summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/ppu/cell_state_emit.c
blob: b00c41f47d64365f2c3e0119c161f3a545ef81f9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "util/u_memory.h"
#include "cell_context.h"
#include "cell_gen_fragment.h"
#include "cell_state.h"
#include "cell_state_emit.h"
#include "cell_batch.h"
#include "cell_texture.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"


/**
 * Find/create a cell_command_fragment_ops object corresponding to the
 * current blend/stencil/z/colormask/etc. state.
 */
static struct cell_command_fragment_ops *
lookup_fragment_ops(struct cell_context *cell)
{
   struct cell_fragment_ops_key key;
   struct cell_command_fragment_ops *ops;

   /*
    * Build key
    */
   key.blend = *cell->blend;
   key.dsa = *cell->depth_stencil;

   if (cell->framebuffer.cbufs[0])
      key.color_format = cell->framebuffer.cbufs[0]->format;
   else
      key.color_format = PIPE_FORMAT_NONE;

   if (cell->framebuffer.zsbuf)
      key.zs_format = cell->framebuffer.zsbuf->format;
   else
      key.zs_format = PIPE_FORMAT_NONE;

   /*
    * Look up key in cache.
    */
   ops = (struct cell_command_fragment_ops *)
      util_keymap_lookup(cell->fragment_ops_cache, &key);

   /*
    * If not found, create/save new fragment ops command.
    */
   if (!ops) {
      struct spe_function spe_code;

      if (0)
         debug_printf("**** Create New Fragment Ops\n");

      /* Prepare the buffer that will hold the generated code. */
      spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);

      /* generate new code */
      cell_gen_fragment_function(cell, &spe_code);

      /* alloc new fragment ops command */
      ops = CALLOC_STRUCT(cell_command_fragment_ops);

      /* populate the new cell_command_fragment_ops object */
      ops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
      memcpy(ops->code, spe_code.store, spe_code_size(&spe_code));
      ops->dsa = *cell->depth_stencil;
      ops->blend = *cell->blend;

      /* insert cell_command_fragment_ops object into keymap/cache */
      util_keymap_insert(cell->fragment_ops_cache, &key, ops, NULL);

      /* release rtasm buffer */
      spe_release_func(&spe_code);
   }
   else {
      if (0)
         debug_printf("**** Re-use Fragment Ops\n");
   }

   return ops;
}



static void
emit_state_cmd(struct cell_context *cell, uint cmd,
               const void *state, uint state_size)
{
   uint64_t *dst = (uint64_t *) 
       cell_batch_alloc(cell, ROUNDUP8(sizeof(uint64_t) + state_size));
   *dst = cmd;
   memcpy(dst + 1, state, state_size);
}


/**
 * For state marked as 'dirty', construct a state-update command block
 * and insert it into the current batch buffer.
 */
void
cell_emit_state(struct cell_context *cell)
{
   if (cell->dirty & CELL_NEW_FRAMEBUFFER) {
      struct pipe_surface *cbuf = cell->framebuffer.cbufs[0];
      struct pipe_surface *zbuf = cell->framebuffer.zsbuf;
      struct cell_command_framebuffer *fb
         = cell_batch_alloc(cell, sizeof(*fb));
      fb->opcode = CELL_CMD_STATE_FRAMEBUFFER;
      fb->color_start = cell->cbuf_map[0];
      fb->color_format = cbuf->format;
      fb->depth_start = cell->zsbuf_map;
      fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE;
      fb->width = cell->framebuffer.width;
      fb->height = cell->framebuffer.height;
#if 0
      printf("EMIT color format %s\n", pf_name(fb->color_format));
      printf("EMIT depth format %s\n", pf_name(fb->depth_format));
#endif
   }

   if (cell->dirty & (CELL_NEW_FS)) {
      /* Send new fragment program to SPUs */
      struct cell_command_fragment_program *fp
            = cell_batch_alloc(cell, sizeof(*fp));
      fp->opcode = CELL_CMD_STATE_FRAGMENT_PROGRAM;
      fp->num_inst = cell->fs->code.num_inst;
      memcpy(&fp->code, cell->fs->code.store,
             SPU_MAX_FRAGMENT_PROGRAM_INSTS * SPE_INST_SIZE);
      if (0) {
         int i;
         printf("PPU Emit CELL_CMD_STATE_FRAGMENT_PROGRAM:\n");
         for (i = 0; i < fp->num_inst; i++) {
            printf(" %3d: 0x%08x\n", i, fp->code[i]);
         }
      }
   }

   if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
                      CELL_NEW_DEPTH_STENCIL |
                      CELL_NEW_BLEND)) {
#if 0
      /* XXX we don't want to always do codegen here.  We should have
       * a hash/lookup table to cache previous results...
       */
      struct cell_command_fragment_ops *fops
            = cell_batch_alloc(cell, sizeof(*fops));
      struct spe_function spe_code;

      /* Prepare the buffer that will hold the generated code. */
      spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);

      /* generate new code */
      cell_gen_fragment_function(cell, &spe_code);

      /* put the new code into the batch buffer */
      fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
      memcpy(&fops->code, spe_code.store,
             SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
      fops->dsa = *cell->depth_stencil;
      fops->blend = *cell->blend;

      /* free codegen buffer */
      spe_release_func(&spe_code);
#else
      struct cell_command_fragment_ops *fops, *fops_cmd;
      fops_cmd = cell_batch_alloc(cell, sizeof(*fops_cmd));
      fops = lookup_fragment_ops(cell);
      memcpy(fops_cmd, fops, sizeof(*fops));
#endif

   }

   if (cell->dirty & CELL_NEW_SAMPLER) {
      uint i;
      for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
         if (cell->sampler[i]) {
            struct cell_command_sampler *sampler
               = cell_batch_alloc(cell, sizeof(*sampler));
            sampler->opcode = CELL_CMD_STATE_SAMPLER;
            sampler->unit = i;
            sampler->state = *cell->sampler[i];
         }
      }
   }

   if (cell->dirty & CELL_NEW_TEXTURE) {
      uint i;
      for (i = 0;i < CELL_MAX_SAMPLERS; i++) {
         struct cell_command_texture *texture
            =  cell_batch_alloc(cell, sizeof(*texture));
         texture->opcode = CELL_CMD_STATE_TEXTURE;
         texture->unit = i;
         if (cell->texture[i]) {
            texture->start = cell->texture[i]->tiled_data;
            texture->width = cell->texture[i]->base.width[0];
            texture->height = cell->texture[i]->base.height[0];
         }
         else {
            texture->start = NULL;
            texture->width = 1;
            texture->height = 1;
         }
      }
   }

   if (cell->dirty & CELL_NEW_VERTEX_INFO) {
      emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO,
                     &cell->vertex_info, sizeof(struct vertex_info));
   }

#if 0
   if (cell->dirty & CELL_NEW_VS) {
      const struct draw_context *const draw = cell->draw;
      struct cell_shader_info info;

      info.num_outputs = draw_num_vs_outputs(draw);
      info.declarations = (uintptr_t) draw->vs.machine.Declarations;
      info.num_declarations = draw->vs.machine.NumDeclarations;
      info.instructions = (uintptr_t) draw->vs.machine.Instructions;
      info.num_instructions = draw->vs.machine.NumInstructions;
      info.immediates = (uintptr_t) draw->vs.machine.Imms;
      info.num_immediates = draw->vs.machine.ImmLimit / 4;

      emit_state_cmd(cell, CELL_CMD_STATE_BIND_VS, &info, sizeof(info));
   }
#endif
}