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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Texture tile caching.
*
* Author:
* Brian Paul
*/
#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_tile.h"
#include "lp_context.h"
#include "lp_surface.h"
#include "lp_texture.h"
#include "lp_tile_soa.h"
#include "lp_tile_cache.h"
/**
* Return the position in the cache for the tile that contains win pos (x,y).
* We currently use a direct mapped cache so this is like a hack key.
* At some point we should investige something more sophisticated, like
* a LRU replacement policy.
*/
#define CACHE_POS(x, y) \
(((x) + (y) * 5) % NUM_ENTRIES)
/**
* Is the tile at (x,y) in cleared state?
*/
static INLINE uint
is_clear_flag_set(const uint *bitvec, union tile_address addr)
{
int pos, bit;
pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x;
assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
bit = bitvec[pos / 32] & (1 << (pos & 31));
return bit;
}
/**
* Mark the tile at (x,y) as not cleared.
*/
static INLINE void
clear_clear_flag(uint *bitvec, union tile_address addr)
{
int pos;
pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x;
assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
bitvec[pos / 32] &= ~(1 << (pos & 31));
}
struct llvmpipe_tile_cache *
lp_create_tile_cache( struct pipe_screen *screen )
{
struct llvmpipe_tile_cache *tc;
uint pos;
tc = align_malloc( sizeof(struct llvmpipe_tile_cache), 16 );
if (tc) {
memset(tc, 0, sizeof *tc);
tc->screen = screen;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].addr.bits.invalid = 1;
}
tc->last_tile = &tc->entries[0]; /* any tile */
}
return tc;
}
void
lp_destroy_tile_cache(struct llvmpipe_tile_cache *tc)
{
struct pipe_screen *screen;
uint pos;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
/*assert(tc->entries[pos].x < 0);*/
}
if (tc->transfer) {
screen = tc->transfer->texture->screen;
screen->tex_transfer_destroy(tc->transfer);
}
if (tc->tex_trans) {
screen = tc->tex_trans->texture->screen;
screen->tex_transfer_destroy(tc->tex_trans);
}
align_free( tc );
}
/**
* Specify the surface to cache.
*/
void
lp_tile_cache_set_surface(struct llvmpipe_tile_cache *tc,
struct pipe_surface *ps)
{
assert(!tc->texture);
if (tc->transfer) {
struct pipe_screen *screen = tc->transfer->texture->screen;
if (ps == tc->surface)
return;
if (tc->transfer_map) {
screen->transfer_unmap(screen, tc->transfer);
tc->transfer_map = NULL;
}
screen->tex_transfer_destroy(tc->transfer);
tc->transfer = NULL;
}
tc->surface = ps;
if (ps) {
struct pipe_screen *screen = ps->texture->screen;
tc->transfer = screen->get_tex_transfer(screen, ps->texture, ps->face,
ps->level, ps->zslice,
PIPE_TRANSFER_READ_WRITE,
0, 0, ps->width, ps->height);
tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
ps->format == PIPE_FORMAT_X8Z24_UNORM ||
ps->format == PIPE_FORMAT_Z24S8_UNORM ||
ps->format == PIPE_FORMAT_Z24X8_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
ps->format == PIPE_FORMAT_Z32_UNORM ||
ps->format == PIPE_FORMAT_S8_UNORM);
}
}
/**
* Return the transfer being cached.
*/
struct pipe_surface *
lp_tile_cache_get_surface(struct llvmpipe_tile_cache *tc)
{
return tc->surface;
}
void
lp_tile_cache_map_transfers(struct llvmpipe_tile_cache *tc)
{
if (tc->transfer && !tc->transfer_map)
tc->transfer_map = tc->screen->transfer_map(tc->screen, tc->transfer);
if (tc->tex_trans && !tc->tex_trans_map)
tc->tex_trans_map = tc->screen->transfer_map(tc->screen, tc->tex_trans);
}
void
lp_tile_cache_unmap_transfers(struct llvmpipe_tile_cache *tc)
{
if (tc->transfer_map) {
tc->screen->transfer_unmap(tc->screen, tc->transfer);
tc->transfer_map = NULL;
}
if (tc->tex_trans_map) {
tc->screen->transfer_unmap(tc->screen, tc->tex_trans);
tc->tex_trans_map = NULL;
}
}
/**
* Set pixels in a tile to the given clear color/value, float.
*/
static void
clear_tile_rgba(struct llvmpipe_cached_tile *tile,
enum pipe_format format,
const float clear_value[4])
{
if (clear_value[0] == 0.0 &&
clear_value[1] == 0.0 &&
clear_value[2] == 0.0 &&
clear_value[3] == 0.0) {
memset(tile->data.color, 0, sizeof(tile->data.color));
}
else {
uint8_t c[4];
uint x, y, i;
for (i = 0; i < 4; ++i)
c[i] = float_to_ubyte(clear_value[i]);
for (y = 0; y < TILE_SIZE; y++)
for (x = 0; x < TILE_SIZE; x++)
for (i = 0; i < 4; ++i)
TILE_PIXEL(tile->data.color, x, y, i) = c[i];
}
}
/**
* Set a tile to a solid value/color.
*/
static void
clear_tile(struct llvmpipe_cached_tile *tile,
enum pipe_format format,
uint clear_value)
{
uint i, j;
switch (pf_get_size(format)) {
case 1:
memset(tile->data.any, 0, TILE_SIZE * TILE_SIZE);
break;
case 2:
if (clear_value == 0) {
memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.depth16[i][j] = (ushort) clear_value;
}
}
}
break;
case 4:
if (clear_value == 0) {
memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.color32[i][j] = clear_value;
}
}
}
break;
default:
assert(0);
}
}
/**
* Actually clear the tiles which were flagged as being in a clear state.
*/
static void
lp_tile_cache_flush_clear(struct llvmpipe_tile_cache *tc)
{
struct pipe_transfer *pt = tc->transfer;
const uint w = tc->transfer->width;
const uint h = tc->transfer->height;
uint x, y;
uint numCleared = 0;
/* clear the scratch tile to the clear value */
clear_tile(&tc->tile, pt->format, tc->clear_val);
/* push the tile to all positions marked as clear */
for (y = 0; y < h; y += TILE_SIZE) {
for (x = 0; x < w; x += TILE_SIZE) {
union tile_address addr = tile_address(x, y, 0, 0, 0);
if (is_clear_flag_set(tc->clear_flags, addr)) {
pipe_put_tile_raw(pt,
x, y, TILE_SIZE, TILE_SIZE,
tc->tile.data.color32, 0/*STRIDE*/);
/* do this? */
clear_clear_flag(tc->clear_flags, addr);
numCleared++;
}
}
}
#if 0
debug_printf("num cleared: %u\n", numCleared);
#endif
}
/**
* Flush the tile cache: write all dirty tiles back to the transfer.
* any tiles "flagged" as cleared will be "really" cleared.
*/
void
lp_flush_tile_cache(struct llvmpipe_tile_cache *tc)
{
struct pipe_transfer *pt = tc->transfer;
int inuse = 0, pos;
if (pt) {
/* caching a drawing transfer */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct llvmpipe_cached_tile *tile = tc->entries + pos;
if (!tile->addr.bits.invalid) {
if (tc->depth_stencil) {
pipe_put_tile_raw(pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
lp_put_tile_rgba_soa(pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
tile->data.color);
}
tile->addr.bits.invalid = 1; /* mark as empty */
inuse++;
}
}
#if TILE_CLEAR_OPTIMIZATION
lp_tile_cache_flush_clear(tc);
#endif
}
else if (tc->texture) {
/* caching a texture, mark all entries as empty */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].addr.bits.invalid = 1;
}
tc->tex_face = -1;
}
#if 0
debug_printf("flushed tiles in use: %d\n", inuse);
#endif
}
/**
* Get a tile from the cache.
* \param x, y position of tile, in pixels
*/
struct llvmpipe_cached_tile *
lp_find_cached_tile(struct llvmpipe_tile_cache *tc,
union tile_address addr )
{
struct pipe_transfer *pt = tc->transfer;
/* cache pos/entry: */
const int pos = CACHE_POS(addr.bits.x,
addr.bits.y);
struct llvmpipe_cached_tile *tile = tc->entries + pos;
if (addr.value != tile->addr.value) {
if (tile->addr.bits.invalid == 0) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
lp_put_tile_rgba_soa(pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
tile->data.color);
}
}
tile->addr = addr;
if (is_clear_flag_set(tc->clear_flags, addr)) {
/* don't get tile from framebuffer, just clear it */
if (tc->depth_stencil) {
clear_tile(tile, pt->format, tc->clear_val);
}
else {
clear_tile_rgba(tile, pt->format, tc->clear_color);
}
clear_clear_flag(tc->clear_flags, addr);
}
else {
/* get new tile data from transfer */
if (tc->depth_stencil) {
pipe_get_tile_raw(pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
lp_get_tile_rgba_soa(pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
tile->data.color);
}
}
}
tc->last_tile = tile;
return tile;
}
/**
* Given the texture face, level, zslice, x and y values, compute
* the cache entry position/index where we'd hope to find the
* cached texture tile.
* This is basically a direct-map cache.
* XXX There's probably lots of ways in which we can improve this.
*/
static INLINE uint
tex_cache_pos( union tile_address addr )
{
uint entry = (addr.bits.x +
addr.bits.y * 9 +
addr.bits.z * 3 +
addr.bits.face +
addr.bits.level * 7);
return entry % NUM_ENTRIES;
}
/**
* When a whole surface is being cleared to a value we can avoid
* fetching tiles above.
* Save the color and set a 'clearflag' for each tile of the screen.
*/
void
lp_tile_cache_clear(struct llvmpipe_tile_cache *tc, const float *rgba,
uint clearValue)
{
uint pos;
tc->clear_color[0] = rgba[0];
tc->clear_color[1] = rgba[1];
tc->clear_color[2] = rgba[2];
tc->clear_color[3] = rgba[3];
tc->clear_val = clearValue;
#if TILE_CLEAR_OPTIMIZATION
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
#else
/* disable the optimization */
memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
#endif
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct llvmpipe_cached_tile *tile = tc->entries + pos;
tile->addr.bits.invalid = 1;
}
}
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