1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_batch.h"
#include "i915_debug.h"
#include "i915_resource.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
static unsigned translate_format( enum pipe_format format )
{
switch (format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return COLOR_BUF_ARGB8888;
case PIPE_FORMAT_B5G6R5_UNORM:
return COLOR_BUF_RGB565;
default:
assert(0);
return 0;
}
}
static unsigned translate_depth_format( enum pipe_format zformat )
{
switch (zformat) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return DEPTH_FRMT_24_FIXED_8_OTHER;
case PIPE_FORMAT_Z16_UNORM:
return DEPTH_FRMT_16_FIXED;
default:
assert(0);
return 0;
}
}
/**
* Examine framebuffer state to determine width, height.
*/
static boolean
framebuffer_size(const struct pipe_framebuffer_state *fb,
uint *width, uint *height)
{
if (fb->cbufs[0]) {
*width = fb->cbufs[0]->width;
*height = fb->cbufs[0]->height;
return TRUE;
}
else if (fb->zsbuf) {
*width = fb->zsbuf->width;
*height = fb->zsbuf->height;
return TRUE;
}
else {
*width = *height = 0;
return FALSE;
}
}
static inline uint32_t
buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
{
uint32_t tiling_bits = 0;
switch (tiling) {
case I915_TILE_Y:
tiling_bits |= BUF_3D_TILE_WALK_Y;
case I915_TILE_X:
tiling_bits |= BUF_3D_TILED_SURFACE;
case I915_TILE_NONE:
break;
}
return tiling_bits;
}
/* Push the state into the sarea and/or texture memory.
*/
void
i915_emit_hardware_state(struct i915_context *i915 )
{
/* XXX: there must be an easier way */
const unsigned dwords = ( 14 +
7 +
I915_MAX_DYNAMIC +
8 +
2 + I915_TEX_UNITS*3 +
2 + I915_TEX_UNITS*3 +
2 + I915_MAX_CONSTANT*4 +
#if 0
i915->current.program_len +
#else
i915->fs->program_len +
#endif
6
) * 3/2; /* plus 50% margin */
const unsigned relocs = ( I915_TEX_UNITS +
3
) * 3/2; /* plus 50% margin */
uintptr_t save_ptr;
size_t save_relocs;
if (I915_DBG_ON(DBG_ATOMS))
i915_dump_hardware_dirty(i915, __FUNCTION__);
if(!BEGIN_BATCH(dwords, relocs)) {
FLUSH_BATCH(NULL);
assert(BEGIN_BATCH(dwords, relocs));
}
save_ptr = (uintptr_t)i915->batch->ptr;
save_relocs = i915->batch->relocs;
/* 14 dwords, 0 relocs */
if (i915->hardware_dirty & I915_HW_INVARIANT)
{
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
CSB_TCB(0, 0) |
CSB_TCB(1, 1) |
CSB_TCB(2, 2) |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) |
CSB_TCB(5, 5) |
CSB_TCB(6, 6) |
CSB_TCB(7, 7));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) |
ENABLE_TEXKILL_3D_4D |
TEXKILL_4D);
/* Need to initialize this to zero.
*/
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
/* disable indirect state for now
*/
OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
OUT_BATCH(0);
}
/* 7 dwords, 1 relocs */
if (i915->hardware_dirty & I915_HW_IMMEDIATE)
{
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(0) |
I1_LOAD_S(1) |
I1_LOAD_S(2) |
I1_LOAD_S(4) |
I1_LOAD_S(5) |
I1_LOAD_S(6) |
(5));
if(i915->vbo)
OUT_RELOC(i915->vbo,
I915_USAGE_VERTEX,
i915->current.immediate[I915_IMMEDIATE_S0]);
else
/* FIXME: we should not do this */
OUT_BATCH(0);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
}
#if 01
/* I915_MAX_DYNAMIC dwords, 0 relocs */
if (i915->hardware_dirty & I915_HW_DYNAMIC)
{
int i;
for (i = 0; i < I915_MAX_DYNAMIC; i++) {
OUT_BATCH(i915->current.dynamic[i]);
}
}
#endif
#if 01
/* 8 dwords, 2 relocs */
if (i915->hardware_dirty & I915_HW_STATIC)
{
struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
if (cbuf_surface) {
struct i915_texture *tex = i915_texture(cbuf_surface->texture);
assert(tex);
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
buf_3d_tiling_bits(tex->tiling));
OUT_RELOC(tex->buffer,
I915_USAGE_RENDER,
0);
}
/* What happens if no zbuf??
*/
if (depth_surface) {
struct i915_texture *tex = i915_texture(depth_surface->texture);
unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
depth_surface->u.tex.first_layer);
assert(tex);
assert(offset == 0);
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
assert(tex);
OUT_BATCH(BUF_3D_ID_DEPTH |
BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
buf_3d_tiling_bits(tex->tiling));
OUT_RELOC(tex->buffer,
I915_USAGE_RENDER,
0);
}
{
unsigned cformat, zformat = 0;
if (cbuf_surface)
cformat = cbuf_surface->format;
else
cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
cformat = translate_format(cformat);
if (depth_surface)
zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL |
TEX_DEFAULT_COLOR_OGL |
cformat |
zformat );
}
}
#endif
#if 01
/* texture images */
/* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
{
const uint nr = i915->current.sampler_enable_nr;
if (nr) {
const uint enabled = i915->current.sampler_enable_flags;
uint unit;
uint count = 0;
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
OUT_BATCH(enabled);
for (unit = 0; unit < I915_TEX_UNITS; unit++) {
if (enabled & (1 << unit)) {
struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
struct i915_winsys_buffer *buf = texture->buffer;
assert(buf);
count++;
OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
}
}
assert(count == nr);
}
}
#endif
#if 01
/* samplers */
/* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
if (i915->hardware_dirty & I915_HW_SAMPLER)
{
if (i915->current.sampler_enable_nr) {
int i;
OUT_BATCH( _3DSTATE_SAMPLER_STATE |
(3 * i915->current.sampler_enable_nr) );
OUT_BATCH( i915->current.sampler_enable_flags );
for (i = 0; i < I915_TEX_UNITS; i++) {
if (i915->current.sampler_enable_flags & (1<<i)) {
OUT_BATCH( i915->current.sampler[i][0] );
OUT_BATCH( i915->current.sampler[i][1] );
OUT_BATCH( i915->current.sampler[i][2] );
}
}
}
}
#endif
#if 01
/* constants */
/* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
if (i915->hardware_dirty & I915_HW_CONSTANTS)
{
/* Collate the user-defined constants with the fragment shader's
* immediates according to the constant_flags[] array.
*/
const uint nr = i915->fs->num_constants;
if (nr) {
uint i;
OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
for (i = 0; i < nr; i++) {
const uint *c;
if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
/* grab user-defined constant */
c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
}
else {
/* emit program constant */
c = (uint *) i915->fs->constants[i];
}
#if 0 /* debug */
{
float *f = (float *) c;
printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
(i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
? "user" : "immediate"));
}
#endif
OUT_BATCH(*c++);
OUT_BATCH(*c++);
OUT_BATCH(*c++);
OUT_BATCH(*c++);
}
}
}
#endif
#if 01
/* Fragment program */
/* i915->current.program_len dwords, 0 relocs */
if (i915->hardware_dirty & I915_HW_PROGRAM)
{
uint i;
/* we should always have, at least, a pass-through program */
assert(i915->fs->program_len > 0);
for (i = 0; i < i915->fs->program_len; i++) {
OUT_BATCH(i915->fs->program[i]);
}
}
#endif
#if 01
/* drawing surface size */
/* 6 dwords, 0 relocs */
if (i915->hardware_dirty & I915_HW_STATIC)
{
uint w, h;
struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
struct i915_texture *tex = i915_texture(cbuf_surface->texture);
unsigned x, y;
int layer;
uint32_t draw_offset;
boolean ret;
ret = framebuffer_size(&i915->framebuffer, &w, &h);
assert(ret);
layer = cbuf_surface->u.tex.first_layer;
x = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksx;
y = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksy;
draw_offset = x | (y << 16);
/* XXX flush only required when the draw_offset changes! */
OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE);
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS);
OUT_BATCH(draw_offset);
OUT_BATCH((w - 1 + x) | ((h - 1 + y) << 16));
OUT_BATCH(draw_offset);
}
#endif
I915_DBG(DBG_EMIT, "%s: used %d dwords, %d relocs\n", __FUNCTION__,
((uintptr_t)i915->batch->ptr - save_ptr) / 4,
i915->batch->relocs - save_relocs);
i915->hardware_dirty = 0;
}
|