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#include "nv30_context.h"
#include "nouveau/nouveau_util.h"
static boolean
nv30_state_framebuffer_validate(struct nv30_context *nv30)
{
struct pipe_framebuffer_state *fb = &nv30->framebuffer;
struct nouveau_channel *chan = nv30->screen->base.channel;
struct nouveau_grobj *rankine = nv30->screen->rankine;
struct nv04_surface *rt[2], *zeta = NULL;
uint32_t rt_enable, rt_format;
int i, colour_format = 0, zeta_format = 0;
struct nouveau_stateobj *so = so_new(64, 10);
unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
unsigned w = fb->width;
unsigned h = fb->height;
struct nv30_miptree *nv30mt;
rt_enable = 0;
for (i = 0; i < fb->nr_cbufs; i++) {
if (colour_format) {
assert(colour_format == fb->cbufs[i]->format);
} else {
colour_format = fb->cbufs[i]->format;
rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i);
rt[i] = (struct nv04_surface *)fb->cbufs[i];
}
}
if (rt_enable & NV34TCL_RT_ENABLE_COLOR1)
rt_enable |= NV34TCL_RT_ENABLE_MRT;
if (fb->zsbuf) {
zeta_format = fb->zsbuf->format;
zeta = (struct nv04_surface *)fb->zsbuf;
}
if (!(rt[0]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
for (i = 1; i < fb->nr_cbufs; i++)
assert(!(rt[i]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR));
/* FIXME: NV34TCL_RT_FORMAT_LOG2_[WIDTH/HEIGHT] */
rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
log2i(fb->width) << 16 /*NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT*/ |
log2i(fb->height) << 24 /*NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT*/;
}
else
rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
switch (colour_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case 0:
rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
break;
case PIPE_FORMAT_R5G6B5_UNORM:
rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
break;
default:
assert(0);
}
switch (zeta_format) {
case PIPE_FORMAT_Z16_UNORM:
rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
break;
case PIPE_FORMAT_Z24S8_UNORM:
case 0:
rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
break;
default:
assert(0);
}
if (rt_enable & NV34TCL_RT_ENABLE_COLOR0) {
uint32_t pitch = rt[0]->pitch;
if (zeta) {
pitch |= (zeta->pitch << 16);
} else {
pitch |= (pitch << 16);
}
nv30mt = (struct nv30_miptree *)rt[0]->base.texture;
so_method(so, rankine, NV34TCL_DMA_COLOR0, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), 0, rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
so_method(so, rankine, NV34TCL_COLOR0_PITCH, 2);
so_data (so, pitch);
so_reloc (so, nouveau_bo(nv30mt->buffer), rt[0]->base.offset,
rt_flags | NOUVEAU_BO_LOW, 0, 0);
}
if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
nv30mt = (struct nv30_miptree *)rt[1]->base.texture;
so_method(so, rankine, NV34TCL_DMA_COLOR1, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), 0, rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
so_method(so, rankine, NV34TCL_COLOR1_OFFSET, 2);
so_reloc (so, nouveau_bo(nv30mt->buffer), rt[1]->base.offset,
rt_flags | NOUVEAU_BO_LOW, 0, 0);
so_data (so, rt[1]->pitch);
}
if (zeta_format) {
nv30mt = (struct nv30_miptree *)zeta->base.texture;
so_method(so, rankine, NV34TCL_DMA_ZETA, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), 0, rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
so_method(so, rankine, NV34TCL_ZETA_OFFSET, 1);
so_reloc (so, nouveau_bo(nv30mt->buffer), zeta->base.offset,
rt_flags | NOUVEAU_BO_LOW, 0, 0);
/* TODO: allocate LMA depth buffer */
}
so_method(so, rankine, NV34TCL_RT_ENABLE, 1);
so_data (so, rt_enable);
so_method(so, rankine, NV34TCL_RT_HORIZ, 3);
so_data (so, (w << 16) | 0);
so_data (so, (h << 16) | 0);
so_data (so, rt_format);
so_method(so, rankine, NV34TCL_VIEWPORT_HORIZ, 2);
so_data (so, (w << 16) | 0);
so_data (so, (h << 16) | 0);
so_method(so, rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2);
so_data (so, ((w - 1) << 16) | 0);
so_data (so, ((h - 1) << 16) | 0);
so_method(so, rankine, 0x1d88, 1);
so_data (so, (1 << 12) | h);
/* Wonder why this is needed, context should all be set to zero on init */
so_method(so, rankine, NV34TCL_VIEWPORT_TX_ORIGIN, 1);
so_data (so, 0);
so_ref(so, &nv30->state.hw[NV30_STATE_FB]);
so_ref(NULL, &so);
return TRUE;
}
struct nv30_state_entry nv30_state_framebuffer = {
.validate = nv30_state_framebuffer_validate,
.dirty = {
.pipe = NV30_NEW_FB,
.hw = NV30_STATE_FB
}
};
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