1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef LP_SETUP_H
#define LP_SETUP_H
#include "pipe/p_compiler.h"
#include "lp_jit.h"
struct draw_context;
struct vertex_info;
enum lp_interp {
LP_INTERP_CONSTANT,
LP_INTERP_LINEAR,
LP_INTERP_PERSPECTIVE,
LP_INTERP_POSITION,
LP_INTERP_FACING
};
/* Describes how to generate all the fragment shader inputs from the
* the vertices passed into our triangle/line/point functions.
*
* Vertices are treated as an array of float[4] values, indexed by
* src_index.
*/
struct lp_shader_input {
enum lp_interp interp; /* how to interpolate values */
unsigned src_index; /* where to find values in incoming vertices */
};
struct pipe_texture;
struct pipe_surface;
struct pipe_buffer;
struct pipe_blend_color;
struct pipe_screen;
struct pipe_framebuffer_state;
struct lp_fragment_shader;
struct lp_jit_context;
struct setup_context *
lp_setup_create( struct pipe_screen *screen,
struct draw_context *draw );
void
lp_setup_clear(struct setup_context *setup,
const float *clear_color,
double clear_depth,
unsigned clear_stencil,
unsigned flags);
struct pipe_fence_handle *
lp_setup_fence( struct setup_context *setup );
void
lp_setup_flush( struct setup_context *setup,
unsigned flags );
void
lp_setup_bind_framebuffer( struct setup_context *setup,
const struct pipe_framebuffer_state *fb );
void
lp_setup_set_triangle_state( struct setup_context *setup,
unsigned cullmode,
boolean front_is_ccw,
boolean scissor );
void
lp_setup_set_fs_inputs( struct setup_context *setup,
const struct lp_shader_input *interp,
unsigned nr );
void
lp_setup_set_fs_functions( struct setup_context *setup,
lp_jit_frag_func jit_function0,
lp_jit_frag_func jit_function1,
boolean opaque );
void
lp_setup_set_fs_constants(struct setup_context *setup,
struct pipe_buffer *buffer);
void
lp_setup_set_alpha_ref_value( struct setup_context *setup,
float alpha_ref_value );
void
lp_setup_set_blend_color( struct setup_context *setup,
const struct pipe_blend_color *blend_color );
void
lp_setup_set_scissor( struct setup_context *setup,
const struct pipe_scissor_state *scissor );
void
lp_setup_set_sampler_textures( struct setup_context *setup,
unsigned num, struct pipe_texture **texture);
unsigned
lp_setup_is_texture_referenced( const struct setup_context *setup,
const struct pipe_texture *texture );
void
lp_setup_set_flatshade_first( struct setup_context *setup,
boolean flatshade_first );
void
lp_setup_set_vertex_info( struct setup_context *setup,
struct vertex_info *info );
#endif
|