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/*
* Copyright 2008 Ben Skeggs
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdint.h>
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_format.h"
#include "nvc0_context.h"
#include "nvc0_resource.h"
#include "nv50_defs.xml.h"
/* return TRUE for formats that can be converted among each other by NVC0_2D */
static INLINE boolean
nvc0_2d_format_faithful(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_B8G8R8A8_SRGB:
case PIPE_FORMAT_B8G8R8X8_SRGB:
case PIPE_FORMAT_B5G6R5_UNORM:
case PIPE_FORMAT_B5G5R5A1_UNORM:
case PIPE_FORMAT_B10G10R10A2_UNORM:
case PIPE_FORMAT_R8_UNORM:
case PIPE_FORMAT_R32G32B32A32_FLOAT:
case PIPE_FORMAT_R32G32B32_FLOAT:
return TRUE;
default:
return FALSE;
}
}
static INLINE uint8_t
nvc0_2d_format(enum pipe_format format)
{
uint8_t id = nvc0_format_table[format].rt;
/* Hardware values for color formats range from 0xc0 to 0xff,
* but the 2D engine doesn't support all of them.
*/
if ((id >= 0xc0) && (0xff0843e080608409ULL & (1ULL << (id - 0xc0))))
return id;
switch (util_format_get_blocksize(format)) {
case 1:
return NV50_SURFACE_FORMAT_R8_UNORM;
case 2:
return NV50_SURFACE_FORMAT_R16_UNORM;
case 4:
return NV50_SURFACE_FORMAT_A8R8G8B8_UNORM;
default:
return 0;
}
}
static int
nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
struct nvc0_miptree *mt, unsigned level, unsigned layer)
{
struct nouveau_bo *bo = mt->base.bo;
uint32_t width, height, depth;
uint32_t format;
uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
uint32_t offset = mt->level[level].offset;
format = nvc0_2d_format(mt->base.base.format);
if (!format) {
NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
util_format_name(mt->base.base.format));
return 1;
}
width = u_minify(mt->base.base.width0, level);
height = u_minify(mt->base.base.height0, level);
offset = mt->level[level].offset;
if (!mt->layout_3d) {
offset += mt->layer_stride * layer;
depth = 1;
layer = 0;
} else {
depth = u_minify(mt->base.base.depth0, level);
}
if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
BEGIN_RING(chan, RING_2D_(mthd), 2);
OUT_RING (chan, format);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5);
OUT_RING (chan, mt->level[level].pitch);
OUT_RING (chan, width);
OUT_RING (chan, height);
OUT_RELOCh(chan, bo, offset, flags);
OUT_RELOCl(chan, bo, offset, flags);
} else {
BEGIN_RING(chan, RING_2D_(mthd), 5);
OUT_RING (chan, format);
OUT_RING (chan, 0);
OUT_RING (chan, mt->level[level].tile_mode);
OUT_RING (chan, depth);
OUT_RING (chan, layer);
BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4);
OUT_RING (chan, width);
OUT_RING (chan, height);
OUT_RELOCh(chan, bo, offset, flags);
OUT_RELOCl(chan, bo, offset, flags);
}
#if 0
if (dst) {
BEGIN_RING(chan, RING_2D_(NVC0_2D_CLIP_X), 4);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, width);
OUT_RING (chan, height);
}
#endif
return 0;
}
static int
nvc0_2d_texture_do_copy(struct nouveau_channel *chan,
struct nvc0_miptree *dst, unsigned dst_level,
unsigned dx, unsigned dy, unsigned dz,
struct nvc0_miptree *src, unsigned src_level,
unsigned sx, unsigned sy, unsigned sz,
unsigned w, unsigned h)
{
int ret;
ret = MARK_RING(chan, 2 * 16 + 32, 4);
if (ret)
return ret;
ret = nvc0_2d_texture_set(chan, 1, dst, dst_level, dz);
if (ret)
return ret;
ret = nvc0_2d_texture_set(chan, 0, src, src_level, sz);
if (ret)
return ret;
/* 0/1 = CENTER/CORNER, 10/00 = POINT/BILINEAR */
BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4);
OUT_RING (chan, dx);
OUT_RING (chan, dy);
OUT_RING (chan, w);
OUT_RING (chan, h);
BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4);
OUT_RING (chan, 0);
OUT_RING (chan, 1);
OUT_RING (chan, 0);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4);
OUT_RING (chan, 0);
OUT_RING (chan, sx);
OUT_RING (chan, 0);
OUT_RING (chan, sy);
return 0;
}
static void
nvc0_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
struct nvc0_screen *screen = nvc0_context(pipe)->screen;
int ret;
unsigned dst_layer = dstz, src_layer = src_box->z;
assert((src->format == dst->format) ||
(nvc0_2d_format_faithful(src->format) &&
nvc0_2d_format_faithful(dst->format)));
for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
ret = nvc0_2d_texture_do_copy(screen->base.channel,
nvc0_miptree(dst), dst_level,
dstx, dsty, dst_layer,
nvc0_miptree(src), src_level,
src_box->x, src_box->y, src_layer,
src_box->width, src_box->height);
if (ret)
return;
}
}
static void
nvc0_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvc0_context *nv50 = nvc0_context(pipe);
struct nvc0_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
struct nvc0_surface *sf = nvc0_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
OUT_RINGf (chan, rgba[0]);
OUT_RINGf (chan, rgba[1]);
OUT_RINGf (chan, rgba[2]);
OUT_RINGf (chan, rgba[3]);
if (MARK_RING(chan, 18, 2))
return;
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8);
OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, 1);
OUT_RING (chan, 0);
/* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
OUT_RING (chan, (width << 16) | dstx);
OUT_RING (chan, (height << 16) | dsty);
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, 0x3c);
nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
}
static void
nvc0_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvc0_context *nv50 = nvc0_context(pipe);
struct nvc0_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
struct nvc0_surface *sf = nvc0_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
uint32_t mode = 0;
if (clear_flags & PIPE_CLEAR_DEPTH) {
BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
OUT_RINGf (chan, depth);
mode |= NVC0_3D_CLEAR_BUFFERS_Z;
}
if (clear_flags & PIPE_CLEAR_STENCIL) {
BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
OUT_RING (chan, stencil & 0xff);
mode |= NVC0_3D_CLEAR_BUFFERS_S;
}
if (MARK_RING(chan, 17, 2))
return;
BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, (1 << 16) | 1);
BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
OUT_RING (chan, (width << 16) | dstx);
OUT_RING (chan, (height << 16) | dsty);
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, mode);
nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
}
void
nvc0_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
unsigned i;
const unsigned dirty = nvc0->dirty;
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
nvc0->dirty &= NVC0_NEW_FRAMEBUFFER;
if (!nvc0_state_validate(nvc0))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
OUT_RINGf (chan, rgba[0]);
OUT_RINGf (chan, rgba[1]);
OUT_RINGf (chan, rgba[2]);
OUT_RINGf (chan, rgba[3]);
mode =
NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
}
if (buffers & PIPE_CLEAR_DEPTH) {
BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
OUT_RING (chan, fui(depth));
mode |= NVC0_3D_CLEAR_BUFFERS_Z;
}
if (buffers & PIPE_CLEAR_STENCIL) {
BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
OUT_RING (chan, stencil & 0xff);
mode |= NVC0_3D_CLEAR_BUFFERS_S;
}
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, mode);
for (i = 1; i < fb->nr_cbufs; i++) {
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, (i << 6) | 0x3c);
}
nvc0->dirty = dirty & ~NVC0_NEW_FRAMEBUFFER;
}
void
nvc0_init_surface_functions(struct nvc0_context *nvc0)
{
nvc0->pipe.resource_copy_region = nvc0_resource_copy_region;
nvc0->pipe.clear_render_target = nvc0_clear_render_target;
nvc0->pipe.clear_depth_stencil = nvc0_clear_depth_stencil;
}
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