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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
* Brian Paul
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "cell_context.h"
#include "cell_state.h"
#include "cell_texture.h"
static unsigned
minify(unsigned d)
{
return MAX2(1, d>>1);
}
static void
cell_texture_layout(struct cell_texture *ct)
{
struct pipe_texture *pt = &ct->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
ct->buffer_size = 0;
for ( level = 0 ; level <= pt->last_level ; level++ ) {
unsigned size;
unsigned w_tile, h_tile;
assert(level < CELL_MAX_TEXTURE_LEVELS);
/* width, height, rounded up to tile size */
w_tile = align(width, TILE_SIZE);
h_tile = align(height, TILE_SIZE);
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile);
ct->stride[level] = pt->nblocksx[level] * pt->block.size;
ct->level_offset[level] = ct->buffer_size;
size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size;
if (pt->target == PIPE_TEXTURE_CUBE)
size *= 6;
else
size *= depth;
ct->buffer_size += size;
width = minify(width);
height = minify(height);
depth = minify(depth);
}
}
static struct pipe_texture *
cell_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
{
struct pipe_winsys *ws = screen->winsys;
struct cell_texture *ct = CALLOC_STRUCT(cell_texture);
if (!ct)
return NULL;
ct->base = *templat;
ct->base.refcount = 1;
ct->base.screen = screen;
cell_texture_layout(ct);
ct->buffer = ws->buffer_create(ws, 32, PIPE_BUFFER_USAGE_PIXEL,
ct->buffer_size);
if (!ct->buffer) {
FREE(ct);
return NULL;
}
return &ct->base;
}
static void
cell_texture_release(struct pipe_screen *screen,
struct pipe_texture **pt)
{
if (!*pt)
return;
/*
DBG("%s %p refcount will be %d\n",
__FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
*/
if (--(*pt)->refcount <= 0) {
/* Delete this texture now.
* But note that the underlying pipe_buffer may linger...
*/
struct cell_texture *ct = cell_texture(*pt);
uint i;
/*
DBG("%s deleting %p\n", __FUNCTION__, (void *) ct);
*/
pipe_buffer_reference(screen, &ct->buffer, NULL);
for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
/* Unreference the tiled image buffer.
* It may not actually be deleted until a fence is hit.
*/
if (ct->tiled_buffer[i]) {
ct->tiled_mapped[i] = NULL;
winsys_buffer_reference(screen->winsys, &ct->tiled_buffer[i], NULL);
}
}
FREE(ct);
}
*pt = NULL;
}
/**
* Convert image from linear layout to tiled layout. 4-byte pixels.
*/
static void
twiddle_image_uint(uint w, uint h, uint tile_size, uint *dst,
uint src_stride, const uint *src)
{
const uint tile_size2 = tile_size * tile_size;
const uint h_t = (h + tile_size - 1) / tile_size;
const uint w_t = (w + tile_size - 1) / tile_size;
uint it, jt; /* tile counters */
uint i, j; /* intra-tile counters */
src_stride /= 4; /* convert from bytes to pixels */
/* loop over dest tiles */
for (it = 0; it < h_t; it++) {
for (jt = 0; jt < w_t; jt++) {
/* start of dest tile: */
uint *tdst = dst + (it * w_t + jt) * tile_size2;
/* compute size of this tile (may be smaller than tile_size) */
/* XXX note: a compiler bug was found here. That's why the code
* looks as it does.
*/
uint tile_width = w - jt * tile_size;
tile_width = MIN2(tile_width, tile_size);
uint tile_height = h - it * tile_size;
tile_height = MIN2(tile_height, tile_size);
/* loop over texels in the tile */
for (i = 0; i < tile_height; i++) {
for (j = 0; j < tile_width; j++) {
const uint srci = it * tile_size + i;
const uint srcj = jt * tile_size + j;
ASSERT(srci < h);
ASSERT(srcj < w);
tdst[i * tile_size + j] = src[srci * src_stride + srcj];
}
}
}
}
}
/**
* For Cell. Basically, rearrange the pixels/quads from this layout:
* +--+--+--+--+
* |p0|p1|p2|p3|....
* +--+--+--+--+
*
* to this layout:
* +--+--+
* |p0|p1|....
* +--+--+
* |p2|p3|
* +--+--+
*/
static void
twiddle_tile(const uint *tileIn, uint *tileOut)
{
int y, x;
for (y = 0; y < TILE_SIZE; y+=2) {
for (x = 0; x < TILE_SIZE; x+=2) {
int k = 4 * (y/2 * TILE_SIZE/2 + x/2);
tileOut[y * TILE_SIZE + (x + 0)] = tileIn[k];
tileOut[y * TILE_SIZE + (x + 1)] = tileIn[k+1];
tileOut[(y + 1) * TILE_SIZE + (x + 0)] = tileIn[k+2];
tileOut[(y + 1) * TILE_SIZE + (x + 1)] = tileIn[k+3];
}
}
}
/**
* Convert image from tiled layout to linear layout. 4-byte pixels.
*/
static void
untwiddle_image_uint(uint w, uint h, uint tile_size, uint *dst,
uint dst_stride, const uint *src)
{
const uint tile_size2 = tile_size * tile_size;
const uint h_t = (h + tile_size - 1) / tile_size;
const uint w_t = (w + tile_size - 1) / tile_size;
uint *tile_buf;
uint it, jt; /* tile counters */
uint i, j; /* intra-tile counters */
dst_stride /= 4; /* convert from bytes to pixels */
tile_buf = align_malloc(tile_size * tile_size * 4, 16);
/* loop over src tiles */
for (it = 0; it < h_t; it++) {
for (jt = 0; jt < w_t; jt++) {
/* start of src tile: */
const uint *tsrc = src + (it * w_t + jt) * tile_size2;
twiddle_tile(tsrc, tile_buf);
tsrc = tile_buf;
/* compute size of this tile (may be smaller than tile_size) */
/* XXX note: a compiler bug was found here. That's why the code
* looks as it does.
*/
uint tile_width = w - jt * tile_size;
tile_width = MIN2(tile_width, tile_size);
uint tile_height = h - it * tile_size;
tile_height = MIN2(tile_height, tile_size);
/* loop over texels in the tile */
for (i = 0; i < tile_height; i++) {
for (j = 0; j < tile_width; j++) {
uint dsti = it * tile_size + i;
uint dstj = jt * tile_size + j;
ASSERT(dsti < h);
ASSERT(dstj < w);
dst[dsti * dst_stride + dstj] = tsrc[i * tile_size + j];
}
}
}
}
align_free(tile_buf);
}
/**
* Convert linear texture image data to tiled format for SPU usage.
*/
static void
cell_twiddle_texture(struct pipe_screen *screen,
struct pipe_surface *surface)
{
struct cell_texture *ct = cell_texture(surface->texture);
const uint level = surface->level;
const uint texWidth = ct->base.width[level];
const uint texHeight = ct->base.height[level];
const uint bufWidth = align(texWidth, TILE_SIZE);
const uint bufHeight = align(texHeight, TILE_SIZE);
const void *map = pipe_buffer_map(screen, surface->buffer,
PIPE_BUFFER_USAGE_CPU_READ);
const uint *src = (const uint *) ((const ubyte *) map + surface->offset);
switch (ct->base.format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_S8Z24_UNORM:
{
int numFaces = ct->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
int offset = bufWidth * bufHeight * 4 * surface->face;
uint *dst;
if (!ct->tiled_buffer[level]) {
/* allocate buffer for tiled data now */
struct pipe_winsys *ws = screen->winsys;
uint bytes = bufWidth * bufHeight * 4 * numFaces;
ct->tiled_buffer[level] = ws->buffer_create(ws, 16,
PIPE_BUFFER_USAGE_PIXEL,
bytes);
/* and map it */
ct->tiled_mapped[level] = ws->buffer_map(ws, ct->tiled_buffer[level],
PIPE_BUFFER_USAGE_GPU_READ);
}
dst = (uint *) ((ubyte *) ct->tiled_mapped[level] + offset);
twiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst,
surface->stride, src);
}
break;
default:
printf("Cell: twiddle unsupported texture format %s\n", pf_name(ct->base.format));
;
}
pipe_buffer_unmap(screen, surface->buffer);
}
/**
* Convert SPU tiled texture image data to linear format for app usage.
*/
static void
cell_untwiddle_texture(struct pipe_screen *screen,
struct pipe_surface *surface)
{
struct cell_texture *ct = cell_texture(surface->texture);
const uint level = surface->level;
const uint texWidth = ct->base.width[level];
const uint texHeight = ct->base.height[level];
const void *map = pipe_buffer_map(screen, surface->buffer,
PIPE_BUFFER_USAGE_CPU_READ);
const uint *src = (const uint *) ((const ubyte *) map + surface->offset);
switch (ct->base.format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_S8Z24_UNORM:
{
int numFaces = ct->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
int offset = surface->stride * texHeight * 4 * surface->face;
uint *dst;
if (!ct->untiled_data[level]) {
ct->untiled_data[level] =
align_malloc(surface->stride * texHeight * 4 * numFaces, 16);
}
dst = (uint *) ((ubyte *) ct->untiled_data[level] + offset);
untwiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst,
surface->stride, src);
}
break;
default:
{
ct->untiled_data[level] = NULL;
printf("Cell: untwiddle unsupported texture format %s\n", pf_name(ct->base.format));
}
}
pipe_buffer_unmap(screen, surface->buffer);
}
static struct pipe_surface *
cell_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
struct pipe_winsys *ws = screen->winsys;
struct cell_texture *ct = cell_texture(pt);
struct pipe_surface *ps;
ps = ws->surface_alloc(ws);
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
winsys_buffer_reference(ws, &ps->buffer, ct->buffer);
ps->format = pt->format;
ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
ps->stride = ct->stride[level];
ps->offset = ct->level_offset[level];
ps->usage = usage;
/* XXX may need to override usage flags (see sp_texture.c) */
pipe_texture_reference(&ps->texture, pt);
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
ps->nblocksy *
ps->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
if (ps->usage & PIPE_BUFFER_USAGE_CPU_READ) {
/* convert from tiled to linear layout */
cell_untwiddle_texture(screen, ps);
}
}
return ps;
}
static void
cell_tex_surface_release(struct pipe_screen *screen,
struct pipe_surface **s)
{
struct cell_texture *ct = cell_texture((*s)->texture);
const uint level = (*s)->level;
if (((*s)->usage & PIPE_BUFFER_USAGE_CPU_READ) && (ct->untiled_data[level]))
{
align_free(ct->untiled_data[level]);
ct->untiled_data[level] = NULL;
}
/* XXX if done rendering to teximage, re-tile */
pipe_texture_reference(&(*s)->texture, NULL);
screen->winsys->surface_release(screen->winsys, s);
}
static void *
cell_surface_map(struct pipe_screen *screen,
struct pipe_surface *surface,
unsigned flags)
{
ubyte *map;
struct cell_texture *ct = cell_texture(surface->texture);
const uint level = surface->level;
assert(ct);
if (flags & ~surface->usage) {
assert(0);
return NULL;
}
map = pipe_buffer_map( screen, surface->buffer, flags );
if (map == NULL)
return NULL;
else
{
if ((surface->usage & PIPE_BUFFER_USAGE_CPU_READ) && (ct->untiled_data[level])) {
return (void *) ((ubyte *) ct->untiled_data[level] + surface->offset);
}
else {
return (void *) (map + surface->offset);
}
}
}
static void
cell_surface_unmap(struct pipe_screen *screen,
struct pipe_surface *surface)
{
struct cell_texture *ct = cell_texture(surface->texture);
assert(ct);
if ((ct->base.tex_usage & PIPE_TEXTURE_USAGE_SAMPLER) &&
(surface->usage & PIPE_BUFFER_USAGE_CPU_WRITE)) {
/* convert from linear to tiled layout */
cell_twiddle_texture(screen, surface);
}
pipe_buffer_unmap( screen, surface->buffer );
}
void
cell_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = cell_texture_create;
screen->texture_release = cell_texture_release;
screen->get_tex_surface = cell_get_tex_surface;
screen->tex_surface_release = cell_tex_surface_release;
screen->surface_map = cell_surface_map;
screen->surface_unmap = cell_surface_unmap;
}
|