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#ifndef __NV30_CONTEXT_H__
#define __NV30_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_compiler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "draw/draw_vertex.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
#define NOUVEAU_PUSH_CONTEXT(ctx) \
struct nv30_screen *ctx = nv30->screen
#include "nouveau/nouveau_push.h"
#include "nouveau/nouveau_stateobj.h"
#include "nv30_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
enum nv30_state_index {
NV30_STATE_FB = 0,
NV30_STATE_VIEWPORT = 1,
NV30_STATE_BLEND = 2,
NV30_STATE_RAST = 3,
NV30_STATE_ZSA = 4,
NV30_STATE_BCOL = 5,
NV30_STATE_CLIP = 6,
NV30_STATE_SCISSOR = 7,
NV30_STATE_STIPPLE = 8,
NV30_STATE_FRAGPROG = 9,
NV30_STATE_VERTPROG = 10,
NV30_STATE_FRAGTEX0 = 11,
NV30_STATE_FRAGTEX1 = 12,
NV30_STATE_FRAGTEX2 = 13,
NV30_STATE_FRAGTEX3 = 14,
NV30_STATE_FRAGTEX4 = 15,
NV30_STATE_FRAGTEX5 = 16,
NV30_STATE_FRAGTEX6 = 17,
NV30_STATE_FRAGTEX7 = 18,
NV30_STATE_FRAGTEX8 = 19,
NV30_STATE_FRAGTEX9 = 20,
NV30_STATE_FRAGTEX10 = 21,
NV30_STATE_FRAGTEX11 = 22,
NV30_STATE_FRAGTEX12 = 23,
NV30_STATE_FRAGTEX13 = 24,
NV30_STATE_FRAGTEX14 = 25,
NV30_STATE_FRAGTEX15 = 26,
NV30_STATE_VERTTEX0 = 27,
NV30_STATE_VERTTEX1 = 28,
NV30_STATE_VERTTEX2 = 29,
NV30_STATE_VERTTEX3 = 30,
NV30_STATE_VTXBUF = 31,
NV30_STATE_VTXFMT = 32,
NV30_STATE_VTXATTR = 33,
NV30_STATE_MAX = 34
};
#include "nv30_screen.h"
#define NV30_NEW_BLEND (1 << 0)
#define NV30_NEW_RAST (1 << 1)
#define NV30_NEW_ZSA (1 << 2)
#define NV30_NEW_SAMPLER (1 << 3)
#define NV30_NEW_FB (1 << 4)
#define NV30_NEW_STIPPLE (1 << 5)
#define NV30_NEW_SCISSOR (1 << 6)
#define NV30_NEW_VIEWPORT (1 << 7)
#define NV30_NEW_BCOL (1 << 8)
#define NV30_NEW_VERTPROG (1 << 9)
#define NV30_NEW_FRAGPROG (1 << 10)
#define NV30_NEW_ARRAYS (1 << 11)
#define NV30_NEW_UCP (1 << 12)
struct nv30_rasterizer_state {
struct pipe_rasterizer_state pipe;
struct nouveau_stateobj *so;
};
struct nv30_zsa_state {
struct pipe_depth_stencil_alpha_state pipe;
struct nouveau_stateobj *so;
};
struct nv30_blend_state {
struct pipe_blend_state pipe;
struct nouveau_stateobj *so;
};
struct nv30_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
unsigned viewport_bypass;
unsigned fp_samplers;
uint64_t dirty;
struct nouveau_stateobj *hw[NV30_STATE_MAX];
};
struct nv30_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
struct nv30_screen *screen;
unsigned pctx_id;
struct draw_context *draw;
/* HW state derived from pipe states */
struct nv30_state state;
/* Context state */
unsigned dirty;
struct pipe_scissor_state scissor;
unsigned stipple[32];
struct nv30_vertex_program *vertprog;
struct nv30_fragment_program *fragprog;
struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nv30_rasterizer_state *rasterizer;
struct nv30_zsa_state *zsa;
struct nv30_blend_state *blend;
struct pipe_blend_color blend_colour;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
struct pipe_buffer *idxbuf;
unsigned idxbuf_format;
struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
unsigned nr_textures;
unsigned dirty_samplers;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned vtxbuf_nr;
struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
unsigned vtxelt_nr;
const unsigned *edgeflags;
};
static INLINE struct nv30_context *
nv30_context(struct pipe_context *pipe)
{
return (struct nv30_context *)pipe;
}
struct nv30_state_entry {
boolean (*validate)(struct nv30_context *nv30);
struct {
unsigned pipe;
unsigned hw;
} dirty;
};
extern void nv30_init_state_functions(struct nv30_context *nv30);
extern void nv30_init_surface_functions(struct nv30_context *nv30);
extern void nv30_init_query_functions(struct nv30_context *nv30);
extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
/* nv30_draw.c */
extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30);
/* nv30_vertprog.c */
extern void nv30_vertprog_destroy(struct nv30_context *,
struct nv30_vertex_program *);
/* nv30_fragprog.c */
extern void nv30_fragprog_destroy(struct nv30_context *,
struct nv30_fragment_program *);
/* nv30_fragtex.c */
extern void nv30_fragtex_bind(struct nv30_context *);
/* nv30_state.c and friends */
extern boolean nv30_state_validate(struct nv30_context *nv30);
extern void nv30_state_emit(struct nv30_context *nv30);
extern struct nv30_state_entry nv30_state_rasterizer;
extern struct nv30_state_entry nv30_state_scissor;
extern struct nv30_state_entry nv30_state_stipple;
extern struct nv30_state_entry nv30_state_fragprog;
extern struct nv30_state_entry nv30_state_vertprog;
extern struct nv30_state_entry nv30_state_blend;
extern struct nv30_state_entry nv30_state_blend_colour;
extern struct nv30_state_entry nv30_state_zsa;
extern struct nv30_state_entry nv30_state_viewport;
extern struct nv30_state_entry nv30_state_framebuffer;
extern struct nv30_state_entry nv30_state_fragtex;
extern struct nv30_state_entry nv30_state_vbo;
/* nv30_vbo.c */
extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
unsigned start, unsigned count);
extern boolean nv30_draw_elements(struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start,
unsigned count);
/* nv30_clear.c */
extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
#endif
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