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#ifndef __NV30_SCREEN_H__
#define __NV30_SCREEN_H__
#include "pipe/p_screen.h"
struct nv30_screen {
struct pipe_screen pipe;
struct nouveau_winsys *nvws;
/* HW graphics objects */
struct nouveau_grobj *rankine;
struct nouveau_notifier *sync;
/* Query object resources */
struct nouveau_notifier *query;
struct nouveau_resource *query_heap;
/* Vtxprog resources */
struct nouveau_resource *vp_exec_heap;
struct nouveau_resource *vp_data_heap;
/* Current 3D state of channel */
struct nouveau_stateobj *state[NV30_STATE_MAX];
};
static INLINE struct nv30_screen *
nv30_screen(struct pipe_screen *screen)
{
return (struct nv30_screen *)screen;
}
#endif
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