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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Blend LLVM IR generation -- AoS layout.
*
* AoS blending is in general much slower than SoA, but there are some cases
* where it might be faster. In particular, if a pixel is rendered only once
* then the overhead of tiling and untiling will dominate over the speedup that
* SoA gives. So we might want to detect such cases and fallback to AoS in the
* future, but for now this function is here for historical/benchmarking
* purposes.
*
* Run lp_blend_test after any change to this file.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#include "pipe/p_state.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
#include "lp_bld_arit.h"
#include "lp_bld_logic.h"
#include "lp_bld_swizzle.h"
#include "lp_bld_blend.h"
#include "lp_bld_debug.h"
/**
* We may the same values several times, so we keep them here to avoid
* recomputing them. Also reusing the values allows us to do simplifications
* that LLVM optimization passes wouldn't normally be able to do.
*/
struct lp_build_blend_aos_context
{
struct lp_build_context base;
LLVMValueRef src;
LLVMValueRef dst;
LLVMValueRef const_;
LLVMValueRef inv_src;
LLVMValueRef inv_dst;
LLVMValueRef inv_const;
LLVMValueRef saturate;
LLVMValueRef rgb_src_factor;
LLVMValueRef alpha_src_factor;
LLVMValueRef rgb_dst_factor;
LLVMValueRef alpha_dst_factor;
};
static LLVMValueRef
lp_build_blend_factor_unswizzled(struct lp_build_blend_aos_context *bld,
unsigned factor,
boolean alpha)
{
switch (factor) {
case PIPE_BLENDFACTOR_ZERO:
return bld->base.zero;
case PIPE_BLENDFACTOR_ONE:
return bld->base.one;
case PIPE_BLENDFACTOR_SRC_COLOR:
case PIPE_BLENDFACTOR_SRC_ALPHA:
return bld->src;
case PIPE_BLENDFACTOR_DST_COLOR:
case PIPE_BLENDFACTOR_DST_ALPHA:
return bld->dst;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
if(alpha)
return bld->base.one;
else {
if(!bld->inv_dst)
bld->inv_dst = lp_build_comp(&bld->base, bld->dst);
if(!bld->saturate)
bld->saturate = lp_build_min(&bld->base, bld->src, bld->inv_dst);
return bld->saturate;
}
case PIPE_BLENDFACTOR_CONST_COLOR:
case PIPE_BLENDFACTOR_CONST_ALPHA:
return bld->const_;
case PIPE_BLENDFACTOR_SRC1_COLOR:
case PIPE_BLENDFACTOR_SRC1_ALPHA:
/* TODO */
assert(0);
return bld->base.zero;
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
if(!bld->inv_src)
bld->inv_src = lp_build_comp(&bld->base, bld->src);
return bld->inv_src;
case PIPE_BLENDFACTOR_INV_DST_COLOR:
case PIPE_BLENDFACTOR_INV_DST_ALPHA:
if(!bld->inv_dst)
bld->inv_dst = lp_build_comp(&bld->base, bld->dst);
return bld->inv_dst;
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
if(!bld->inv_const)
bld->inv_const = lp_build_comp(&bld->base, bld->const_);
return bld->inv_const;
case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
/* TODO */
assert(0);
return bld->base.zero;
default:
assert(0);
return bld->base.zero;
}
}
enum lp_build_blend_swizzle {
LP_BUILD_BLEND_SWIZZLE_RGBA = 0,
LP_BUILD_BLEND_SWIZZLE_AAAA = 1,
};
/**
* How should we shuffle the base factor.
*/
static enum lp_build_blend_swizzle
lp_build_blend_factor_swizzle(unsigned factor)
{
switch (factor) {
case PIPE_BLENDFACTOR_ONE:
case PIPE_BLENDFACTOR_ZERO:
case PIPE_BLENDFACTOR_SRC_COLOR:
case PIPE_BLENDFACTOR_DST_COLOR:
case PIPE_BLENDFACTOR_CONST_COLOR:
case PIPE_BLENDFACTOR_SRC1_COLOR:
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
case PIPE_BLENDFACTOR_INV_DST_COLOR:
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
return LP_BUILD_BLEND_SWIZZLE_RGBA;
case PIPE_BLENDFACTOR_SRC_ALPHA:
case PIPE_BLENDFACTOR_DST_ALPHA:
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
case PIPE_BLENDFACTOR_SRC1_ALPHA:
case PIPE_BLENDFACTOR_CONST_ALPHA:
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
case PIPE_BLENDFACTOR_INV_DST_ALPHA:
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
return LP_BUILD_BLEND_SWIZZLE_AAAA;
default:
assert(0);
return LP_BUILD_BLEND_SWIZZLE_RGBA;
}
}
static LLVMValueRef
lp_build_blend_swizzle(struct lp_build_blend_aos_context *bld,
LLVMValueRef rgb,
LLVMValueRef alpha,
enum lp_build_blend_swizzle rgb_swizzle,
unsigned alpha_swizzle)
{
if(rgb == alpha) {
if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_RGBA)
return rgb;
if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_AAAA)
return lp_build_broadcast_aos(&bld->base, rgb, alpha_swizzle);
}
else {
if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_RGBA) {
boolean cond[4] = {0, 0, 0, 0};
cond[alpha_swizzle] = 1;
return lp_build_select_aos(&bld->base, alpha, rgb, cond);
}
if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_AAAA) {
unsigned char swizzle[4];
swizzle[0] = alpha_swizzle;
swizzle[1] = alpha_swizzle;
swizzle[2] = alpha_swizzle;
swizzle[3] = alpha_swizzle;
swizzle[alpha_swizzle] += 4;
return lp_build_swizzle2_aos(&bld->base, rgb, alpha, swizzle);
}
}
assert(0);
return bld->base.undef;
}
/**
* @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml
*/
static LLVMValueRef
lp_build_blend_factor(struct lp_build_blend_aos_context *bld,
LLVMValueRef factor1,
unsigned rgb_factor,
unsigned alpha_factor,
unsigned alpha_swizzle)
{
LLVMValueRef rgb_factor_;
LLVMValueRef alpha_factor_;
LLVMValueRef factor2;
enum lp_build_blend_swizzle rgb_swizzle;
rgb_factor_ = lp_build_blend_factor_unswizzled(bld, rgb_factor, FALSE);
alpha_factor_ = lp_build_blend_factor_unswizzled(bld, alpha_factor, TRUE);
rgb_swizzle = lp_build_blend_factor_swizzle(rgb_factor);
factor2 = lp_build_blend_swizzle(bld, rgb_factor_, alpha_factor_, rgb_swizzle, alpha_swizzle);
return lp_build_mul(&bld->base, factor1, factor2);
}
boolean
lp_build_blend_func_commutative(unsigned func)
{
switch (func) {
case PIPE_BLEND_ADD:
case PIPE_BLEND_MIN:
case PIPE_BLEND_MAX:
return TRUE;
case PIPE_BLEND_SUBTRACT:
case PIPE_BLEND_REVERSE_SUBTRACT:
return FALSE;
default:
assert(0);
return TRUE;
}
}
boolean
lp_build_blend_func_reverse(unsigned rgb_func, unsigned alpha_func)
{
if(rgb_func == alpha_func)
return FALSE;
if(rgb_func == PIPE_BLEND_SUBTRACT && alpha_func == PIPE_BLEND_REVERSE_SUBTRACT)
return TRUE;
if(rgb_func == PIPE_BLEND_REVERSE_SUBTRACT && alpha_func == PIPE_BLEND_SUBTRACT)
return TRUE;
return FALSE;
}
/**
* @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml
*/
LLVMValueRef
lp_build_blend_func(struct lp_build_context *bld,
unsigned func,
LLVMValueRef term1,
LLVMValueRef term2)
{
switch (func) {
case PIPE_BLEND_ADD:
return lp_build_add(bld, term1, term2);
break;
case PIPE_BLEND_SUBTRACT:
return lp_build_sub(bld, term1, term2);
case PIPE_BLEND_REVERSE_SUBTRACT:
return lp_build_sub(bld, term2, term1);
case PIPE_BLEND_MIN:
return lp_build_min(bld, term1, term2);
case PIPE_BLEND_MAX:
return lp_build_max(bld, term1, term2);
default:
assert(0);
return bld->zero;
}
}
LLVMValueRef
lp_build_blend_aos(LLVMBuilderRef builder,
const struct pipe_blend_state *blend,
struct lp_type type,
LLVMValueRef src,
LLVMValueRef dst,
LLVMValueRef const_,
unsigned alpha_swizzle)
{
struct lp_build_blend_aos_context bld;
LLVMValueRef src_term;
LLVMValueRef dst_term;
/* FIXME */
assert(blend->colormask == 0xf);
if(!blend->blend_enable)
return src;
/* It makes no sense to blend unless values are normalized */
assert(type.norm);
/* Setup build context */
memset(&bld, 0, sizeof bld);
lp_build_context_init(&bld.base, builder, type);
bld.src = src;
bld.dst = dst;
bld.const_ = const_;
/* TODO: There are still a few optimization opportunities here. For certain
* combinations it is possible to reorder the operations and therefore saving
* some instructions. */
src_term = lp_build_blend_factor(&bld, src, blend->rgb_src_factor, blend->alpha_src_factor, alpha_swizzle);
dst_term = lp_build_blend_factor(&bld, dst, blend->rgb_dst_factor, blend->alpha_dst_factor, alpha_swizzle);
lp_build_name(src_term, "src_term");
lp_build_name(dst_term, "dst_term");
if(blend->rgb_func == blend->alpha_func) {
return lp_build_blend_func(&bld.base, blend->rgb_func, src_term, dst_term);
}
else {
/* Seperate RGB / A functions */
LLVMValueRef rgb;
LLVMValueRef alpha;
rgb = lp_build_blend_func(&bld.base, blend->rgb_func, src_term, dst_term);
alpha = lp_build_blend_func(&bld.base, blend->alpha_func, src_term, dst_term);
return lp_build_blend_swizzle(&bld, rgb, alpha, LP_BUILD_BLEND_SWIZZLE_RGBA, alpha_swizzle);
}
}
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