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#ifndef LP_RAST_PRIV_H
#define LP_RAST_PRIV_H
#include "lp_rast.h"
/* We can choose whatever layout for the internal tile storage we
* prefer:
*/
struct lp_rast_tile
{
uint8_t *color;
uint8_t *depth;
};
struct lp_rasterizer {
/* We can choose whatever layout for the internal tile storage we
* prefer:
*/
struct lp_rast_tile tile;
unsigned x;
unsigned y;
struct {
struct pipe_surface *color;
struct pipe_surface *zstencil;
unsigned clear_color;
unsigned clear_depth;
char clear_stencil;
} state;
};
#endif
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