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|
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nvc0_stateobj.h"
#include "nvc0_context.h"
#include "nvc0_3d.xml.h"
#include "nv50_texture.xml.h"
#include "nouveau/nouveau_gldefs.h"
static INLINE uint32_t
nvc0_colormask(unsigned mask)
{
uint32_t ret = 0;
if (mask & PIPE_MASK_R)
ret |= 0x0001;
if (mask & PIPE_MASK_G)
ret |= 0x0010;
if (mask & PIPE_MASK_B)
ret |= 0x0100;
if (mask & PIPE_MASK_A)
ret |= 0x1000;
return ret;
}
static INLINE uint32_t
nvc0_blend_fac(unsigned factor)
{
static const uint16_t bf[] = {
NV50_3D_BLEND_FACTOR_ZERO, /* 0x00 */
NV50_3D_BLEND_FACTOR_ONE,
NV50_3D_BLEND_FACTOR_SRC_COLOR,
NV50_3D_BLEND_FACTOR_SRC_ALPHA,
NV50_3D_BLEND_FACTOR_DST_ALPHA,
NV50_3D_BLEND_FACTOR_DST_COLOR,
NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE,
NV50_3D_BLEND_FACTOR_CONSTANT_COLOR,
NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA,
NV50_3D_BLEND_FACTOR_SRC1_COLOR,
NV50_3D_BLEND_FACTOR_SRC1_ALPHA,
NV50_3D_BLEND_FACTOR_ZERO, /* 0x0b */
NV50_3D_BLEND_FACTOR_ZERO, /* 0x0c */
NV50_3D_BLEND_FACTOR_ZERO, /* 0x0d */
NV50_3D_BLEND_FACTOR_ZERO, /* 0x0e */
NV50_3D_BLEND_FACTOR_ZERO, /* 0x0f */
NV50_3D_BLEND_FACTOR_ZERO, /* 0x10 */
NV50_3D_BLEND_FACTOR_ZERO, /* 0x11 */
NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
};
assert(factor < (sizeof(bf) / sizeof(bf[0])));
return bf[factor];
}
static void *
nvc0_blend_state_create(struct pipe_context *pipe,
const struct pipe_blend_state *cso)
{
struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
int i;
so->pipe = *cso;
SB_IMMED_3D(so, BLEND_INDEPENDENT, cso->independent_blend_enable);
if (!cso->independent_blend_enable) {
SB_BEGIN_3D(so, BLEND_ENABLES, 1);
SB_DATA (so, cso->rt[0].blend_enable ? 0xff : 0);
if (cso->rt[0].blend_enable) {
SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_src_factor));
SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_dst_factor));
SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_src_factor));
SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_dst_factor));
}
SB_BEGIN_3D(so, COLOR_MASK_BROADCAST, 1);
SB_DATA (so, nvc0_colormask(cso->rt[0].colormask));
} else {
uint8_t en = 0;
for (i = 0; i < 8; ++i) {
if (!cso->rt[i].blend_enable)
continue;
en |= 1 << i;
SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6);
SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor));
SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor));
}
SB_BEGIN_3D(so, BLEND_ENABLES, 1);
SB_DATA (so, en);
SB_BEGIN_3D(so, COLOR_MASK(0), 8);
for (i = 0; i < 8; ++i)
SB_DATA(so, nvc0_colormask(cso->rt[i].colormask));
}
if (cso->logicop_enable) {
SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
SB_DATA (so, 1);
SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
} else {
SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0);
}
assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
return so;
}
static void
nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->blend = hwcso;
nvc0->dirty |= NVC0_NEW_BLEND;
}
static void
nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void *
nvc0_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
struct nvc0_rasterizer_stateobj *so;
so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
if (!so)
return NULL;
so->pipe = *cso;
#ifndef NVC0_SCISSORS_CLIPPING
SB_IMMED_3D(so, SCISSOR_ENABLE(0), cso->scissor);
#endif
SB_BEGIN_3D(so, SHADE_MODEL, 1);
SB_DATA (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT :
NVC0_3D_SHADE_MODEL_SMOOTH);
SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first);
SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside);
SB_BEGIN_3D(so, LINE_WIDTH, 1);
SB_DATA (so, fui(cso->line_width));
SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth);
SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
if (cso->line_stipple_enable) {
SB_DATA (so, 1);
SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1);
SB_DATA (so, (cso->line_stipple_pattern << 8) |
cso->line_stipple_factor);
} else {
SB_DATA (so, 0);
}
SB_IMMED_3D(so, VP_POINT_SIZE_EN, cso->point_size_per_vertex);
if (!cso->point_size_per_vertex) {
SB_BEGIN_3D(so, POINT_SIZE, 1);
SB_DATA (so, fui(cso->point_size));
}
SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 1);
SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
SB_BEGIN_3D(so, POLYGON_MODE_BACK, 1);
SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth);
SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
SB_DATA (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW :
NVC0_3D_FRONT_FACE_CW);
switch (cso->cull_face) {
case PIPE_FACE_FRONT_AND_BACK:
SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK);
break;
case PIPE_FACE_FRONT:
SB_DATA(so, NVC0_3D_CULL_FACE_FRONT);
break;
case PIPE_FACE_BACK:
default:
SB_DATA(so, NVC0_3D_CULL_FACE_BACK);
break;
}
SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable);
SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
SB_DATA (so, cso->offset_point);
SB_DATA (so, cso->offset_line);
SB_DATA (so, cso->offset_tri);
if (cso->offset_point || cso->offset_line || cso->offset_tri) {
SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
SB_DATA (so, fui(cso->offset_scale));
SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
SB_DATA (so, fui(cso->offset_units)); /* XXX: multiply by 2 ? */
}
assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
return (void *)so;
}
static void
nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->rast = hwcso;
nvc0->dirty |= NVC0_NEW_RASTERIZER;
}
static void
nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void *
nvc0_zsa_state_create(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *cso)
{
struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj);
so->pipe = *cso;
SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask);
SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
if (cso->depth.enabled) {
SB_DATA (so, 1);
SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
SB_DATA (so, nvgl_comparison_op(cso->depth.func));
} else {
SB_DATA (so, 0);
}
if (cso->stencil[0].enabled) {
SB_BEGIN_3D(so, STENCIL_FRONT_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
SB_DATA (so, cso->stencil[0].writemask);
SB_DATA (so, cso->stencil[0].valuemask);
} else {
SB_IMMED_3D(so, STENCIL_FRONT_ENABLE, 0);
}
if (cso->stencil[1].enabled) {
SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
SB_DATA (so, cso->stencil[1].writemask);
SB_DATA (so, cso->stencil[1].valuemask);
} else {
SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
}
SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
if (cso->alpha.enabled) {
SB_DATA (so, 1);
SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
SB_DATA (so, fui(cso->alpha.ref_value));
SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
} else {
SB_DATA (so, 0);
}
assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
return (void *)so;
}
static void
nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->zsa = hwcso;
nvc0->dirty |= NVC0_NEW_ZSA;
}
static void
nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
/* ====================== SAMPLERS AND TEXTURES ================================
*/
#define NV50_TSC_WRAP_CASE(n) \
case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
static INLINE unsigned
nv50_tsc_wrap_mode(unsigned wrap)
{
switch (wrap) {
NV50_TSC_WRAP_CASE(REPEAT);
NV50_TSC_WRAP_CASE(MIRROR_REPEAT);
NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE);
NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER);
NV50_TSC_WRAP_CASE(CLAMP);
NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE);
NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER);
NV50_TSC_WRAP_CASE(MIRROR_CLAMP);
default:
NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
return NV50_TSC_WRAP_REPEAT;
}
}
static void *
nvc0_sampler_state_create(struct pipe_context *pipe,
const struct pipe_sampler_state *cso)
{
struct nvc0_tsc_entry *so = CALLOC_STRUCT(nvc0_tsc_entry);
float f[2];
so->id = -1;
so->tsc[0] = (0x00026000 |
(nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
(nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
(nv50_tsc_wrap_mode(cso->wrap_r) << 6));
switch (cso->mag_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
so->tsc[1] |= NV50_TSC_1_MAGF_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
so->tsc[1] |= NV50_TSC_1_MAGF_NEAREST;
break;
}
switch (cso->min_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
break;
}
switch (cso->min_mip_filter) {
case PIPE_TEX_MIPFILTER_LINEAR:
so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
break;
case PIPE_TEX_MIPFILTER_NEAREST:
so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
break;
case PIPE_TEX_MIPFILTER_NONE:
default:
so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
break;
}
if (cso->max_anisotropy >= 16)
so->tsc[0] |= (7 << 20);
else
if (cso->max_anisotropy >= 12)
so->tsc[0] |= (6 << 20);
else {
so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
if (cso->max_anisotropy >= 4)
so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
else
if (cso->max_anisotropy >= 2)
so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
}
if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
/* NOTE: must be deactivated for non-shadow textures */
so->tsc[0] |= (1 << 9);
so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
}
f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
so->tsc[2] |=
(((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
so->tsc[4] = fui(cso->border_color[0]);
so->tsc[5] = fui(cso->border_color[1]);
so->tsc[6] = fui(cso->border_color[2]);
so->tsc[7] = fui(cso->border_color[3]);
return (void *)so;
}
static void
nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
unsigned s, i;
for (s = 0; s < 5; ++s)
for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
if (nvc0_context(pipe)->samplers[s][i] == hwcso)
nvc0_context(pipe)->samplers[s][i] = NULL;
nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nvc0_tsc_entry(hwcso));
FREE(hwcso);
}
static INLINE void
nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s,
unsigned nr, void **hwcso)
{
unsigned i;
for (i = 0; i < nr; ++i) {
struct nvc0_tsc_entry *old = nvc0->samplers[s][i];
nvc0->samplers[s][i] = nvc0_tsc_entry(hwcso[i]);
if (old)
nvc0_screen_tsc_unlock(nvc0->screen, old);
}
for (; i < nvc0->num_samplers[s]; ++i)
if (nvc0->samplers[s][i])
nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
nvc0->num_samplers[s] = nr;
nvc0->dirty |= NVC0_NEW_SAMPLERS;
}
static void
nvc0_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
{
nvc0_stage_sampler_states_bind(nvc0_context(pipe), 0, nr, s);
}
static void
nvc0_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
{
nvc0_stage_sampler_states_bind(nvc0_context(pipe), 4, nr, s);
}
static void
nvc0_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
{
nvc0_stage_sampler_states_bind(nvc0_context(pipe), 3, nr, s);
}
/* NOTE: only called when not referenced anywhere, won't be bound */
static void
nvc0_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
nvc0_screen_tic_free(nvc0_context(pipe)->screen, nvc0_tic_entry(view));
FREE(nvc0_tic_entry(view));
}
static INLINE void
nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
unsigned nr,
struct pipe_sampler_view **views)
{
unsigned i;
for (i = 0; i < nr; ++i) {
struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]);
if (old)
nvc0_screen_tic_unlock(nvc0->screen, old);
pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]);
}
for (i = nr; i < nvc0->num_textures[s]; ++i) {
struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]);
if (!old)
continue;
nvc0_screen_tic_unlock(nvc0->screen, old);
pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
}
nvc0->num_textures[s] = nr;
nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_TEXTURES);
nvc0->dirty |= NVC0_NEW_TEXTURES;
}
static void
nvc0_vp_set_sampler_views(struct pipe_context *pipe,
unsigned nr,
struct pipe_sampler_view **views)
{
nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views);
}
static void
nvc0_fp_set_sampler_views(struct pipe_context *pipe,
unsigned nr,
struct pipe_sampler_view **views)
{
nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views);
}
static void
nvc0_gp_set_sampler_views(struct pipe_context *pipe,
unsigned nr,
struct pipe_sampler_view **views)
{
nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views);
}
/* ============================= SHADERS =======================================
*/
static void *
nvc0_sp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso, unsigned type)
{
struct nvc0_program *prog;
prog = CALLOC_STRUCT(nvc0_program);
if (!prog)
return NULL;
prog->type = type;
prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
return (void *)prog;
}
static void
nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_program *prog = (struct nvc0_program *)hwcso;
nvc0_program_destroy(nvc0_context(pipe), prog);
FREE((void *)prog->pipe.tokens);
FREE(prog);
}
static void *
nvc0_vp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
}
static void
nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->vertprog = hwcso;
nvc0->dirty |= NVC0_NEW_VERTPROG;
}
static void *
nvc0_fp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
}
static void
nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->fragprog = hwcso;
nvc0->dirty |= NVC0_NEW_FRAGPROG;
}
static void *
nvc0_gp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
}
static void
nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->gmtyprog = hwcso;
nvc0->dirty |= NVC0_NEW_GMTYPROG;
}
static void
nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
struct pipe_resource *res)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
switch (shader) {
case PIPE_SHADER_VERTEX: shader = 0; break;
/*
case PIPE_SHADER_TESSELLATION_CONTROL: shader = 1; break;
case PIPE_SHADER_TESSELLATION_EVALUATION: shader = 2; break;
*/
case PIPE_SHADER_GEOMETRY: shader = 3; break;
case PIPE_SHADER_FRAGMENT: shader = 4; break;
default:
assert(0);
break;
}
if (nvc0->constbuf[shader][index])
nvc0_bufctx_del_resident(nvc0, NVC0_BUFCTX_CONSTANT,
nvc0_resource(
nvc0->constbuf[shader][index]));
pipe_resource_reference(&nvc0->constbuf[shader][index], res);
nvc0->constbuf_dirty[shader] |= 1 << index;
nvc0->dirty |= NVC0_NEW_CONSTBUF;
}
/* =============================================================================
*/
static void
nvc0_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *bcol)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->blend_colour = *bcol;
nvc0->dirty |= NVC0_NEW_BLEND_COLOUR;
}
static void
nvc0_set_stencil_ref(struct pipe_context *pipe,
const struct pipe_stencil_ref *sr)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->stencil_ref = *sr;
nvc0->dirty |= NVC0_NEW_STENCIL_REF;
}
static void
nvc0_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
const unsigned size = clip->nr * sizeof(clip->ucp[0]);
memcpy(&nvc0->clip.ucp[0][0], &clip->ucp[0][0], size);
nvc0->clip.nr = clip->nr;
nvc0->clip.depth_clamp = clip->depth_clamp;
nvc0->dirty |= NVC0_NEW_CLIP;
}
static void
nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->sample_mask = sample_mask;
nvc0->dirty |= NVC0_NEW_SAMPLE_MASK;
}
static void
nvc0_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->framebuffer = *fb;
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
static void
nvc0_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->stipple = *stipple;
nvc0->dirty |= NVC0_NEW_STIPPLE;
}
static void
nvc0_set_scissor_state(struct pipe_context *pipe,
const struct pipe_scissor_state *scissor)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->scissor = *scissor;
nvc0->dirty |= NVC0_NEW_SCISSOR;
}
static void
nvc0_set_viewport_state(struct pipe_context *pipe,
const struct pipe_viewport_state *vpt)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->viewport = *vpt;
nvc0->dirty |= NVC0_NEW_VIEWPORT;
}
static void
nvc0_set_vertex_buffers(struct pipe_context *pipe,
unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
unsigned i;
for (i = 0; i < count; ++i)
pipe_resource_reference(&nvc0->vtxbuf[i].buffer, vb[i].buffer);
for (; i < nvc0->num_vtxbufs; ++i)
pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
memcpy(nvc0->vtxbuf, vb, sizeof(*vb) * count);
nvc0->num_vtxbufs = count;
nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_VERTEX);
nvc0->dirty |= NVC0_NEW_ARRAYS;
}
static void
nvc0_set_index_buffer(struct pipe_context *pipe,
const struct pipe_index_buffer *ib)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
if (ib)
memcpy(&nvc0->idxbuf, ib, sizeof(nvc0->idxbuf));
else
nvc0->idxbuf.buffer = NULL;
}
static void
nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->vertex = hwcso;
nvc0->dirty |= NVC0_NEW_VERTEX;
}
void
nvc0_init_state_functions(struct nvc0_context *nvc0)
{
nvc0->pipe.create_blend_state = nvc0_blend_state_create;
nvc0->pipe.bind_blend_state = nvc0_blend_state_bind;
nvc0->pipe.delete_blend_state = nvc0_blend_state_delete;
nvc0->pipe.create_rasterizer_state = nvc0_rasterizer_state_create;
nvc0->pipe.bind_rasterizer_state = nvc0_rasterizer_state_bind;
nvc0->pipe.delete_rasterizer_state = nvc0_rasterizer_state_delete;
nvc0->pipe.create_depth_stencil_alpha_state = nvc0_zsa_state_create;
nvc0->pipe.bind_depth_stencil_alpha_state = nvc0_zsa_state_bind;
nvc0->pipe.delete_depth_stencil_alpha_state = nvc0_zsa_state_delete;
nvc0->pipe.create_sampler_state = nvc0_sampler_state_create;
nvc0->pipe.delete_sampler_state = nvc0_sampler_state_delete;
nvc0->pipe.bind_vertex_sampler_states = nvc0_vp_sampler_states_bind;
nvc0->pipe.bind_fragment_sampler_states = nvc0_fp_sampler_states_bind;
nvc0->pipe.bind_geometry_sampler_states = nvc0_gp_sampler_states_bind;
nvc0->pipe.create_sampler_view = nvc0_create_sampler_view;
nvc0->pipe.sampler_view_destroy = nvc0_sampler_view_destroy;
nvc0->pipe.set_vertex_sampler_views = nvc0_vp_set_sampler_views;
nvc0->pipe.set_fragment_sampler_views = nvc0_fp_set_sampler_views;
nvc0->pipe.set_geometry_sampler_views = nvc0_gp_set_sampler_views;
nvc0->pipe.create_vs_state = nvc0_vp_state_create;
nvc0->pipe.create_fs_state = nvc0_fp_state_create;
nvc0->pipe.create_gs_state = nvc0_gp_state_create;
nvc0->pipe.bind_vs_state = nvc0_vp_state_bind;
nvc0->pipe.bind_fs_state = nvc0_fp_state_bind;
nvc0->pipe.bind_gs_state = nvc0_gp_state_bind;
nvc0->pipe.delete_vs_state = nvc0_sp_state_delete;
nvc0->pipe.delete_fs_state = nvc0_sp_state_delete;
nvc0->pipe.delete_gs_state = nvc0_sp_state_delete;
nvc0->pipe.set_blend_color = nvc0_set_blend_color;
nvc0->pipe.set_stencil_ref = nvc0_set_stencil_ref;
nvc0->pipe.set_clip_state = nvc0_set_clip_state;
nvc0->pipe.set_sample_mask = nvc0_set_sample_mask;
nvc0->pipe.set_constant_buffer = nvc0_set_constant_buffer;
nvc0->pipe.set_framebuffer_state = nvc0_set_framebuffer_state;
nvc0->pipe.set_polygon_stipple = nvc0_set_polygon_stipple;
nvc0->pipe.set_scissor_state = nvc0_set_scissor_state;
nvc0->pipe.set_viewport_state = nvc0_set_viewport_state;
nvc0->pipe.create_vertex_elements_state = nvc0_vertex_state_create;
nvc0->pipe.delete_vertex_elements_state = nvc0_vertex_state_delete;
nvc0->pipe.bind_vertex_elements_state = nvc0_vertex_state_bind;
nvc0->pipe.set_vertex_buffers = nvc0_set_vertex_buffers;
nvc0->pipe.set_index_buffer = nvc0_set_index_buffer;
}
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