1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Position and shader input interpolation.
*
* Special attention is given to the interpolation of side by side quads.
* Multiplications are made only for the first quad. Interpolation of
* inputs for posterior quads are done exclusively with additions, and
* perspective divide if necessary.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#ifndef LP_BLD_INTERP_H
#define LP_BLD_INTERP_H
#include <llvm-c/Core.h>
#include "tgsi/tgsi_exec.h"
#include "lp_bld_type.h"
struct tgsi_token;
struct lp_build_interp_soa_context
{
struct lp_build_context base;
unsigned num_attribs;
unsigned mask[1 + PIPE_MAX_SHADER_INPUTS];
unsigned mode[1 + PIPE_MAX_SHADER_INPUTS];
LLVMValueRef a0 [1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
LLVMValueRef dadx[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
LLVMValueRef dady[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
int xstep;
int ystep;
/* Attribute values before perspective divide */
LLVMValueRef attribs_pre[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
LLVMValueRef attribs[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
/*
* Convenience pointers. Callers may access this one.
*/
const LLVMValueRef *pos;
const LLVMValueRef (*inputs)[NUM_CHANNELS];
};
void
lp_build_interp_soa_init(struct lp_build_interp_soa_context *bld,
const struct tgsi_token *tokens,
LLVMBuilderRef builder,
union lp_type type,
LLVMValueRef a0_ptr,
LLVMValueRef dadx_ptr,
LLVMValueRef dady_ptr,
LLVMValueRef x0,
LLVMValueRef y0,
int xstep,
int ystep);
void
lp_build_interp_soa_update(struct lp_build_interp_soa_context *bld);
#endif /* LP_BLD_INTERP_H */
|