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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Texture sampling.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_format.h"
#include "lp_bld_debug.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
#include "lp_bld_arit.h"
#include "lp_bld_logic.h"
#include "lp_bld_swizzle.h"
#include "lp_bld_format.h"
#include "lp_bld_sample.h"
void
lp_sampler_static_state(struct lp_sampler_static_state *state,
const struct pipe_texture *texture,
const struct pipe_sampler_state *sampler)
{
memset(state, 0, sizeof *state);
if(!texture)
return;
if(!sampler)
return;
state->format = texture->format;
state->target = texture->target;
state->pot_width = util_is_pot(texture->width[0]);
state->pot_height = util_is_pot(texture->height[0]);
state->pot_depth = util_is_pot(texture->depth[0]);
state->wrap_s = sampler->wrap_s;
state->wrap_t = sampler->wrap_t;
state->wrap_r = sampler->wrap_r;
state->min_img_filter = sampler->min_img_filter;
state->min_mip_filter = sampler->min_mip_filter;
state->mag_img_filter = sampler->mag_img_filter;
if(sampler->compare_mode) {
state->compare_mode = sampler->compare_mode;
state->compare_func = sampler->compare_func;
}
state->normalized_coords = sampler->normalized_coords;
state->prefilter = sampler->prefilter;
}
/**
* Keep all information for sampling code generation in a single place.
*/
struct lp_build_sample_context
{
LLVMBuilderRef builder;
const struct lp_sampler_static_state *static_state;
struct lp_sampler_dynamic_state *dynamic_state;
const struct util_format_description *format_desc;
/** Incoming coordinates type and build context */
struct lp_type coord_type;
struct lp_build_context coord_bld;
/** Integer coordinates */
struct lp_type int_coord_type;
struct lp_build_context int_coord_bld;
/** Output texels type and build context */
struct lp_type texel_type;
struct lp_build_context texel_bld;
};
static void
lp_build_sample_texel(struct lp_build_sample_context *bld,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef y_stride,
LLVMValueRef data_ptr,
LLVMValueRef *texel)
{
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef x_stride;
LLVMValueRef offset;
x_stride = lp_build_const_scalar(bld->int_coord_type, bld->format_desc->block.bits/8);
if(bld->format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
LLVMValueRef x_lo, x_hi;
LLVMValueRef y_lo, y_hi;
LLVMValueRef x_stride_lo, x_stride_hi;
LLVMValueRef y_stride_lo, y_stride_hi;
LLVMValueRef x_offset_lo, x_offset_hi;
LLVMValueRef y_offset_lo, y_offset_hi;
LLVMValueRef offset_lo, offset_hi;
x_lo = LLVMBuildAnd(bld->builder, x, int_coord_bld->one, "");
y_lo = LLVMBuildAnd(bld->builder, y, int_coord_bld->one, "");
x_hi = LLVMBuildLShr(bld->builder, x, int_coord_bld->one, "");
y_hi = LLVMBuildLShr(bld->builder, y, int_coord_bld->one, "");
x_stride_lo = x_stride;
y_stride_lo = lp_build_const_scalar(bld->int_coord_type, 2*bld->format_desc->block.bits/8);
x_stride_hi = lp_build_const_scalar(bld->int_coord_type, 4*bld->format_desc->block.bits/8);
y_stride_hi = LLVMBuildShl(bld->builder, y_stride, int_coord_bld->one, "");
x_offset_lo = lp_build_mul(int_coord_bld, x_lo, x_stride_lo);
y_offset_lo = lp_build_mul(int_coord_bld, y_lo, y_stride_lo);
offset_lo = lp_build_add(int_coord_bld, x_offset_lo, y_offset_lo);
x_offset_hi = lp_build_mul(int_coord_bld, x_hi, x_stride_hi);
y_offset_hi = lp_build_mul(int_coord_bld, y_hi, y_stride_hi);
offset_hi = lp_build_add(int_coord_bld, x_offset_hi, y_offset_hi);
offset = lp_build_add(int_coord_bld, offset_hi, offset_lo);
}
else {
LLVMValueRef x_offset;
LLVMValueRef y_offset;
x_offset = lp_build_mul(int_coord_bld, x, x_stride);
y_offset = lp_build_mul(int_coord_bld, y, y_stride);
offset = lp_build_add(int_coord_bld, x_offset, y_offset);
}
lp_build_load_rgba_soa(bld->builder,
bld->format_desc,
bld->texel_type,
data_ptr,
offset,
texel);
}
static LLVMValueRef
lp_build_sample_wrap(struct lp_build_sample_context *bld,
LLVMValueRef coord,
LLVMValueRef length,
boolean is_pot,
unsigned wrap_mode)
{
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef length_minus_one;
length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
switch(wrap_mode) {
case PIPE_TEX_WRAP_REPEAT:
if(is_pot)
coord = LLVMBuildAnd(bld->builder, coord, length_minus_one, "");
else
/* Signed remainder won't give the right results for negative
* dividends but unsigned remainder does.*/
coord = LLVMBuildURem(bld->builder, coord, length, "");
break;
case PIPE_TEX_WRAP_CLAMP:
coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero);
coord = lp_build_min(int_coord_bld, coord, length_minus_one);
break;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
case PIPE_TEX_WRAP_MIRROR_REPEAT:
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
/* FIXME */
_debug_printf("warning: failed to translate texture wrap mode %u\n", wrap_mode);
coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero);
coord = lp_build_min(int_coord_bld, coord, length_minus_one);
break;
default:
assert(0);
}
return coord;
}
static void
lp_build_sample_2d_nearest_soa(struct lp_build_sample_context *bld,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef width,
LLVMValueRef height,
LLVMValueRef stride,
LLVMValueRef data_ptr,
LLVMValueRef *texel)
{
LLVMValueRef x;
LLVMValueRef y;
x = lp_build_ifloor(&bld->coord_bld, s);
y = lp_build_ifloor(&bld->coord_bld, t);
x = lp_build_sample_wrap(bld, x, width, bld->static_state->pot_width, bld->static_state->wrap_s);
y = lp_build_sample_wrap(bld, y, height, bld->static_state->pot_height, bld->static_state->wrap_t);
lp_build_sample_texel(bld, x, y, stride, data_ptr, texel);
}
static void
lp_build_sample_2d_linear_soa(struct lp_build_sample_context *bld,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef width,
LLVMValueRef height,
LLVMValueRef stride,
LLVMValueRef data_ptr,
LLVMValueRef *texel)
{
LLVMValueRef half;
LLVMValueRef s_ipart;
LLVMValueRef t_ipart;
LLVMValueRef s_fpart;
LLVMValueRef t_fpart;
LLVMValueRef x0, x1;
LLVMValueRef y0, y1;
LLVMValueRef neighbors[2][2][4];
unsigned chan;
half = lp_build_const_scalar(bld->coord_type, 0.5);
s = lp_build_sub(&bld->coord_bld, s, half);
t = lp_build_sub(&bld->coord_bld, t, half);
s_ipart = lp_build_floor(&bld->coord_bld, s);
t_ipart = lp_build_floor(&bld->coord_bld, t);
s_fpart = lp_build_sub(&bld->coord_bld, s, s_ipart);
t_fpart = lp_build_sub(&bld->coord_bld, t, t_ipart);
x0 = lp_build_itrunc(&bld->coord_bld, s_ipart);
y0 = lp_build_itrunc(&bld->coord_bld, t_ipart);
x0 = lp_build_sample_wrap(bld, x0, width, bld->static_state->pot_width, bld->static_state->wrap_s);
y0 = lp_build_sample_wrap(bld, y0, height, bld->static_state->pot_height, bld->static_state->wrap_t);
x1 = lp_build_add(&bld->int_coord_bld, x0, bld->int_coord_bld.one);
y1 = lp_build_add(&bld->int_coord_bld, y0, bld->int_coord_bld.one);
x1 = lp_build_sample_wrap(bld, x1, width, bld->static_state->pot_width, bld->static_state->wrap_s);
y1 = lp_build_sample_wrap(bld, y1, height, bld->static_state->pot_height, bld->static_state->wrap_t);
lp_build_sample_texel(bld, x0, y0, stride, data_ptr, neighbors[0][0]);
lp_build_sample_texel(bld, x1, y0, stride, data_ptr, neighbors[0][1]);
lp_build_sample_texel(bld, x0, y1, stride, data_ptr, neighbors[1][0]);
lp_build_sample_texel(bld, x1, y1, stride, data_ptr, neighbors[1][1]);
/* TODO: Don't interpolate missing channels */
for(chan = 0; chan < 4; ++chan) {
texel[chan] = lp_build_lerp_2d(&bld->texel_bld,
s_fpart, t_fpart,
neighbors[0][0][chan],
neighbors[0][1][chan],
neighbors[1][0][chan],
neighbors[1][1][chan]);
}
}
static void
lp_build_sample_compare(struct lp_build_sample_context *bld,
LLVMValueRef p,
LLVMValueRef *texel)
{
struct lp_build_context *texel_bld = &bld->texel_bld;
LLVMValueRef res;
unsigned chan;
if(!bld->static_state->compare_mode)
return;
/* TODO: Compare before swizzling, to avoid redundant computations */
res = NULL;
for(chan = 0; chan < 4; ++chan) {
LLVMValueRef cmp;
cmp = lp_build_cmp(texel_bld, bld->static_state->compare_func, p, texel[chan]);
cmp = lp_build_select(texel_bld, cmp, texel_bld->one, texel_bld->zero);
if(res)
res = lp_build_add(texel_bld, res, cmp);
else
res = cmp;
}
assert(res);
res = lp_build_mul(texel_bld, res, lp_build_const_scalar(texel_bld->type, 0.25));
/* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
for(chan = 0; chan < 3; ++chan)
texel[chan] = res;
texel[3] = texel_bld->one;
}
void
lp_build_sample_soa(LLVMBuilderRef builder,
const struct lp_sampler_static_state *static_state,
struct lp_sampler_dynamic_state *dynamic_state,
struct lp_type type,
unsigned unit,
unsigned num_coords,
const LLVMValueRef *coords,
LLVMValueRef lodbias,
LLVMValueRef *texel)
{
struct lp_build_sample_context bld;
LLVMValueRef width;
LLVMValueRef height;
LLVMValueRef stride;
LLVMValueRef data_ptr;
LLVMValueRef s;
LLVMValueRef t;
LLVMValueRef p;
/* Setup our build context */
memset(&bld, 0, sizeof bld);
bld.builder = builder;
bld.static_state = static_state;
bld.dynamic_state = dynamic_state;
bld.format_desc = util_format_description(static_state->format);
bld.coord_type = type;
bld.int_coord_type = lp_int_type(type);
bld.texel_type = type;
lp_build_context_init(&bld.coord_bld, builder, bld.coord_type);
lp_build_context_init(&bld.int_coord_bld, builder, bld.int_coord_type);
lp_build_context_init(&bld.texel_bld, builder, bld.texel_type);
/* Get the dynamic state */
width = dynamic_state->width(dynamic_state, builder, unit);
height = dynamic_state->height(dynamic_state, builder, unit);
stride = dynamic_state->stride(dynamic_state, builder, unit);
data_ptr = dynamic_state->data_ptr(dynamic_state, builder, unit);
s = coords[0];
t = coords[1];
p = coords[2];
width = lp_build_broadcast_scalar(&bld.int_coord_bld, width);
height = lp_build_broadcast_scalar(&bld.int_coord_bld, height);
stride = lp_build_broadcast_scalar(&bld.int_coord_bld, stride);
if(static_state->target == PIPE_TEXTURE_1D)
t = bld.coord_bld.zero;
if(static_state->normalized_coords) {
LLVMTypeRef coord_vec_type = lp_build_vec_type(bld.coord_type);
LLVMValueRef fp_width = LLVMBuildSIToFP(builder, width, coord_vec_type, "");
LLVMValueRef fp_height = LLVMBuildSIToFP(builder, height, coord_vec_type, "");
s = lp_build_mul(&bld.coord_bld, s, fp_width);
t = lp_build_mul(&bld.coord_bld, t, fp_height);
}
switch (static_state->min_img_filter) {
case PIPE_TEX_FILTER_NEAREST:
lp_build_sample_2d_nearest_soa(&bld, s, t, width, height, stride, data_ptr, texel);
break;
case PIPE_TEX_FILTER_LINEAR:
case PIPE_TEX_FILTER_ANISO:
lp_build_sample_2d_linear_soa(&bld, s, t, width, height, stride, data_ptr, texel);
break;
default:
assert(0);
}
/* FIXME: respect static_state->min_mip_filter */;
/* FIXME: respect static_state->mag_img_filter */;
/* FIXME: respect static_state->prefilter */;
lp_build_sample_compare(&bld, p, texel);
}
|