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#include "nv30_context.h"
#include "nv30_state.h"
void
nv30_emit_hw_state(struct nv30_context *nv30)
{
int i;
if (nv30->dirty & NV30_NEW_FRAGPROG) {
nv30_fragprog_bind(nv30, nv30->fragprog.current);
/*XXX: clear NV30_NEW_FRAGPROG if no new program uploaded */
}
if (nv30->dirty_samplers || (nv30->dirty & NV30_NEW_FRAGPROG)) {
nv30_fragtex_bind(nv30);
/*
BEGIN_RING(rankine, NV34TCL_TX_CACHE_CTL, 1);
OUT_RING (2);
BEGIN_RING(rankine, NV34TCL_TX_CACHE_CTL, 1);
OUT_RING (1);*/
nv30->dirty &= ~NV30_NEW_FRAGPROG;
}
if (nv30->dirty & NV30_NEW_VERTPROG) {
nv30_vertprog_bind(nv30, nv30->vertprog.current);
nv30->dirty &= ~NV30_NEW_VERTPROG;
}
nv30->dirty_samplers = 0;
/* Emit relocs for every referenced buffer.
* This is to ensure the bufmgr has an accurate idea of how
* the buffer is used. This isn't very efficient, but we don't
* seem to take a significant performance hit. Will be improved
* at some point. Vertex arrays are emitted by nv30_vbo.c
*/
/* Render targets */
if (nv30->rt_enable & NV34TCL_RT_ENABLE_COLOR0) {
BEGIN_RING(rankine, NV34TCL_DMA_COLOR0, 1);
OUT_RELOCo(nv30->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(rankine, NV34TCL_COLOR0_OFFSET, 1);
OUT_RELOCl(nv30->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
}
if (nv30->rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
BEGIN_RING(rankine, NV34TCL_DMA_COLOR1, 1);
OUT_RELOCo(nv30->rt[1], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(rankine, NV34TCL_COLOR1_OFFSET, 1);
OUT_RELOCl(nv30->rt[1], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
}
if (nv30->zeta) {
BEGIN_RING(rankine, NV34TCL_DMA_ZETA, 1);
OUT_RELOCo(nv30->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(rankine, NV34TCL_ZETA_OFFSET, 1);
OUT_RELOCl(nv30->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
/* XXX allocate LMA */
/* BEGIN_RING(rankine, NV34TCL_LMA_DEPTH_OFFSET, 1);
OUT_RING(0);*/
}
/* Texture images, emitted in nv30_fragtex_build */
#if 0
for (i = 0; i < 16; i++) {
if (!(nv30->fp_samplers & (1 << i)))
continue;
BEGIN_RING(rankine, NV34TCL_TX_OFFSET(i), 2);
OUT_RELOCl(nv30->tex[i].buffer, 0, NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART | NOUVEAU_BO_RD);
OUT_RELOCd(nv30->tex[i].buffer, nv30->tex[i].format,
NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD |
NOUVEAU_BO_OR, NV34TCL_TX_FORMAT_DMA0,
NV34TCL_TX_FORMAT_DMA1);
}
#endif
/* Fragment program */
BEGIN_RING(rankine, NV34TCL_FP_ACTIVE_PROGRAM, 1);
OUT_RELOC (nv30->fragprog.active->buffer, 0, NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
}
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