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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \author Brian Paul
*/
#include <transpose_matrix4x4.h>
#include "pipe/p_format.h"
#include "spu_main.h"
#include "spu_colorpack.h"
#include "spu_per_fragment_op.h"
#define LINEAR_QUAD_LAYOUT 1
static INLINE vector float
spu_min(vector float a, vector float b)
{
vector unsigned int m;
m = spu_cmpgt(a, b); /* m = a > b ? ~0 : 0 */
return spu_sel(a, b, m);
}
static INLINE vector float
spu_max(vector float a, vector float b)
{
vector unsigned int m;
m = spu_cmpgt(a, b); /* m = a > b ? ~0 : 0 */
return spu_sel(b, a, m);
}
/**
* Called by rasterizer for each quad after the shader has run. Do
* all the per-fragment operations including alpha test, z test,
* stencil test, blend, colormask and logicops. This is a
* fallback/debug function. In reality we'll use a generated function
* produced by the PPU. But this function is useful for
* debug/validation.
*/
void
spu_fallback_fragment_ops(uint x, uint y,
tile_t *colorTile,
tile_t *depthStencilTile,
vector float fragZ,
vector float fragR,
vector float fragG,
vector float fragB,
vector float fragA,
vector unsigned int mask)
{
vector float frag_aos[4];
unsigned int fbc0, fbc1, fbc2, fbc3 ; /* framebuffer/tile colors */
unsigned int fragc0, fragc1, fragc2, fragc3; /* fragment colors */
/*
* Do alpha test
*/
if (spu.depth_stencil_alpha.alpha.enabled) {
vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref_value);
vector unsigned int amask;
switch (spu.depth_stencil_alpha.alpha.func) {
case PIPE_FUNC_LESS:
amask = spu_cmpgt(ref, fragA); /* mask = (fragA < ref) */
break;
case PIPE_FUNC_GREATER:
amask = spu_cmpgt(fragA, ref); /* mask = (fragA > ref) */
break;
case PIPE_FUNC_GEQUAL:
amask = spu_cmpgt(ref, fragA);
amask = spu_nor(amask, amask);
break;
case PIPE_FUNC_LEQUAL:
amask = spu_cmpgt(fragA, ref);
amask = spu_nor(amask, amask);
break;
case PIPE_FUNC_EQUAL:
amask = spu_cmpeq(ref, fragA);
break;
case PIPE_FUNC_NOTEQUAL:
amask = spu_cmpeq(ref, fragA);
amask = spu_nor(amask, amask);
break;
case PIPE_FUNC_ALWAYS:
amask = spu_splats(0xffffffffU);
break;
case PIPE_FUNC_NEVER:
amask = spu_splats( 0x0U);
break;
default:
;
}
mask = spu_and(mask, amask);
}
/*
* Z and/or stencil testing...
*/
if (spu.depth_stencil_alpha.depth.enabled ||
spu.depth_stencil_alpha.stencil[0].enabled) {
/* get four Z/Stencil values from tile */
vector unsigned int mask24 = spu_splats((unsigned int)0x00ffffffU);
vector unsigned int ifbZS = depthStencilTile->ui4[y/2][x/2];
vector unsigned int ifbZ = spu_and(ifbZS, mask24);
vector unsigned int ifbS = spu_andc(ifbZS, mask24);
if (spu.depth_stencil_alpha.stencil[0].enabled) {
/* do stencil test */
ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM);
}
else if (spu.depth_stencil_alpha.depth.enabled) {
/* do depth test */
ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM ||
spu.fb.depth_format == PIPE_FORMAT_X8Z24_UNORM);
vector unsigned int ifragZ;
vector unsigned int zmask;
/* convert four fragZ from float to uint */
fragZ = spu_mul(fragZ, spu_splats((float) 0xffffff));
ifragZ = spu_convtu(fragZ, 0);
/* do depth comparison, setting zmask with results */
switch (spu.depth_stencil_alpha.depth.func) {
case PIPE_FUNC_LESS:
zmask = spu_cmpgt(ifbZ, ifragZ); /* mask = (ifragZ < ifbZ) */
break;
case PIPE_FUNC_GREATER:
zmask = spu_cmpgt(ifragZ, ifbZ); /* mask = (ifbZ > ifragZ) */
break;
case PIPE_FUNC_GEQUAL:
zmask = spu_cmpgt(ifbZ, ifragZ);
zmask = spu_nor(zmask, zmask);
break;
case PIPE_FUNC_LEQUAL:
zmask = spu_cmpgt(ifragZ, ifbZ);
zmask = spu_nor(zmask, zmask);
break;
case PIPE_FUNC_EQUAL:
zmask = spu_cmpeq(ifbZ, ifragZ);
break;
case PIPE_FUNC_NOTEQUAL:
zmask = spu_cmpeq(ifbZ, ifragZ);
zmask = spu_nor(zmask, zmask);
break;
case PIPE_FUNC_ALWAYS:
zmask = spu_splats(0xffffffffU);
break;
case PIPE_FUNC_NEVER:
zmask = spu_splats( 0x0U);
break;
default:
;
}
mask = spu_and(mask, zmask);
/* merge framebuffer Z and fragment Z according to the mask */
ifbZ = spu_or(spu_and(ifragZ, mask),
spu_andc(ifbZ, mask));
}
if (spu_extract(spu_orx(mask), 0)) {
/* put new fragment Z/Stencil values back into Z/Stencil tile */
depthStencilTile->ui4[y/2][x/2] = spu_or(ifbZ, ifbS);
spu.cur_ztile_status = TILE_STATUS_DIRTY;
}
}
/*
* If we'll need the current framebuffer/tile colors for blending
* or logicop or colormask, fetch them now.
*/
if (spu.blend.blend_enable ||
spu.blend.logicop_enable ||
spu.blend.colormask != 0xf) {
#if LINEAR_QUAD_LAYOUT /* See comments/diagram below */
fbc0 = colorTile->ui[y][x*2+0];
fbc1 = colorTile->ui[y][x*2+1];
fbc2 = colorTile->ui[y][x*2+2];
fbc3 = colorTile->ui[y][x*2+3];
#else
fbc0 = colorTile->ui[y+0][x+0];
fbc1 = colorTile->ui[y+0][x+1];
fbc2 = colorTile->ui[y+1][x+0];
fbc3 = colorTile->ui[y+1][x+1];
#endif
}
/*
* Do blending
*/
if (spu.blend.blend_enable) {
/* blending terms, misc regs */
vector float term1r, term1g, term1b, term1a;
vector float term2r, term2g, term2b, term2a;
vector float one, tmp;
vector float fbRGBA[4]; /* current framebuffer colors */
/* convert framebuffer colors from packed int to vector float */
{
vector float temp[4]; /* float colors in AOS form */
switch (spu.fb.color_format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
temp[0] = spu_unpack_B8G8R8A8(fbc0);
temp[1] = spu_unpack_B8G8R8A8(fbc1);
temp[2] = spu_unpack_B8G8R8A8(fbc2);
temp[3] = spu_unpack_B8G8R8A8(fbc3);
break;
case PIPE_FORMAT_A8R8G8B8_UNORM:
temp[0] = spu_unpack_A8R8G8B8(fbc0);
temp[1] = spu_unpack_A8R8G8B8(fbc1);
temp[2] = spu_unpack_A8R8G8B8(fbc2);
temp[3] = spu_unpack_A8R8G8B8(fbc3);
break;
default:
ASSERT(0);
}
_transpose_matrix4x4(fbRGBA, temp); /* fbRGBA = transpose(temp) */
}
/*
* Compute Src RGB terms (fragment color * factor)
*/
switch (spu.blend.rgb_src_factor) {
case PIPE_BLENDFACTOR_ONE:
term1r = fragR;
term1g = fragG;
term1b = fragB;
break;
case PIPE_BLENDFACTOR_ZERO:
term1r =
term1g =
term1b = spu_splats(0.0f);
break;
case PIPE_BLENDFACTOR_SRC_COLOR:
term1r = spu_mul(fragR, fragR);
term1g = spu_mul(fragG, fragG);
term1b = spu_mul(fragB, fragB);
break;
case PIPE_BLENDFACTOR_SRC_ALPHA:
term1r = spu_mul(fragR, fragA);
term1g = spu_mul(fragG, fragA);
term1b = spu_mul(fragB, fragA);
break;
case PIPE_BLENDFACTOR_DST_COLOR:
term1r = spu_mul(fragR, fbRGBA[0]);
term1g = spu_mul(fragG, fbRGBA[1]);
term1b = spu_mul(fragB, fbRGBA[1]);
break;
case PIPE_BLENDFACTOR_DST_ALPHA:
term1r = spu_mul(fragR, fbRGBA[3]);
term1g = spu_mul(fragG, fbRGBA[3]);
term1b = spu_mul(fragB, fbRGBA[3]);
break;
case PIPE_BLENDFACTOR_CONST_COLOR:
term1r = spu_mul(fragR, spu_splats(spu.blend_color.color[0]));
term1g = spu_mul(fragG, spu_splats(spu.blend_color.color[1]));
term1b = spu_mul(fragB, spu_splats(spu.blend_color.color[2]));
break;
case PIPE_BLENDFACTOR_CONST_ALPHA:
term1r = spu_mul(fragR, spu_splats(spu.blend_color.color[3]));
term1g = spu_mul(fragG, spu_splats(spu.blend_color.color[3]));
term1b = spu_mul(fragB, spu_splats(spu.blend_color.color[3]));
break;
/* XXX more cases */
default:
ASSERT(0);
}
/*
* Compute Src Alpha term (fragment alpha * factor)
*/
switch (spu.blend.alpha_src_factor) {
case PIPE_BLENDFACTOR_ONE:
term1a = fragA;
break;
case PIPE_BLENDFACTOR_SRC_COLOR:
term1a = spu_splats(0.0f);
break;
case PIPE_BLENDFACTOR_SRC_ALPHA:
term1a = spu_mul(fragA, fragA);
break;
case PIPE_BLENDFACTOR_DST_COLOR:
/* fall-through */
case PIPE_BLENDFACTOR_DST_ALPHA:
term1a = spu_mul(fragA, fbRGBA[3]);
break;
case PIPE_BLENDFACTOR_CONST_COLOR:
/* fall-through */
case PIPE_BLENDFACTOR_CONST_ALPHA:
term1a = spu_mul(fragR, spu_splats(spu.blend_color.color[3]));
break;
/* XXX more cases */
default:
ASSERT(0);
}
/*
* Compute Dest RGB terms (framebuffer color * factor)
*/
switch (spu.blend.rgb_dst_factor) {
case PIPE_BLENDFACTOR_ONE:
term2r = fbRGBA[0];
term2g = fbRGBA[1];
term2b = fbRGBA[2];
break;
case PIPE_BLENDFACTOR_ZERO:
term2r =
term2g =
term2b = spu_splats(0.0f);
break;
case PIPE_BLENDFACTOR_SRC_COLOR:
term2r = spu_mul(fbRGBA[0], fragR);
term2g = spu_mul(fbRGBA[1], fragG);
term2b = spu_mul(fbRGBA[2], fragB);
break;
case PIPE_BLENDFACTOR_SRC_ALPHA:
term2r = spu_mul(fbRGBA[0], fragA);
term2g = spu_mul(fbRGBA[1], fragA);
term2b = spu_mul(fbRGBA[2], fragA);
break;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
one = spu_splats(1.0f);
tmp = spu_sub(one, fragA);
term2r = spu_mul(fbRGBA[0], tmp);
term2g = spu_mul(fbRGBA[1], tmp);
term2b = spu_mul(fbRGBA[2], tmp);
break;
case PIPE_BLENDFACTOR_DST_COLOR:
term2r = spu_mul(fbRGBA[0], fbRGBA[0]);
term2g = spu_mul(fbRGBA[1], fbRGBA[1]);
term2b = spu_mul(fbRGBA[2], fbRGBA[2]);
break;
case PIPE_BLENDFACTOR_DST_ALPHA:
term2r = spu_mul(fbRGBA[0], fbRGBA[3]);
term2g = spu_mul(fbRGBA[1], fbRGBA[3]);
term2b = spu_mul(fbRGBA[2], fbRGBA[3]);
break;
case PIPE_BLENDFACTOR_CONST_COLOR:
term2r = spu_mul(fbRGBA[0], spu_splats(spu.blend_color.color[0]));
term2g = spu_mul(fbRGBA[1], spu_splats(spu.blend_color.color[1]));
term2b = spu_mul(fbRGBA[2], spu_splats(spu.blend_color.color[2]));
break;
case PIPE_BLENDFACTOR_CONST_ALPHA:
term2r = spu_mul(fbRGBA[0], spu_splats(spu.blend_color.color[3]));
term2g = spu_mul(fbRGBA[1], spu_splats(spu.blend_color.color[3]));
term2b = spu_mul(fbRGBA[2], spu_splats(spu.blend_color.color[3]));
break;
/* XXX more cases */
default:
ASSERT(0);
}
/*
* Compute Dest Alpha term (framebuffer alpha * factor)
*/
switch (spu.blend.alpha_dst_factor) {
case PIPE_BLENDFACTOR_ONE:
term2a = fbRGBA[3];
break;
case PIPE_BLENDFACTOR_SRC_COLOR:
term2a = spu_splats(0.0f);
break;
case PIPE_BLENDFACTOR_SRC_ALPHA:
term2a = spu_mul(fbRGBA[3], fragA);
break;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
one = spu_splats(1.0f);
tmp = spu_sub(one, fragA);
term2a = spu_mul(fbRGBA[3], tmp);
break;
case PIPE_BLENDFACTOR_DST_COLOR:
/* fall-through */
case PIPE_BLENDFACTOR_DST_ALPHA:
term2a = spu_mul(fbRGBA[3], fbRGBA[3]);
break;
case PIPE_BLENDFACTOR_CONST_COLOR:
/* fall-through */
case PIPE_BLENDFACTOR_CONST_ALPHA:
term2a = spu_mul(fbRGBA[3], spu_splats(spu.blend_color.color[3]));
break;
/* XXX more cases */
default:
ASSERT(0);
}
/*
* Combine Src/Dest RGB terms
*/
switch (spu.blend.rgb_func) {
case PIPE_BLEND_ADD:
fragR = spu_add(term1r, term2r);
fragG = spu_add(term1g, term2g);
fragB = spu_add(term1b, term2b);
break;
case PIPE_BLEND_SUBTRACT:
fragR = spu_sub(term1r, term2r);
fragG = spu_sub(term1g, term2g);
fragB = spu_sub(term1b, term2b);
break;
case PIPE_BLEND_REVERSE_SUBTRACT:
fragR = spu_sub(term2r, term1r);
fragG = spu_sub(term2g, term1g);
fragB = spu_sub(term2b, term1b);
break;
case PIPE_BLEND_MIN:
fragR = spu_min(term1r, term2r);
fragG = spu_min(term1g, term2g);
fragB = spu_min(term1b, term2b);
break;
case PIPE_BLEND_MAX:
fragR = spu_max(term1r, term2r);
fragG = spu_max(term1g, term2g);
fragB = spu_max(term1b, term2b);
break;
default:
ASSERT(0);
}
/*
* Combine Src/Dest A term
*/
switch (spu.blend.alpha_func) {
case PIPE_BLEND_ADD:
fragA = spu_add(term1a, term2a);
break;
case PIPE_BLEND_SUBTRACT:
fragA = spu_sub(term1a, term2a);
break;
case PIPE_BLEND_REVERSE_SUBTRACT:
fragA = spu_sub(term2a, term1a);
break;
case PIPE_BLEND_MIN:
fragA = spu_min(term1a, term2a);
break;
case PIPE_BLEND_MAX:
fragA = spu_max(term1a, term2a);
break;
default:
ASSERT(0);
}
}
/*
* Convert RRRR,GGGG,BBBB,AAAA to RGBA,RGBA,RGBA,RGBA.
*/
#if 0
/* original code */
{
vector float frag_soa[4];
frag_soa[0] = fragR;
frag_soa[1] = fragG;
frag_soa[2] = fragB;
frag_soa[3] = fragA;
_transpose_matrix4x4(frag_aos, frag_soa);
}
#else
/* short-cut relying on function parameter layout: */
_transpose_matrix4x4(frag_aos, &fragR);
(void) fragG;
(void) fragB;
#endif
/*
* Pack fragment float colors into 32-bit RGBA words.
*/
switch (spu.fb.color_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
fragc0 = spu_pack_A8R8G8B8(frag_aos[0]);
fragc1 = spu_pack_A8R8G8B8(frag_aos[1]);
fragc2 = spu_pack_A8R8G8B8(frag_aos[2]);
fragc3 = spu_pack_A8R8G8B8(frag_aos[3]);
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
fragc0 = spu_pack_B8G8R8A8(frag_aos[0]);
fragc1 = spu_pack_B8G8R8A8(frag_aos[1]);
fragc2 = spu_pack_B8G8R8A8(frag_aos[2]);
fragc3 = spu_pack_B8G8R8A8(frag_aos[3]);
break;
default:
fprintf(stderr, "SPU: Bad pixel format in spu_default_fragment_ops\n");
ASSERT(0);
}
/*
* Do color masking
*/
if (spu.blend.colormask != 0xf) {
uint cmask = 0x0; /* each byte corresponds to a color channel */
/* Form bitmask depending on color buffer format and colormask bits */
switch (spu.fb.color_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
if (spu.blend.colormask & PIPE_MASK_R)
cmask |= 0x00ff0000; /* red */
if (spu.blend.colormask & PIPE_MASK_G)
cmask |= 0x0000ff00; /* green */
if (spu.blend.colormask & PIPE_MASK_B)
cmask |= 0x000000ff; /* blue */
if (spu.blend.colormask & PIPE_MASK_A)
cmask |= 0xff000000; /* alpha */
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
if (spu.blend.colormask & PIPE_MASK_R)
cmask |= 0x0000ff00; /* red */
if (spu.blend.colormask & PIPE_MASK_G)
cmask |= 0x00ff0000; /* green */
if (spu.blend.colormask & PIPE_MASK_B)
cmask |= 0xff000000; /* blue */
if (spu.blend.colormask & PIPE_MASK_A)
cmask |= 0x000000ff; /* alpha */
break;
default:
ASSERT(0);
}
/*
* Apply color mask to the 32-bit packed colors.
* if (cmask[i])
* frag color[i] = frag color[i];
* else
* frag color[i] = framebuffer color[i];
*/
fragc0 = (fragc0 & cmask) | (fbc0 & ~cmask);
fragc1 = (fragc1 & cmask) | (fbc1 & ~cmask);
fragc2 = (fragc2 & cmask) | (fbc2 & ~cmask);
fragc3 = (fragc3 & cmask) | (fbc3 & ~cmask);
}
/*
* Do logic ops
*/
if (spu.blend.logicop_enable) {
/* XXX to do */
/* apply logicop to 32-bit packed colors (fragcx and fbcx) */
}
/*
* If mask is non-zero, mark tile as dirty.
*/
if (spu_extract(spu_orx(mask), 0)) {
spu.cur_ctile_status = TILE_STATUS_DIRTY;
}
else {
/* write no fragments */
return;
}
/*
* Write new fragment/quad colors to the framebuffer/tile.
* Only write pixels where the corresponding mask word is set.
*/
#if LINEAR_QUAD_LAYOUT
/*
* Quad layout:
* +--+--+--+--+
* |p0|p1|p2|p3|...
* +--+--+--+--+
*/
if (spu_extract(mask, 0))
colorTile->ui[y][x*2] = fragc0;
if (spu_extract(mask, 1))
colorTile->ui[y][x*2+1] = fragc1;
if (spu_extract(mask, 2))
colorTile->ui[y][x*2+2] = fragc2;
if (spu_extract(mask, 3))
colorTile->ui[y][x*2+3] = fragc3;
#else
/*
* Quad layout:
* +--+--+
* |p0|p1|...
* +--+--+
* |p2|p3|...
* +--+--+
*/
if (spu_extract(mask, 0))
colorTile->ui[y+0][x+0] = fragc0;
if (spu_extract(mask, 1))
colorTile->ui[y+0][x+1] = fragc1;
if (spu_extract(mask, 2))
colorTile->ui[y+1][x+0] = fragc2;
if (spu_extract(mask, 3))
colorTile->ui[y+1][x+1] = fragc3;
#endif
}
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