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|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Interface between 'draw' module's output and the llvmpipe rasterizer/setup
* code. When the 'draw' module has finished filling a vertex buffer, the
* draw_arrays() functions below will be called. Loop over the vertices and
* call the point/line/tri setup functions.
*
* Authors
* Brian Paul
*/
#include "lp_setup_context.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "util/u_memory.h"
#define LP_MAX_VBUF_INDEXES 1024
#define LP_MAX_VBUF_SIZE 4096
/** cast wrapper */
static struct lp_setup_context *
lp_setup_context(struct vbuf_render *vbr)
{
return (struct lp_setup_context *) vbr;
}
static const struct vertex_info *
lp_setup_get_vertex_info(struct vbuf_render *vbr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
/* vertex size/info depends on the latest state */
lp_setup_update_state(setup);
return setup->vertex_info;
}
static boolean
lp_setup_allocate_vertices(struct vbuf_render *vbr,
ushort vertex_size, ushort nr_vertices)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
unsigned size = vertex_size * nr_vertices;
if (setup->vertex_buffer_size < size) {
align_free(setup->vertex_buffer);
setup->vertex_buffer = align_malloc(size, 16);
setup->vertex_buffer_size = size;
}
setup->vertex_size = vertex_size;
setup->nr_vertices = nr_vertices;
return setup->vertex_buffer != NULL;
}
static void
lp_setup_release_vertices(struct vbuf_render *vbr)
{
/* keep the old allocation for next time */
}
static void *
lp_setup_map_vertices(struct vbuf_render *vbr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
return setup->vertex_buffer;
}
static void
lp_setup_unmap_vertices(struct vbuf_render *vbr,
ushort min_index,
ushort max_index )
{
struct lp_setup_context *setup = lp_setup_context(vbr);
assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size );
/* do nothing */
}
static boolean
lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim)
{
lp_setup_context(vbr)->prim = prim;
return TRUE;
}
typedef const float (*const_float4_ptr)[4];
static INLINE const_float4_ptr get_vert( const void *vertex_buffer,
int index,
int stride )
{
return (const_float4_ptr)((char *)vertex_buffer + index * stride);
}
/**
* draw elements / indexed primitives
*/
static void
lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
const unsigned stride = setup->vertex_info->size * sizeof(float);
const void *vertex_buffer = setup->vertex_buffer;
unsigned i;
lp_setup_update_state(setup);
switch (setup->prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < nr; i++) {
setup->point( setup,
get_vert(vertex_buffer, indices[i-0], stride) );
}
break;
case PIPE_PRIM_LINES:
for (i = 1; i < nr; i += 2) {
setup->line( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
break;
case PIPE_PRIM_LINE_STRIP:
for (i = 1; i < nr; i ++) {
setup->line( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
break;
case PIPE_PRIM_LINE_LOOP:
for (i = 1; i < nr; i ++) {
setup->line( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
if (nr) {
setup->line( setup,
get_vert(vertex_buffer, indices[nr-1], stride),
get_vert(vertex_buffer, indices[0], stride) );
}
break;
case PIPE_PRIM_TRIANGLES:
if (setup->flatshade_first) {
for (i = 2; i < nr; i += 3) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[i-2], stride) );
}
}
else {
for (i = 2; i < nr; i += 3) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-2], stride),
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
}
break;
case PIPE_PRIM_TRIANGLE_STRIP:
if (setup->flatshade_first) {
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
get_vert(vertex_buffer, indices[i-(i&1)], stride),
get_vert(vertex_buffer, indices[i-2], stride) );
}
}
else {
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
}
break;
case PIPE_PRIM_TRIANGLE_FAN:
if (setup->flatshade_first) {
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[0], stride),
get_vert(vertex_buffer, indices[i-1], stride) );
}
}
else {
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[0], stride),
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
}
break;
case PIPE_PRIM_QUADS:
for (i = 3; i < nr; i += 4) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-3], stride),
get_vert(vertex_buffer, indices[i-2], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-2], stride),
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 3; i < nr; i += 2) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-3], stride),
get_vert(vertex_buffer, indices[i-2], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-3], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
break;
case PIPE_PRIM_POLYGON:
/* Almost same as tri fan but the _first_ vertex specifies the flat
* shading color. Note that the first polygon vertex is passed as
* the last triangle vertex here.
* flatshade_first state makes no difference.
*/
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[0], stride) );
}
break;
default:
assert(0);
}
}
/**
* This function is hit when the draw module is working in pass-through mode.
* It's up to us to convert the vertex array into point/line/tri prims.
*/
static void
lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
const unsigned stride = setup->vertex_info->size * sizeof(float);
const void *vertex_buffer =
(void *) get_vert(setup->vertex_buffer, start, stride);
unsigned i;
lp_setup_update_state(setup);
switch (setup->prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < nr; i++) {
setup->point( setup,
get_vert(vertex_buffer, i-0, stride) );
}
break;
case PIPE_PRIM_LINES:
for (i = 1; i < nr; i += 2) {
setup->line( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
break;
case PIPE_PRIM_LINE_STRIP:
for (i = 1; i < nr; i ++) {
setup->line( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
break;
case PIPE_PRIM_LINE_LOOP:
for (i = 1; i < nr; i ++) {
setup->line( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
if (nr) {
setup->line( setup,
get_vert(vertex_buffer, nr-1, stride),
get_vert(vertex_buffer, 0, stride) );
}
break;
case PIPE_PRIM_TRIANGLES:
if (setup->flatshade_first) {
for (i = 2; i < nr; i += 3) {
setup->triangle( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, i-2, stride) );
}
}
else {
for (i = 2; i < nr; i += 3) {
setup->triangle( setup,
get_vert(vertex_buffer, i-2, stride),
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
}
break;
case PIPE_PRIM_TRIANGLE_STRIP:
if (setup->flatshade_first) {
for (i = 2; i < nr; i++) {
setup->triangle( setup,
get_vert(vertex_buffer, i+(i&1)-1, stride),
get_vert(vertex_buffer, i-(i&1), stride),
get_vert(vertex_buffer, i-2, stride) );
}
}
else {
for (i = 2; i < nr; i++) {
setup->triangle( setup,
get_vert(vertex_buffer, i+(i&1)-2, stride),
get_vert(vertex_buffer, i-(i&1)-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
}
break;
case PIPE_PRIM_TRIANGLE_FAN:
if (setup->flatshade_first) {
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, 0, stride),
get_vert(vertex_buffer, i-1, stride) );
}
}
else {
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, 0, stride),
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
}
break;
case PIPE_PRIM_QUADS:
for (i = 3; i < nr; i += 4) {
setup->triangle( setup,
get_vert(vertex_buffer, i-3, stride),
get_vert(vertex_buffer, i-2, stride),
get_vert(vertex_buffer, i-0, stride) );
setup->triangle( setup,
get_vert(vertex_buffer, i-2, stride),
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 3; i < nr; i += 2) {
setup->triangle( setup,
get_vert(vertex_buffer, i-3, stride),
get_vert(vertex_buffer, i-2, stride),
get_vert(vertex_buffer, i-0, stride) );
setup->triangle( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-3, stride),
get_vert(vertex_buffer, i-0, stride) );
}
break;
case PIPE_PRIM_POLYGON:
/* Almost same as tri fan but the _first_ vertex specifies the flat
* shading color. Note that the first polygon vertex is passed as
* the last triangle vertex here.
* flatshade_first state makes no difference.
*/
for (i = 2; i < nr; i += 1) {
setup->triangle( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, 0, stride) );
}
break;
default:
assert(0);
}
}
static void
lp_setup_vbuf_destroy(struct vbuf_render *vbr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
if (setup->vertex_buffer) {
align_free(setup->vertex_buffer);
setup->vertex_buffer = NULL;
}
lp_setup_destroy(setup);
}
/**
* Create the post-transform vertex handler for the given context.
*/
void
lp_setup_init_vbuf(struct lp_setup_context *setup)
{
setup->base.max_indices = LP_MAX_VBUF_INDEXES;
setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE;
setup->base.get_vertex_info = lp_setup_get_vertex_info;
setup->base.allocate_vertices = lp_setup_allocate_vertices;
setup->base.map_vertices = lp_setup_map_vertices;
setup->base.unmap_vertices = lp_setup_unmap_vertices;
setup->base.set_primitive = lp_setup_set_primitive;
setup->base.draw = lp_setup_draw;
setup->base.draw_arrays = lp_setup_draw_arrays;
setup->base.release_vertices = lp_setup_release_vertices;
setup->base.destroy = lp_setup_vbuf_destroy;
}
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