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|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file
* Build post-transformation, post-clipping vertex buffers and element
* lists by hooking into the end of the primitive pipeline and
* manipulating the vertex_id field in the vertex headers.
*
* XXX: work in progress
*
* \author José Fonseca <jrfonseca@tungstengraphics.com>
* \author Keith Whitwell <keith@tungstengraphics.com>
*/
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "util/u_debug.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_fifo.h"
#include "i915_context.h"
#include "i915_reg.h"
#include "i915_batch.h"
#include "i915_state.h"
#define VBUF_MAP_BUFFER
/**
* Primitive renderer for i915.
*/
struct i915_vbuf_render {
struct vbuf_render base;
struct i915_context *i915;
/** Vertex size in bytes */
size_t vertex_size;
/** Software primitive */
unsigned prim;
/** Hardware primitive */
unsigned hwprim;
/** Genereate a vertex list */
unsigned fallback;
/* Stuff for the vbo */
struct i915_winsys_buffer *vbo;
size_t vbo_size; /**< current size of allocated buffer */
size_t vbo_alloc_size; /**< minimum buffer size to allocate */
size_t vbo_hw_offset; /**< offset that we program the hardware with */
size_t vbo_sw_offset; /**< offset that we work with */
size_t vbo_index; /**< index offset to be added to all indices */
void *vbo_ptr;
size_t vbo_max_used;
size_t vbo_max_index; /**< index offset to be added to all indices */
#ifndef VBUF_MAP_BUFFER
size_t map_used_start;
size_t map_used_end;
size_t map_size;
#endif
};
/**
* Basically a cast wrapper.
*/
static INLINE struct i915_vbuf_render *
i915_vbuf_render(struct vbuf_render *render)
{
assert(render);
return (struct i915_vbuf_render *)render;
}
/**
* If vbo state differs between renderer and context
* push state to the context. This function pushes
* hw_offset to i915->vbo_offset and vbo to i915->vbo.
*
* Side effects:
* May updates context vbo_offset and vbo fields.
*/
static void
i915_vbuf_update_vbo_state(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
if (i915->vbo != i915_render->vbo ||
i915->vbo_offset != i915_render->vbo_hw_offset) {
i915->vbo = i915_render->vbo;
i915->vbo_offset = i915_render->vbo_hw_offset;
i915->dirty |= I915_NEW_VBO;
}
}
/**
* Callback exported to the draw module.
* Returns the current vertex_info.
*
* Side effects:
* If state is dirty update derived state.
*/
static const struct vertex_info *
i915_vbuf_render_get_vertex_info(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
if (i915->dirty) {
/* make sure we have up to date vertex layout */
i915_update_derived(i915);
}
return &i915->current.vertex_info;
}
/**
* Reserve space in the vbo for vertices.
*
* Side effects:
* None.
*/
static boolean
i915_vbuf_render_reserve(struct i915_vbuf_render *i915_render, size_t size)
{
struct i915_context *i915 = i915_render->i915;
if (i915_render->vbo_size < size + i915_render->vbo_sw_offset)
return FALSE;
if (i915->vbo_flushed)
return FALSE;
return TRUE;
}
/**
* Allocate a new vbo buffer should there not be enough space for
* the requested number of vertices by the draw module.
*
* Side effects:
* Updates hw_offset, sw_offset, index and allocates a new buffer.
*/
static void
i915_vbuf_render_new_buf(struct i915_vbuf_render *i915_render, size_t size)
{
struct i915_context *i915 = i915_render->i915;
struct i915_winsys *iws = i915->iws;
if (i915_render->vbo)
iws->buffer_destroy(iws, i915_render->vbo);
i915->vbo_flushed = 0;
i915_render->vbo_size = MAX2(size, i915_render->vbo_alloc_size);
i915_render->vbo_hw_offset = 0;
i915_render->vbo_sw_offset = 0;
i915_render->vbo_index = 0;
#ifndef VBUF_MAP_BUFFER
if (i915_render->vbo_size > i915_render->map_size) {
i915_render->map_size = i915_render->vbo_size;
FREE(i915_render->vbo_ptr);
i915_render->vbo_ptr = MALLOC(i915_render->map_size);
}
#endif
i915_render->vbo = iws->buffer_create(iws, i915_render->vbo_size,
64, I915_NEW_VERTEX);
}
/**
* Callback exported to the draw module.
*
* Side effects:
* Updates hw_offset, sw_offset, index and may allocate
* a new buffer. Also updates may update the vbo state
* on the i915 context.
*/
static boolean
i915_vbuf_render_allocate_vertices(struct vbuf_render *render,
ushort vertex_size,
ushort nr_vertices)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
size_t offset;
/*
* Align sw_offset with first multiple of vertex size from hw_offset.
* Set index to be the multiples from from hw_offset to sw_offset.
* i915_vbuf_render_new_buf will reset index, sw_offset, hw_offset
* when it allocates a new buffer this is correct.
*/
{
offset = i915_render->vbo_sw_offset - i915_render->vbo_hw_offset;
offset = util_align_npot(offset, vertex_size);
i915_render->vbo_sw_offset = i915_render->vbo_hw_offset + offset;
i915_render->vbo_index = offset / vertex_size;
}
if (!i915_vbuf_render_reserve(i915_render, size))
i915_vbuf_render_new_buf(i915_render, size);
/*
* If a new buffer has been alocated sw_offset,
* hw_offset & index will be reset by new_buf
*/
i915_render->vertex_size = vertex_size;
i915_vbuf_update_vbo_state(render);
if (!i915_render->vbo)
return FALSE;
return TRUE;
}
static void *
i915_vbuf_render_map_vertices(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
struct i915_winsys *iws = i915->iws;
if (i915->vbo_flushed)
debug_printf("%s bad vbo flush occured stalling on hw\n", __FUNCTION__);
#ifdef VBUF_MAP_BUFFER
i915_render->vbo_ptr = iws->buffer_map(iws, i915_render->vbo, TRUE);
return (unsigned char *)i915_render->vbo_ptr + i915_render->vbo_sw_offset;
#else
(void)iws;
return (unsigned char *)i915_render->vbo_ptr;
#endif
}
static void
i915_vbuf_render_unmap_vertices(struct vbuf_render *render,
ushort min_index,
ushort max_index)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
struct i915_winsys *iws = i915->iws;
i915_render->vbo_max_index = max_index;
i915_render->vbo_max_used = MAX2(i915_render->vbo_max_used, i915_render->vertex_size * (max_index + 1));
#ifdef VBUF_MAP_BUFFER
iws->buffer_unmap(iws, i915_render->vbo);
#else
i915_render->map_used_start = i915_render->vertex_size * min_index;
i915_render->map_used_end = i915_render->vertex_size * (max_index + 1);
iws->buffer_write(iws, i915_render->vbo,
i915_render->map_used_start + i915_render->vbo_sw_offset,
i915_render->map_used_end - i915_render->map_used_start,
(unsigned char *)i915_render->vbo_ptr + i915_render->map_used_start);
#endif
}
/**
* Ensure that the given max_index given is not larger ushort max.
* If it is larger then ushort max it advanced the hw_offset to the
* same position in the vbo as sw_offset and set index to zero.
*
* Side effects:
* On failure update hw_offset and index.
*/
static void
i915_vbuf_ensure_index_bounds(struct vbuf_render *render,
unsigned max_index)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
if (max_index + i915_render->vbo_index < ((1 << 17) - 1))
return;
i915_render->vbo_hw_offset = i915_render->vbo_sw_offset;
i915_render->vbo_index = 0;
i915_vbuf_update_vbo_state(render);
}
static boolean
i915_vbuf_render_set_primitive(struct vbuf_render *render,
unsigned prim)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
i915_render->prim = prim;
switch(prim) {
case PIPE_PRIM_POINTS:
i915_render->hwprim = PRIM3D_POINTLIST;
i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_LINES:
i915_render->hwprim = PRIM3D_LINELIST;
i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_LINE_LOOP:
i915_render->hwprim = PRIM3D_LINELIST;
i915_render->fallback = PIPE_PRIM_LINE_LOOP;
return TRUE;
case PIPE_PRIM_LINE_STRIP:
i915_render->hwprim = PRIM3D_LINESTRIP;
i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_TRIANGLES:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_TRIANGLE_STRIP:
i915_render->hwprim = PRIM3D_TRISTRIP;
i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_TRIANGLE_FAN:
i915_render->hwprim = PRIM3D_TRIFAN;
i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_QUADS:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = PIPE_PRIM_QUADS;
return TRUE;
case PIPE_PRIM_QUAD_STRIP:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
return TRUE;
case PIPE_PRIM_POLYGON:
i915_render->hwprim = PRIM3D_POLY;
i915_render->fallback = 0;
return TRUE;
default:
/* FIXME: Actually, can handle a lot more just fine... */
return FALSE;
}
}
/**
* Used for fallbacks in draw_arrays
*/
static void
draw_arrays_generate_indices(struct vbuf_render *render,
unsigned start, uint nr,
unsigned type)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned i;
unsigned end = start + nr + i915_render->vbo_index;
start += i915_render->vbo_index;
switch(type) {
case 0:
for (i = start; i+1 < end; i += 2)
OUT_BATCH((i+0) | (i+1) << 16);
if (i < end)
OUT_BATCH(i);
break;
case PIPE_PRIM_LINE_LOOP:
if (nr >= 2) {
for (i = start + 1; i < end; i++)
OUT_BATCH((i-0) | (i+0) << 16);
OUT_BATCH((i-0) | ( start) << 16);
}
break;
case PIPE_PRIM_QUADS:
for (i = start; i + 3 < end; i += 4) {
OUT_BATCH((i+0) | (i+1) << 16);
OUT_BATCH((i+3) | (i+1) << 16);
OUT_BATCH((i+2) | (i+3) << 16);
}
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = start; i + 3 < end; i += 2) {
OUT_BATCH((i+0) | (i+1) << 16);
OUT_BATCH((i+3) | (i+2) << 16);
OUT_BATCH((i+0) | (i+3) << 16);
}
break;
default:
assert(0);
}
}
static unsigned
draw_arrays_calc_nr_indices(uint nr, unsigned type)
{
switch (type) {
case 0:
return nr;
case PIPE_PRIM_LINE_LOOP:
if (nr >= 2)
return nr * 2;
else
return 0;
case PIPE_PRIM_QUADS:
return (nr / 4) * 6;
case PIPE_PRIM_QUAD_STRIP:
return ((nr - 2) / 2) * 6;
default:
assert(0);
return 0;
}
}
static void
draw_arrays_fallback(struct vbuf_render *render,
unsigned start,
uint nr)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned nr_indices;
nr_indices = draw_arrays_calc_nr_indices(nr, i915_render->fallback);
if (!nr_indices)
return;
i915_vbuf_ensure_index_bounds(render, start + nr_indices);
if (i915->dirty)
i915_update_derived(i915);
if (i915->hardware_dirty)
i915_emit_hardware_state(i915);
if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
FLUSH_BATCH(NULL);
/* Make sure state is re-emitted after a flush:
*/
i915_update_derived(i915);
i915_emit_hardware_state(i915);
i915->vbo_flushed = 1;
if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
assert(0);
goto out;
}
}
OUT_BATCH(_3DPRIMITIVE |
PRIM_INDIRECT |
i915_render->hwprim |
PRIM_INDIRECT_ELTS |
nr_indices);
draw_arrays_generate_indices(render, start, nr, i915_render->fallback);
out:
return;
}
static void
i915_vbuf_render_draw_arrays(struct vbuf_render *render,
unsigned start,
uint nr)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
if (i915_render->fallback) {
draw_arrays_fallback(render, start, nr);
return;
}
i915_vbuf_ensure_index_bounds(render, start + nr);
start += i915_render->vbo_index;
if (i915->dirty)
i915_update_derived(i915);
if (i915->hardware_dirty)
i915_emit_hardware_state(i915);
if (!BEGIN_BATCH(2, 0)) {
FLUSH_BATCH(NULL);
/* Make sure state is re-emitted after a flush:
*/
i915_update_derived(i915);
i915_emit_hardware_state(i915);
i915->vbo_flushed = 1;
if (!BEGIN_BATCH(2, 0)) {
assert(0);
goto out;
}
}
OUT_BATCH(_3DPRIMITIVE |
PRIM_INDIRECT |
PRIM_INDIRECT_SEQUENTIAL |
i915_render->hwprim |
nr);
OUT_BATCH(start); /* Beginning vertex index */
out:
return;
}
/**
* Used for normal and fallback emitting of indices
* If type is zero normal operation assumed.
*/
static void
draw_generate_indices(struct vbuf_render *render,
const ushort *indices,
uint nr_indices,
unsigned type)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned i;
unsigned o = i915_render->vbo_index;
switch(type) {
case 0:
for (i = 0; i + 1 < nr_indices; i += 2) {
OUT_BATCH((o+indices[i]) | (o+indices[i+1]) << 16);
}
if (i < nr_indices) {
OUT_BATCH((o+indices[i]));
}
break;
case PIPE_PRIM_LINE_LOOP:
if (nr_indices >= 2) {
for (i = 1; i < nr_indices; i++)
OUT_BATCH((o+indices[i-1]) | (o+indices[i]) << 16);
OUT_BATCH((o+indices[i-1]) | (o+indices[0]) << 16);
}
break;
case PIPE_PRIM_QUADS:
for (i = 0; i + 3 < nr_indices; i += 4) {
OUT_BATCH((o+indices[i+0]) | (o+indices[i+1]) << 16);
OUT_BATCH((o+indices[i+3]) | (o+indices[i+1]) << 16);
OUT_BATCH((o+indices[i+2]) | (o+indices[i+3]) << 16);
}
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 0; i + 3 < nr_indices; i += 2) {
OUT_BATCH((o+indices[i+0]) | (o+indices[i+1]) << 16);
OUT_BATCH((o+indices[i+3]) | (o+indices[i+2]) << 16);
OUT_BATCH((o+indices[i+0]) | (o+indices[i+3]) << 16);
}
break;
default:
assert(0);
break;
}
}
static unsigned
draw_calc_nr_indices(uint nr_indices, unsigned type)
{
switch (type) {
case 0:
return nr_indices;
case PIPE_PRIM_LINE_LOOP:
if (nr_indices >= 2)
return nr_indices * 2;
else
return 0;
case PIPE_PRIM_QUADS:
return (nr_indices / 4) * 6;
case PIPE_PRIM_QUAD_STRIP:
return ((nr_indices - 2) / 2) * 6;
default:
assert(0);
return 0;
}
}
static void
i915_vbuf_render_draw_elements(struct vbuf_render *render,
const ushort *indices,
uint nr_indices)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned save_nr_indices;
save_nr_indices = nr_indices;
nr_indices = draw_calc_nr_indices(nr_indices, i915_render->fallback);
if (!nr_indices)
return;
i915_vbuf_ensure_index_bounds(render, i915_render->vbo_max_index);
if (i915->dirty)
i915_update_derived(i915);
if (i915->hardware_dirty)
i915_emit_hardware_state(i915);
if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
FLUSH_BATCH(NULL);
/* Make sure state is re-emitted after a flush:
*/
i915_update_derived(i915);
i915_emit_hardware_state(i915);
i915->vbo_flushed = 1;
if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
assert(0);
goto out;
}
}
OUT_BATCH(_3DPRIMITIVE |
PRIM_INDIRECT |
i915_render->hwprim |
PRIM_INDIRECT_ELTS |
nr_indices);
draw_generate_indices(render,
indices,
save_nr_indices,
i915_render->fallback);
out:
return;
}
static void
i915_vbuf_render_release_vertices(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
i915_render->vbo_sw_offset += i915_render->vbo_max_used;
i915_render->vbo_max_used = 0;
/*
* Micro optimization, by calling update here we the offset change
* will be picked up on the next pipe_context::draw_*.
*/
i915_vbuf_update_vbo_state(render);
}
static void
i915_vbuf_render_destroy(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
FREE(i915_render);
}
/**
* Create a new primitive render.
*/
static struct vbuf_render *
i915_vbuf_render_create(struct i915_context *i915)
{
struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
struct i915_winsys *iws = i915->iws;
int i;
i915_render->i915 = i915;
i915_render->base.max_vertex_buffer_bytes = 16*4096;
/* NOTE: it must be such that state and vertices indices fit in a single
* batch buffer.
*/
i915_render->base.max_indices = 16*1024;
i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
i915_render->base.map_vertices = i915_vbuf_render_map_vertices;
i915_render->base.unmap_vertices = i915_vbuf_render_unmap_vertices;
i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
i915_render->base.draw_elements = i915_vbuf_render_draw_elements;
i915_render->base.draw_arrays = i915_vbuf_render_draw_arrays;
i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
i915_render->base.destroy = i915_vbuf_render_destroy;
#ifndef VBUF_MAP_BUFFER
i915_render->map_size = 0;
i915_render->map_used_start = 0;
i915_render->map_used_end = 0;
#endif
i915_render->vbo = NULL;
i915_render->vbo_ptr = NULL;
i915_render->vbo_size = 0;
i915_render->vbo_hw_offset = 0;
i915_render->vbo_sw_offset = 0;
i915_render->vbo_alloc_size = i915_render->base.max_vertex_buffer_bytes * 4;
#ifdef VBUF_USE_POOL
i915_render->pool_used = FALSE;
i915_render->pool_buffer_size = i915_render->vbo_alloc_size;
i915_render->pool_fifo = u_fifo_create(6);
for (i = 0; i < 6; i++)
u_fifo_add(i915_render->pool_fifo,
iws->buffer_create(iws, i915_render->pool_buffer_size, 64,
I915_NEW_VERTEX));
#else
(void)i;
(void)iws;
#endif
return &i915_render->base;
}
/**
* Create a new primitive vbuf/render stage.
*/
struct draw_stage *i915_draw_vbuf_stage(struct i915_context *i915)
{
struct vbuf_render *render;
struct draw_stage *stage;
render = i915_vbuf_render_create(i915);
if(!render)
return NULL;
stage = draw_vbuf_stage(i915->draw, render);
if(!stage) {
render->destroy(render);
return NULL;
}
/** TODO JB: this shouldn't be here */
draw_set_render(i915->draw, render);
return stage;
}
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