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#include "util/u_memory.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_debug.h"
/* The brw (and related graphics cores) do not support GL_CLAMP. The
* Intel drivers for "other operating systems" implement GL_CLAMP as
* GL_CLAMP_TO_EDGE, so the same is done here.
*/
static GLuint translate_wrap_mode( unsigned wrap )
{
switch( wrap ) {
case PIPE_TEX_WRAP_REPEAT:
return BRW_TEXCOORDMODE_WRAP;
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return BRW_TEXCOORDMODE_CLAMP;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return BRW_TEXCOORDMODE_CLAMP_BORDER;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return BRW_TEXCOORDMODE_MIRROR;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return BRW_TEXCOORDMODE_MIRROR_ONCE;
default:
return BRW_TEXCOORDMODE_WRAP;
}
}
static GLuint translate_img_filter( unsigned filter )
{
switch (filter) {
case PIPE_TEX_FILTER_NEAREST:
return BRW_MAPFILTER_NEAREST;
case PIPE_TEX_FILTER_LINEAR:
return BRW_MAPFILTER_LINEAR;
default:
assert(0);
return BRW_MAPFILTER_NEAREST;
}
}
static GLuint translate_mip_filter( unsigned filter )
{
switch (filter) {
case PIPE_TEX_MIPFILTER_NONE:
return BRW_MIPFILTER_NONE;
case PIPE_TEX_MIPFILTER_NEAREST:
return BRW_MIPFILTER_NEAREST;
case PIPE_TEX_MIPFILTER_LINEAR:
return BRW_MIPFILTER_LINEAR;
default:
assert(0);
return BRW_MIPFILTER_NONE;
}
}
/* XXX: not sure why there are special translations for the shadow tex
* compare functions. In particular ALWAYS is translated to NEVER.
* Is this a hardware issue? Does i965 really suffer from this?
*/
static GLuint translate_shadow_compare_func( unsigned func )
{
switch (func) {
case PIPE_FUNC_NEVER:
return BRW_COMPAREFUNCTION_ALWAYS;
case PIPE_FUNC_LESS:
return BRW_COMPAREFUNCTION_LEQUAL;
case PIPE_FUNC_LEQUAL:
return BRW_COMPAREFUNCTION_LESS;
case PIPE_FUNC_GREATER:
return BRW_COMPAREFUNCTION_GEQUAL;
case PIPE_FUNC_GEQUAL:
return BRW_COMPAREFUNCTION_GREATER;
case PIPE_FUNC_NOTEQUAL:
return BRW_COMPAREFUNCTION_EQUAL;
case PIPE_FUNC_EQUAL:
return BRW_COMPAREFUNCTION_NOTEQUAL;
case PIPE_FUNC_ALWAYS:
return BRW_COMPAREFUNCTION_NEVER;
default:
assert(0);
return BRW_COMPAREFUNCTION_NEVER;
}
}
static void *
brw_create_sampler_state( struct pipe_context *pipe,
const struct pipe_sampler_state *template )
{
struct brw_sampler *sampler = CALLOC_STRUCT(brw_sampler);
sampler->ss0.min_filter = translate_img_filter( template->min_img_filter );
sampler->ss0.mag_filter = translate_img_filter( template->mag_img_filter );
sampler->ss0.mip_filter = translate_mip_filter( template->min_mip_filter );
/* XXX: anisotropy logic slightly changed:
*/
if (template->max_anisotropy > 1.0) {
sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
if (template->max_anisotropy > 2.0) {
sampler->ss3.max_aniso = MIN2((template->max_anisotropy - 2) / 2,
BRW_ANISORATIO_16);
}
}
sampler->ss1.r_wrap_mode = translate_wrap_mode(template->wrap_r);
sampler->ss1.s_wrap_mode = translate_wrap_mode(template->wrap_s);
sampler->ss1.t_wrap_mode = translate_wrap_mode(template->wrap_t);
/* Set LOD bias:
*/
sampler->ss0.lod_bias =
util_signed_fixed(CLAMP(template->lod_bias, -16, 15), 6);
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
/* Set shadow function:
*/
if (template->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
/* Shadowing is "enabled" by emitting a particular sampler
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
sampler->ss0.shadow_function =
translate_shadow_compare_func(template->compare_func);
}
/* Set BaseMipLevel, MaxLOD, MinLOD:
*/
sampler->ss0.base_level =
util_unsigned_fixed(0, 1);
sampler->ss1.max_lod =
util_unsigned_fixed(CLAMP(template->max_lod, 0, 13), 6);
sampler->ss1.min_lod =
util_unsigned_fixed(CLAMP(template->min_lod, 0, 13), 6);
return (void *)sampler;
}
static void brw_bind_sampler_state(struct pipe_context *pipe,
unsigned num, void **sampler)
{
struct brw_context *brw = brw_context(pipe);
int i;
for (i = 0; i < num; i++)
brw->curr.sampler[i] = sampler[i];
for (i = num; i < brw->curr.num_samplers; i++)
brw->curr.sampler[i] = NULL;
brw->curr.num_samplers = num;
brw->state.dirty.mesa |= PIPE_NEW_SAMPLERS;
}
static void brw_delete_sampler_state(struct pipe_context *pipe,
void *cso)
{
FREE(cso);
}
static void brw_set_sampler_textures(struct pipe_context *pipe,
unsigned num,
struct pipe_texture **texture)
{
struct brw_context *brw = brw_context(pipe);
int i;
for (i = 0; i < num; i++)
pipe_texture_reference(&brw->curr.texture[i], texture[i]);
for (i = num; i < brw->curr.num_textures; i++)
pipe_texture_reference(&brw->curr.texture[i], NULL);
brw->curr.num_textures = num;
brw->state.dirty.mesa |= PIPE_NEW_BOUND_TEXTURES;
}
static void brw_set_vertex_sampler_textures(struct pipe_context *pipe,
unsigned num,
struct pipe_texture **texture)
{
}
static void brw_bind_vertex_sampler_state(struct pipe_context *pipe,
unsigned num, void **sampler)
{
}
void brw_pipe_sampler_init( struct brw_context *brw )
{
brw->base.create_sampler_state = brw_create_sampler_state;
brw->base.delete_sampler_state = brw_delete_sampler_state;
brw->base.set_fragment_sampler_textures = brw_set_sampler_textures;
brw->base.bind_fragment_sampler_states = brw_bind_sampler_state;
brw->base.set_vertex_sampler_textures = brw_set_vertex_sampler_textures;
brw->base.bind_vertex_sampler_states = brw_bind_vertex_sampler_state;
}
void brw_pipe_sampler_cleanup( struct brw_context *brw )
{
}
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