x0;
assert(num <= CELL_MAX_SAMPLERS);
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *new_view = i < num ? views[i] : NULL;
struct pipe_sampler_view *old_view = cell->fragment_sampler_views[i];
if (old_view != new_view) {
struct pipe_resource *new_tex = new_view ? new_view->texture : NULL;
pipe_sampler_view_reference(&cell->fragment_sampler_views[i],
new_view);
pipe_resource_reference((struct pipe_resource **) &cell->texture[i],
(struct pipe_resource *) new_tex);
changed |= (1 << i);
}
}
cell->num_textures = num;
if (changed) {
cell->dirty |= CELL_NEW_TEXTURE;
cell->dirty_textures |= changed;
}
}
static struct pipe_sampler_view *
cell_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_sampler_view *templ)
{
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
if (view) {
*view = *templ;
view->reference.count = 1;
view->texture = NULL;
pipe_resource_reference(&view->texture, texture);
view->context = pipe;
}
return view;
}
static void
cell_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
FREE(view);
}
/**
* Map color and z/stencil framebuffer surfaces.
*/
static void
cell_map_surfaces(struct cell_context *cell)
{
#if 0
struct pipe_screen *screen = cell->pipe.screen;
#endif
uint i;
for (i = 0; i < 1; i++) {
struct pipe_surface *ps = cell->framebuffer.cbufs[i];
if (ps) {
struct cell_resource *ct = cell_resource(ps->texture);
#if 0
cell->cbuf_map[i] = screen->buffer_map(screen,
ct->buffer,
(PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE));
#else
cell->cbuf_map[i] = ct->data;
#endif
}
}
{
struct pipe_surface *ps = cell->framebuffer.zsbuf;
if (ps) {
struct cell_resource *ct = cell_resource(ps->texture);
#if 0
cell->zsbuf_map = screen->buffer_map(screen,
ct->buffer,
(PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE));
#else
cell->zsbuf_map = ct->data;
#endif
}
}
}
/**
* Unmap color and z/stencil framebuffer surfaces.
*/
static void
cell_unmap_surfaces(struct cell_context *cell)
{
/*struct pipe_screen *screen = cell->pipe.screen;*/
uint i;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
struct pipe_surface *ps = cell->framebuffer.cbufs[i];
if (ps && cell->cbuf_map[i]) {
/*struct cell_resource *ct = cell_resource(ps->texture);*/
assert(ps->texture);
/*assert(ct->buffer);*/
/*screen->buffer_unmap(screen, ct->buffer);*/
cell->cbuf_map[i] = NULL;
}
}
{
struct pipe_surface *ps = cell->framebuffer.zsbuf;
if (ps && cell->zsbuf_map) {
/*struct cell_resource *ct = cell_resource(ps->texture);*/
/*screen->buffer_unmap(screen, ct->buffer);*/
cell->zsbuf_map = NULL;
}
}
}
static void
cell_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct cell_context *cell = cell_context(pipe);
if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
uint i;
/* unmap old surfaces */
cell_unmap_surfaces(cell);
/* Finish any pending rendering to the current surface before
* installing a new surface!
*/
cell_flush_int(cell, CELL_FLUSH_WAIT);
/* update my state
* (this is also where old surfaces will finally get freed)
*/
cell->framebuffer.width = fb->width;
cell->framebuffer.height = fb->height;
cell->framebuffer.nr_cbufs = fb->nr_cbufs;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
}
pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
/* map new surfaces */
cell_map_surfaces(cell);
cell->dirty |= CELL_NEW_FRAMEBUFFER;
}
}
void
cell_init_state_functions(struct cell_context *cell)
{
cell->pipe.create_blend_state = cell_create_blend_state;
cell->pipe.bind_blend_state = cell_bind_blend_state;
cell->pipe.delete_blend_state = cell_delete_blend_state;
cell->pipe.create_sampler_state = cell_create_sampler_state;
cell->pipe.bind_fragment_sampler_states = cell_bind_sampler_states;
cell->pipe.delete_sampler_state = cell_delete_sampler_state;
cell->pipe.set_fragment_sampler_views = cell_set_fragment_sampler_views;
cell->pipe.create_sampler_view = cell_create_sampler_view;
cell->pipe.sampler_view_destroy = cell_sampler_view_destroy;
cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state;
cell->pipe.create_rasterizer_state = cell_create_rasterizer_state;
cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state;
cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state;
cell->pipe.set_blend_color = cell_set_blend_color;
cell->pipe.set_stencil_ref = cell_set_stencil_ref;
cell->pipe.set_clip_state = cell_set_clip_state;
cell->pipe.set_sample_mask = cell_set_sample_mask;
cell->pipe.set_framebuffer_state = cell_set_framebuffer_state;
cell->pipe.set_polygon_stipple = cell_set_polygon_stipple;
cell->pipe.set_scissor_state = cell_set_scissor_state;
cell->pipe.set_viewport_state = cell_set_viewport_state;
}
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