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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef SPU_TEXTURE_H
#define SPU_TEXTURE_H
#include "pipe/p_compiler.h"
extern void
invalidate_tex_cache(void);
extern void
sample_texture_2d_nearest(vector float s, vector float t,
uint unit, uint level, uint face,
vector float colors[4]);
extern void
sample_texture_2d_bilinear(vector float s, vector float t,
uint unit, uint level, uint face,
vector float colors[4]);
extern void
sample_texture_2d_bilinear_int(vector float s, vector float t,
uint unit, uint level, uint face,
vector float colors[4]);
extern void
sample_texture_2d_lod(vector float s, vector float t,
uint unit, uint level, uint face,
vector float colors[4]);
extern void
sample_texture_cube(vector float s, vector float t, vector float r,
uint unit, vector float colors[4]);
#endif /* SPU_TEXTURE_H */
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