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#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_double_list.h"
#include "nvc0_screen.h"
#define MM_MIN_ORDER 7
#define MM_MAX_ORDER 20
#define MM_NUM_BUCKETS (MM_MAX_ORDER - MM_MIN_ORDER + 1)
#define MM_MIN_SIZE (1 << MM_MIN_ORDER)
#define MM_MAX_SIZE (1 << MM_MAX_ORDER)
struct mm_bucket {
struct list_head free;
struct list_head used;
struct list_head full;
int num_free;
};
struct nvc0_mman {
struct nouveau_device *dev;
struct mm_bucket bucket[MM_NUM_BUCKETS];
uint32_t storage_type;
uint32_t domain;
uint64_t allocated;
};
struct mm_slab {
struct list_head head;
struct nouveau_bo *bo;
struct nvc0_mman *cache;
int order;
int count;
int free;
uint32_t bits[0];
};
static int
mm_slab_alloc(struct mm_slab *slab)
{
int i, n, b;
if (slab->free == 0)
return -1;
for (i = 0; i < (slab->count + 31) / 32; ++i) {
b = ffs(slab->bits[i]) - 1;
if (b >= 0) {
n = i * 32 + b;
assert(n < slab->count);
slab->free--;
slab->bits[i] &= ~(1 << b);
return n;
}
}
return -1;
}
static INLINE void
mm_slab_free(struct mm_slab *slab, int i)
{
assert(i < slab->count);
slab->bits[i / 32] |= 1 << (i % 32);
slab->free++;
assert(slab->free <= slab->count);
}
static INLINE int
mm_get_order(uint32_t size)
{
int s = __builtin_clz(size) ^ 31;
if (size > (1 << s))
s += 1;
return s;
}
static struct mm_bucket *
mm_bucket_by_order(struct nvc0_mman *cache, int order)
{
if (order > MM_MAX_ORDER)
return NULL;
return &cache->bucket[MAX2(order, MM_MIN_ORDER) - MM_MIN_ORDER];
}
static struct mm_bucket *
mm_bucket_by_size(struct nvc0_mman *cache, unsigned size)
{
return mm_bucket_by_order(cache, mm_get_order(size));
}
/* size of bo allocation for slab with chunks of (1 << chunk_order) bytes */
static INLINE uint32_t
mm_default_slab_size(unsigned chunk_order)
{
static const int8_t slab_order[MM_MAX_ORDER - MM_MIN_ORDER + 1] =
{
12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22
};
assert(chunk_order <= MM_MAX_ORDER && chunk_order >= MM_MIN_ORDER);
return 1 << slab_order[chunk_order - MM_MIN_ORDER];
}
static int
mm_slab_new(struct nvc0_mman *cache, int chunk_order)
{
struct mm_slab *slab;
int words, ret;
const uint32_t size = mm_default_slab_size(chunk_order);
words = ((size >> chunk_order) + 31) / 32;
assert(words);
slab = MALLOC(sizeof(struct mm_slab) + words * 4);
if (!slab)
return PIPE_ERROR_OUT_OF_MEMORY;
memset(&slab->bits[0], ~0, words * 4);
slab->bo = NULL;
ret = nouveau_bo_new_tile(cache->dev, cache->domain, 0, size,
0, cache->storage_type, &slab->bo);
if (ret) {
FREE(slab);
return PIPE_ERROR_OUT_OF_MEMORY;
}
LIST_INITHEAD(&slab->head);
slab->cache = cache;
slab->order = chunk_order;
slab->count = slab->free = size >> chunk_order;
LIST_ADD(&slab->head, &mm_bucket_by_order(cache, chunk_order)->free);
cache->allocated += size;
debug_printf("MM: new slab, total memory = %lu KiB\n",
cache->allocated / 1024);
return PIPE_OK;
}
/* @return token to identify slab or NULL if we just allocated a new bo */
struct nvc0_mm_allocation *
nvc0_mm_allocate(struct nvc0_mman *cache,
uint32_t size, struct nouveau_bo **bo, uint32_t *offset)
{
struct mm_bucket *bucket;
struct mm_slab *slab;
struct nvc0_mm_allocation *alloc;
int ret;
bucket = mm_bucket_by_size(cache, size);
if (!bucket) {
ret = nouveau_bo_new_tile(cache->dev, cache->domain, 0, size,
0, cache->storage_type, bo);
if (ret)
debug_printf("bo_new(%x, %x): %i\n", size, cache->storage_type, ret);
*offset = 0;
return NULL;
}
if (!LIST_IS_EMPTY(&bucket->used)) {
slab = LIST_ENTRY(struct mm_slab, bucket->used.next, head);
} else {
if (LIST_IS_EMPTY(&bucket->free)) {
mm_slab_new(cache, MAX2(mm_get_order(size), MM_MIN_ORDER));
}
slab = LIST_ENTRY(struct mm_slab, bucket->free.next, head);
LIST_DEL(&slab->head);
LIST_ADD(&slab->head, &bucket->used);
}
*offset = mm_slab_alloc(slab) << slab->order;
alloc = MALLOC_STRUCT(nvc0_mm_allocation);
if (!alloc)
return NULL;
nouveau_bo_ref(slab->bo, bo);
if (slab->free == 0) {
LIST_DEL(&slab->head);
LIST_ADD(&slab->head, &bucket->full);
}
alloc->next = NULL;
alloc->offset = *offset;
alloc->priv = (void *)slab;
return alloc;
}
void
nvc0_mm_free(struct nvc0_mm_allocation *alloc)
{
struct mm_slab *slab = (struct mm_slab *)alloc->priv;
struct mm_bucket *bucket = mm_bucket_by_order(slab->cache, slab->order);
mm_slab_free(slab, alloc->offset >> slab->order);
if (slab->free == 1) {
LIST_DEL(&slab->head);
if (slab->count > 1)
LIST_ADDTAIL(&slab->head, &bucket->used);
else
LIST_ADDTAIL(&slab->head, &bucket->free);
}
FREE(alloc);
}
struct nvc0_mman *
nvc0_mm_create(struct nouveau_device *dev, uint32_t domain,
uint32_t storage_type)
{
struct nvc0_mman *cache = MALLOC_STRUCT(nvc0_mman);
int i;
if (!cache)
return NULL;
cache->dev = dev;
cache->domain = domain;
cache->storage_type = storage_type;
cache->allocated = 0;
for (i = 0; i < MM_NUM_BUCKETS; ++i) {
LIST_INITHEAD(&cache->bucket[i].free);
LIST_INITHEAD(&cache->bucket[i].used);
LIST_INITHEAD(&cache->bucket[i].full);
}
return cache;
}
static INLINE void
nvc0_mm_free_slabs(struct list_head *head)
{
struct mm_slab *slab, *next;
LIST_FOR_EACH_ENTRY_SAFE(slab, next, head, head) {
LIST_DEL(&slab->head);
nouveau_bo_ref(NULL, &slab->bo);
FREE(slab);
}
}
void
nvc0_mm_destroy(struct nvc0_mman *cache)
{
int i;
for (i = 0; i < MM_NUM_BUCKETS; ++i) {
if (!LIST_IS_EMPTY(&cache->bucket[i].used) ||
!LIST_IS_EMPTY(&cache->bucket[i].full))
debug_printf("WARNING: destroying GPU memory cache "
"with some buffers still in use\n");
nvc0_mm_free_slabs(&cache->bucket[i].free);
nvc0_mm_free_slabs(&cache->bucket[i].used);
nvc0_mm_free_slabs(&cache->bucket[i].full);
}
}
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