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#include "brw_context.h"
static void brw_set_vertex_elements( struct pipe_context *pipe,
unsigned count,
const struct pipe_vertex_element *elements )
{
struct brw_context *brw = brw_context(pipe);
memcpy(brw->curr.vertex_element, elements, count * sizeof(elements[0]));
brw->curr.num_vertex_elements = count;
brw->state.dirty.mesa |= PIPE_NEW_VERTEX_ELEMENT;
}
static void brw_set_vertex_buffers(struct pipe_context *pipe,
unsigned count,
const struct pipe_vertex_buffer *buffers)
{
struct brw_context *brw = brw_context(pipe);
/* XXX: don't we need to take some references here? It's a bit
* awkward to do so, though.
*/
memcpy(brw->curr.vertex_buffer, buffers, count * sizeof(buffers[0]));
brw->curr.num_vertex_buffers = count;
brw->state.dirty.mesa |= PIPE_NEW_VERTEX_BUFFER;
}
static void brw_set_edgeflags( struct pipe_context *pipe,
const unsigned *bitfield )
{
/* XXX */
}
void
brw_pipe_vertex_init( struct brw_context *brw )
{
brw->base.set_vertex_buffers = brw_set_vertex_buffers;
brw->base.set_vertex_elements = brw_set_vertex_elements;
brw->base.set_edgeflags = brw_set_edgeflags;
}
void
brw_pipe_vertex_cleanup( struct brw_context *brw )
{
/* Release bound pipe vertex_buffers
*/
/* Release some other stuff
*/
#if 0
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
bo_reference(&brw->vb.inputs[i].bo, NULL);
brw->vb.inputs[i].bo = NULL;
}
#endif
}
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