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/**************************************************************************
*
* Copyright 2007-2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Rasterization for binned triangles within a tile
*/
#include <limits.h>
#include "util/u_math.h"
#include "lp_debug.h"
#include "lp_perf.h"
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
/**
* Map an index in [0,15] to an x,y position, multiplied by 4.
* This is used to get the position of each subtile in a 4x4
* grid of edge step values.
* Note: we can use some bit twiddling to compute these values instead
* of using a look-up table, but there's no measurable performance
* difference.
*/
static const int pos_table4[16][2] = {
{ 0, 0 },
{ 4, 0 },
{ 0, 4 },
{ 4, 4 },
{ 8, 0 },
{ 12, 0 },
{ 8, 4 },
{ 12, 4 },
{ 0, 8 },
{ 4, 8 },
{ 0, 12 },
{ 4, 12 },
{ 8, 8 },
{ 12, 8 },
{ 8, 12 },
{ 12, 12 }
};
static const int pos_table16[16][2] = {
{ 0, 0 },
{ 16, 0 },
{ 0, 16 },
{ 16, 16 },
{ 32, 0 },
{ 48, 0 },
{ 32, 16 },
{ 48, 16 },
{ 0, 32 },
{ 16, 32 },
{ 0, 48 },
{ 16, 48 },
{ 32, 32 },
{ 48, 32 },
{ 32, 48 },
{ 48, 48 }
};
/**
* Shade all pixels in a 4x4 block.
*/
static void
block_full_4(struct lp_rasterizer_task *task,
const struct lp_rast_triangle *tri,
int x, int y)
{
lp_rast_shade_quads_all(task, &tri->inputs, x, y);
}
/**
* Shade all pixels in a 16x16 block.
*/
static void
block_full_16(struct lp_rasterizer_task *task,
const struct lp_rast_triangle *tri,
int x, int y)
{
unsigned ix, iy;
assert(x % 16 == 0);
assert(y % 16 == 0);
for (iy = 0; iy < 16; iy += 4)
for (ix = 0; ix < 16; ix += 4)
block_full_4(task, tri, x + ix, y + iy);
}
#define TAG(x) x##_1
#define NR_PLANES 1
#include "lp_rast_tri_tmp.h"
#define TAG(x) x##_2
#define NR_PLANES 2
#include "lp_rast_tri_tmp.h"
#define TAG(x) x##_3
#define NR_PLANES 3
#include "lp_rast_tri_tmp.h"
#define TAG(x) x##_4
#define NR_PLANES 4
#include "lp_rast_tri_tmp.h"
#define TAG(x) x##_5
#define NR_PLANES 5
#include "lp_rast_tri_tmp.h"
#define TAG(x) x##_6
#define NR_PLANES 6
#include "lp_rast_tri_tmp.h"
#define TAG(x) x##_7
#define NR_PLANES 7
#include "lp_rast_tri_tmp.h"
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