1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
|
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
* Brian Paul
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_simple_screen.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "cell_context.h"
#include "cell_state.h"
#include "cell_texture.h"
static void
cell_texture_layout(struct cell_texture *ct)
{
struct pipe_texture *pt = &ct->base;
unsigned level;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
ct->buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
unsigned size;
unsigned w_tile, h_tile;
assert(level < CELL_MAX_TEXTURE_LEVELS);
/* width, height, rounded up to tile size */
w_tile = align(width, TILE_SIZE);
h_tile = align(height, TILE_SIZE);
ct->stride[level] = util_format_get_stride(pt->format, w_tile);
ct->level_offset[level] = ct->buffer_size;
size = ct->stride[level] * util_format_get_nblocksy(pt->format, h_tile);
if (pt->target == PIPE_TEXTURE_CUBE)
size *= 6;
else
size *= depth;
ct->buffer_size += size;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
}
static struct pipe_texture *
cell_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
{
struct cell_texture *ct = CALLOC_STRUCT(cell_texture);
if (!ct)
return NULL;
ct->base = *templat;
pipe_reference_init(&ct->base.reference, 1);
ct->base.screen = screen;
cell_texture_layout(ct);
ct->buffer = screen->buffer_create(screen, 32, PIPE_BUFFER_USAGE_PIXEL,
ct->buffer_size);
if (!ct->buffer) {
FREE(ct);
return NULL;
}
return &ct->base;
}
static void
cell_texture_destroy(struct pipe_texture *pt)
{
struct cell_texture *ct = cell_texture(pt);
if (ct->mapped) {
pipe_buffer_unmap(ct->buffer->screen, ct->buffer);
ct->mapped = NULL;
}
pipe_buffer_reference(&ct->buffer, NULL);
FREE(ct);
}
/**
* Convert image from linear layout to tiled layout. 4-byte pixels.
*/
static void
twiddle_image_uint(uint w, uint h, uint tile_size, uint *dst,
uint src_stride, const uint *src)
{
const uint tile_size2 = tile_size * tile_size;
const uint h_t = (h + tile_size - 1) / tile_size;
const uint w_t = (w + tile_size - 1) / tile_size;
uint it, jt; /* tile counters */
uint i, j; /* intra-tile counters */
src_stride /= 4; /* convert from bytes to pixels */
/* loop over dest tiles */
for (it = 0; it < h_t; it++) {
for (jt = 0; jt < w_t; jt++) {
/* start of dest tile: */
uint *tdst = dst + (it * w_t + jt) * tile_size2;
/* compute size of this tile (may be smaller than tile_size) */
/* XXX note: a compiler bug was found here. That's why the code
* looks as it does.
*/
uint tile_width = w - jt * tile_size;
tile_width = MIN2(tile_width, tile_size);
uint tile_height = h - it * tile_size;
tile_height = MIN2(tile_height, tile_size);
/* loop over texels in the tile */
for (i = 0; i < tile_height; i++) {
for (j = 0; j < tile_width; j++) {
const uint srci = it * tile_size + i;
const uint srcj = jt * tile_size + j;
ASSERT(srci < h);
ASSERT(srcj < w);
tdst[i * tile_size + j] = src[srci * src_stride + srcj];
}
}
}
}
}
/**
* For Cell. Basically, rearrange the pixels/quads from this layout:
* +--+--+--+--+
* |p0|p1|p2|p3|....
* +--+--+--+--+
*
* to this layout:
* +--+--+
* |p0|p1|....
* +--+--+
* |p2|p3|
* +--+--+
*/
static void
twiddle_tile(const uint *tileIn, uint *tileOut)
{
int y, x;
for (y = 0; y < TILE_SIZE; y+=2) {
for (x = 0; x < TILE_SIZE; x+=2) {
int k = 4 * (y/2 * TILE_SIZE/2 + x/2);
tileOut[y * TILE_SIZE + (x + 0)] = tileIn[k];
tileOut[y * TILE_SIZE + (x + 1)] = tileIn[k+1];
tileOut[(y + 1) * TILE_SIZE + (x + 0)] = tileIn[k+2];
tileOut[(y + 1) * TILE_SIZE + (x + 1)] = tileIn[k+3];
}
}
}
/**
* Convert image from tiled layout to linear layout. 4-byte pixels.
*/
static void
untwiddle_image_uint(uint w, uint h, uint tile_size, uint *dst,
uint dst_stride, const uint *src)
{
const uint tile_size2 = tile_size * tile_size;
const uint h_t = (h + tile_size - 1) / tile_size;
const uint w_t = (w + tile_size - 1) / tile_size;
uint *tile_buf;
uint it, jt; /* tile counters */
uint i, j; /* intra-tile counters */
dst_stride /= 4; /* convert from bytes to pixels */
tile_buf = align_malloc(tile_size * tile_size * 4, 16);
/* loop over src tiles */
for (it = 0; it < h_t; it++) {
for (jt = 0; jt < w_t; jt++) {
/* start of src tile: */
const uint *tsrc = src + (it * w_t + jt) * tile_size2;
twiddle_tile(tsrc, tile_buf);
tsrc = tile_buf;
/* compute size of this tile (may be smaller than tile_size) */
/* XXX note: a compiler bug was found here. That's why the code
* looks as it does.
*/
uint tile_width = w - jt * tile_size;
tile_width = MIN2(tile_width, tile_size);
uint tile_height = h - it * tile_size;
tile_height = MIN2(tile_height, tile_size);
/* loop over texels in the tile */
for (i = 0; i < tile_height; i++) {
for (j = 0; j < tile_width; j++) {
uint dsti = it * tile_size + i;
uint dstj = jt * tile_size + j;
ASSERT(dsti < h);
ASSERT(dstj < w);
dst[dsti * dst_stride + dstj] = tsrc[i * tile_size + j];
}
}
}
}
align_free(tile_buf);
}
static struct pipe_surface *
cell_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
struct cell_texture *ct = cell_texture(pt);
struct pipe_surface *ps;
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = u_minify(pt->width0, level);
ps->height = u_minify(pt->height0, level);
ps->offset = ct->level_offset[level];
/* XXX may need to override usage flags (see sp_texture.c) */
ps->usage = usage;
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE) {
unsigned h_tile = align(ps->height, TILE_SIZE);
ps->offset += face * util_format_get_nblocksy(ps->format, h_tile) * ct->stride[level];
}
else if (pt->target == PIPE_TEXTURE_3D) {
unsigned h_tile = align(ps->height, TILE_SIZE);
ps->offset += zslice * util_format_get_nblocksy(ps->format, h_tile) * ct->stride[level];
}
else {
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
}
static void
cell_tex_surface_destroy(struct pipe_surface *surf)
{
pipe_texture_reference(&surf->texture, NULL);
FREE(surf);
}
/**
* Create new pipe_transfer object.
* This is used by the user to put tex data into a texture (and get it
* back out for glGetTexImage).
*/
static struct pipe_transfer *
cell_get_tex_transfer(struct pipe_screen *screen,
struct pipe_texture *texture,
unsigned face, unsigned level, unsigned zslice,
enum pipe_transfer_usage usage,
unsigned x, unsigned y, unsigned w, unsigned h)
{
struct cell_texture *ct = cell_texture(texture);
struct cell_transfer *ctrans;
assert(texture);
assert(level <= texture->last_level);
ctrans = CALLOC_STRUCT(cell_transfer);
if (ctrans) {
struct pipe_transfer *pt = &ctrans->base;
pipe_texture_reference(&pt->texture, texture);
pt->x = x;
pt->y = y;
pt->width = w;
pt->height = h;
pt->stride = ct->stride[level];
pt->usage = usage;
pt->face = face;
pt->level = level;
pt->zslice = zslice;
ctrans->offset = ct->level_offset[level];
if (texture->target == PIPE_TEXTURE_CUBE) {
unsigned h_tile = align(u_minify(texture->height0, level), TILE_SIZE);
ctrans->offset += face * util_format_get_nblocksy(texture->format, h_tile) * pt->stride;
}
else if (texture->target == PIPE_TEXTURE_3D) {
unsigned h_tile = align(u_minify(texture->height0, level), TILE_SIZE);
ctrans->offset += zslice * util_format_get_nblocksy(texture->format, h_tile) * pt->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
return pt;
}
return NULL;
}
static void
cell_tex_transfer_destroy(struct pipe_transfer *t)
{
struct cell_transfer *transfer = cell_transfer(t);
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For cell, nothing to do.
*/
assert (transfer->base.texture);
pipe_texture_reference(&transfer->base.texture, NULL);
FREE(transfer);
}
/**
* Return pointer to texture image data in linear layout.
*/
static void *
cell_transfer_map(struct pipe_screen *screen, struct pipe_transfer *transfer)
{
struct cell_transfer *ctrans = cell_transfer(transfer);
struct pipe_texture *pt = transfer->texture;
struct cell_texture *ct = cell_texture(pt);
const uint level = ctrans->base.level;
const uint texWidth = u_minify(pt->width0, level);
const uint texHeight = u_minify(pt->height0, level);
const uint stride = ct->stride[level];
unsigned size;
assert(transfer->texture);
if (!ct->mapped) {
/* map now */
ct->mapped = pipe_buffer_map(screen, ct->buffer,
pipe_transfer_buffer_flags(transfer));
}
/*
* Create a buffer of ordinary memory for the linear texture.
* This is the memory that the user will read/write.
*/
size = util_format_get_stride(pt->format, align(texWidth, TILE_SIZE)) *
util_format_get_nblocksy(pt->format, align(texHeight, TILE_SIZE));
ctrans->map = align_malloc(size, 16);
if (!ctrans->map)
return NULL; /* out of memory */
if (transfer->usage & PIPE_TRANSFER_READ) {
/* need to untwiddle the texture to make a linear version */
const uint bpp = util_format_get_blocksize(ct->base.format);
if (bpp == 4) {
const uint *src = (uint *) (ct->mapped + ctrans->offset);
uint *dst = ctrans->map;
untwiddle_image_uint(texWidth, texHeight, TILE_SIZE,
dst, stride, src);
}
else {
// xxx fix
}
}
return ctrans->map;
}
/**
* Called when user is done reading/writing texture data.
* If new data was written, this is where we convert the linear data
* to tiled data.
*/
static void
cell_transfer_unmap(struct pipe_screen *screen,
struct pipe_transfer *transfer)
{
struct cell_transfer *ctrans = cell_transfer(transfer);
struct pipe_texture *pt = transfer->texture;
struct cell_texture *ct = cell_texture(pt);
const uint level = ctrans->base.level;
const uint texWidth = u_minify(pt->width0, level);
const uint texHeight = u_minify(pt->height0, level);
const uint stride = ct->stride[level];
if (!ct->mapped) {
/* map now */
ct->mapped = pipe_buffer_map(screen, ct->buffer,
PIPE_BUFFER_USAGE_CPU_READ);
}
if (transfer->usage & PIPE_TRANSFER_WRITE) {
/* The user wrote new texture data into the mapped buffer.
* We need to convert the new linear data into the twiddled/tiled format.
*/
const uint bpp = util_format_get_blocksize(ct->base.format);
if (bpp == 4) {
const uint *src = ctrans->map;
uint *dst = (uint *) (ct->mapped + ctrans->offset);
twiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst, stride, src);
}
else {
// xxx fix
}
}
align_free(ctrans->map);
ctrans->map = NULL;
}
void
cell_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = cell_texture_create;
screen->texture_destroy = cell_texture_destroy;
screen->get_tex_surface = cell_get_tex_surface;
screen->tex_surface_destroy = cell_tex_surface_destroy;
screen->get_tex_transfer = cell_get_tex_transfer;
screen->tex_transfer_destroy = cell_tex_transfer_destroy;
screen->transfer_map = cell_transfer_map;
screen->transfer_unmap = cell_transfer_unmap;
}
|