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#ifndef __NVFX_CONTEXT_H__
#define __NVFX_CONTEXT_H__
#include <stdio.h>
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_compiler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_double_list.h"
#include "draw/draw_vertex.h"
#include "util/u_blitter.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
#include "nouveau/nouveau_resource.h"
#include "nv30-40_3d.xml.h"
#include "nvfx_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
#include "nvfx_screen.h"
#define NVFX_NEW_BLEND (1 << 0)
#define NVFX_NEW_RAST (1 << 1)
#define NVFX_NEW_ZSA (1 << 2)
#define NVFX_NEW_SAMPLER (1 << 3)
#define NVFX_NEW_FB (1 << 4)
#define NVFX_NEW_STIPPLE (1 << 5)
#define NVFX_NEW_SCISSOR (1 << 6)
#define NVFX_NEW_VIEWPORT (1 << 7)
#define NVFX_NEW_BCOL (1 << 8)
#define NVFX_NEW_VERTPROG (1 << 9)
#define NVFX_NEW_FRAGPROG (1 << 10)
#define NVFX_NEW_ARRAYS (1 << 11)
#define NVFX_NEW_UCP (1 << 12)
#define NVFX_NEW_SR (1 << 13)
#define NVFX_NEW_VERTCONST (1 << 14)
#define NVFX_NEW_FRAGCONST (1 << 15)
#define NVFX_NEW_INDEX (1 << 16)
#define NVFX_NEW_SPRITE (1 << 17)
#define NVFX_RELOCATE_FRAMEBUFFER (1 << 0)
#define NVFX_RELOCATE_FRAGTEX (1 << 1)
#define NVFX_RELOCATE_FRAGPROG (1 << 2)
#define NVFX_RELOCATE_VTXBUF (1 << 3)
#define NVFX_RELOCATE_IDXBUF (1 << 4)
#define NVFX_RELOCATE_ALL 0x1f
struct nvfx_rasterizer_state {
struct pipe_rasterizer_state pipe;
unsigned sb_len;
uint32_t sb[34];
};
struct nvfx_zsa_state {
struct pipe_depth_stencil_alpha_state pipe;
unsigned sb_len;
uint32_t sb[24];
};
struct nvfx_blend_state {
struct pipe_blend_state pipe;
unsigned sb_len;
uint32_t sb[13];
};
struct nvfx_state {
unsigned scissor_enabled;
unsigned fp_samplers;
unsigned render_temps;
};
struct nvfx_per_vertex_element {
unsigned idx;
unsigned vertex_buffer_index;
unsigned src_offset;
};
struct nvfx_low_frequency_element {
unsigned idx;
unsigned vertex_buffer_index;
unsigned src_offset;
void (*fetch_rgba_float)(float *dst, const uint8_t *src, unsigned i, unsigned j);
unsigned ncomp;
};
struct nvfx_per_instance_element {
struct nvfx_low_frequency_element base;
unsigned instance_divisor;
};
struct nvfx_per_vertex_buffer_info
{
unsigned vertex_buffer_index;
unsigned per_vertex_size;
};
struct nvfx_vtxelt_state {
struct pipe_vertex_element pipe[16];
unsigned num_elements;
unsigned vtxfmt[16];
unsigned num_per_vertex_buffer_infos;
struct nvfx_per_vertex_buffer_info per_vertex_buffer_info[16];
unsigned num_per_vertex;
struct nvfx_per_vertex_element per_vertex[16];
unsigned num_per_instance;
struct nvfx_per_instance_element per_instance[16];
unsigned num_constant;
struct nvfx_low_frequency_element constant[16];
boolean needs_translate;
struct translate* translate;
unsigned vertex_length;
unsigned max_vertices_per_packet;
};
struct nvfx_render_target {
struct nouveau_bo* bo;
unsigned offset;
unsigned pitch;
};
struct nvfx_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
struct nvfx_screen *screen;
unsigned is_nv4x; /* either 0 or ~0 */
unsigned use_nv4x; /* either 0 or ~0 */
boolean use_vp_clipping;
struct draw_context *draw;
/* one is for user-requested operations, the other is for temporary copying inside them */
struct blitter_context* blitter[2];
unsigned blitters_in_use;
struct list_head render_cache;
/* HW state derived from pipe states */
struct nvfx_state state;
enum {
HW, SWTNL, SWRAST
} render_mode;
unsigned fallback_swtnl;
/* Context state */
unsigned dirty, draw_dirty;
struct pipe_scissor_state scissor;
unsigned stipple[32];
struct pipe_clip_state clip;
struct nvfx_pipe_vertex_program *vertprog;
struct nvfx_pipe_fragment_program *fragprog;
struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nvfx_rasterizer_state *rasterizer;
struct nvfx_zsa_state *zsa;
struct nvfx_blend_state *blend;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer idxbuf;
struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct nvfx_pipe_fragment_program* dummy_fs;
struct pipe_query* query;
unsigned nr_samplers;
unsigned nr_textures;
unsigned dirty_samplers;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned vtxbuf_nr;
struct nvfx_vtxelt_state *vtxelt;
int base_vertex;
boolean use_index_buffer;
/* -1 = hardware input setup is outdated
* 0 = hardware input setup is for inline vertices
* 1 = hardware input setup is for hardware vertices
*/
int use_vertex_buffers;
unsigned hw_vtxelt_nr;
unsigned hw_samplers;
uint32_t hw_txf[16];
struct nvfx_render_target hw_rt[4];
struct nvfx_render_target hw_zeta;
int hw_pointsprite_control;
int hw_vp_output;
struct nvfx_fragment_program* hw_fragprog;
struct nvfx_vertex_program* hw_vertprog;
unsigned relocs_needed;
};
static INLINE struct nvfx_context *
nvfx_context(struct pipe_context *pipe)
{
return (struct nvfx_context *)pipe;
}
extern struct nvfx_state_entry nvfx_state_blend;
extern struct nvfx_state_entry nvfx_state_blend_colour;
extern struct nvfx_state_entry nvfx_state_fragprog;
extern struct nvfx_state_entry nvfx_state_fragtex;
extern struct nvfx_state_entry nvfx_state_framebuffer;
extern struct nvfx_state_entry nvfx_state_rasterizer;
extern struct nvfx_state_entry nvfx_state_scissor;
extern struct nvfx_state_entry nvfx_state_sr;
extern struct nvfx_state_entry nvfx_state_stipple;
extern struct nvfx_state_entry nvfx_state_vbo;
extern struct nvfx_state_entry nvfx_state_vertprog;
extern struct nvfx_state_entry nvfx_state_viewport;
extern struct nvfx_state_entry nvfx_state_vtxfmt;
extern struct nvfx_state_entry nvfx_state_zsa;
extern void nvfx_init_query_functions(struct nvfx_context *nvfx);
extern void nvfx_init_surface_functions(struct nvfx_context *nvfx);
/* nvfx_context.c */
struct pipe_context *
nvfx_create(struct pipe_screen *pscreen, void *priv);
/* nvfx_clear.c */
extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
/* nvfx_draw.c */
extern struct draw_stage *nvfx_draw_render_stage(struct nvfx_context *nvfx);
extern void nvfx_draw_vbo_swtnl(struct pipe_context *pipe, const struct pipe_draw_info* info);
extern void nvfx_vtxfmt_validate(struct nvfx_context *nvfx);
/* nvfx_fb.c */
extern int nvfx_framebuffer_prepare(struct nvfx_context *nvfx);
extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result);
void
nvfx_framebuffer_relocate(struct nvfx_context *nvfx);
/* nvfx_fragprog.c */
extern void nvfx_fragprog_destroy(struct nvfx_context *,
struct nvfx_fragment_program *);
extern void nvfx_fragprog_validate(struct nvfx_context *nvfx);
extern void nvfx_fragprog_relocate(struct nvfx_context *nvfx);
extern void nvfx_init_fragprog_functions(struct nvfx_context *nvfx);
/* nvfx_fragtex.c */
extern void nvfx_init_sampling_functions(struct nvfx_context *nvfx);
extern void nvfx_fragtex_validate(struct nvfx_context *nvfx);
extern void nvfx_fragtex_relocate(struct nvfx_context *nvfx);
struct nvfx_sampler_view;
/* nv30_fragtex.c */
extern void
nv30_sampler_state_init(struct pipe_context *pipe,
struct nvfx_sampler_state *ps,
const struct pipe_sampler_state *cso);
extern void
nv30_sampler_view_init(struct pipe_context *pipe,
struct nvfx_sampler_view *sv);
extern void nv30_fragtex_set(struct nvfx_context *nvfx, int unit);
/* nv40_fragtex.c */
extern void
nv40_sampler_state_init(struct pipe_context *pipe,
struct nvfx_sampler_state *ps,
const struct pipe_sampler_state *cso);
extern void
nv40_sampler_view_init(struct pipe_context *pipe,
struct nvfx_sampler_view *sv);
extern void nv40_fragtex_set(struct nvfx_context *nvfx, int unit);
/* nvfx_state.c */
extern void nvfx_init_state_functions(struct nvfx_context *nvfx);
extern void nvfx_state_scissor_validate(struct nvfx_context *nvfx);
extern void nvfx_state_stipple_validate(struct nvfx_context *nvfx);
extern void nvfx_state_blend_validate(struct nvfx_context *nvfx);
extern void nvfx_state_blend_colour_validate(struct nvfx_context *nvfx);
extern void nvfx_state_viewport_validate(struct nvfx_context *nvfx);
extern void nvfx_state_rasterizer_validate(struct nvfx_context *nvfx);
extern void nvfx_state_sr_validate(struct nvfx_context *nvfx);
extern void nvfx_state_zsa_validate(struct nvfx_context *nvfx);
/* nvfx_state_emit.c */
extern void nvfx_state_relocate(struct nvfx_context *nvfx, unsigned relocs);
extern boolean nvfx_state_validate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate_swtnl(struct nvfx_context *nvfx);
static inline void
nvfx_state_emit(struct nvfx_context *nvfx)
{
unsigned relocs = NVFX_RELOCATE_FRAMEBUFFER | NVFX_RELOCATE_FRAGTEX | NVFX_RELOCATE_FRAGPROG;
if (nvfx->render_mode == HW)
{
relocs |= NVFX_RELOCATE_VTXBUF;
if(nvfx->use_index_buffer)
relocs |= NVFX_RELOCATE_IDXBUF;
}
relocs &= nvfx->relocs_needed;
if(relocs)
nvfx_state_relocate(nvfx, relocs);
}
/* nvfx_transfer.c */
extern void nvfx_init_transfer_functions(struct pipe_context *pipe);
/* nvfx_vbo.c */
extern boolean nvfx_vbo_validate(struct nvfx_context *nvfx);
extern void nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx);
extern void nvfx_vbo_relocate(struct nvfx_context *nvfx);
extern void nvfx_idxbuf_validate(struct nvfx_context* nvfx);
extern void nvfx_idxbuf_relocate(struct nvfx_context* nvfx);
extern void nvfx_draw_vbo(struct pipe_context *pipe,
const struct pipe_draw_info *info);
extern void nvfx_init_vbo_functions(struct nvfx_context *nvfx);
extern unsigned nvfx_vertex_formats[];
/* nvfx_vertprog.c */
extern boolean nvfx_vertprog_validate(struct nvfx_context *nvfx);
extern void nvfx_vertprog_destroy(struct nvfx_context *,
struct nvfx_vertex_program *);
extern void nvfx_init_vertprog_functions(struct nvfx_context *nvfx);
/* nvfx_push.c */
extern void nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan,
struct nouveau_grobj *eng3d, unsigned attrib, const float* v,
unsigned ncomp)
{
switch (ncomp) {
case 4:
BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_4F_X(attrib), 4);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
OUT_RING(chan, fui(v[3]));
break;
case 3:
BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_3F_X(attrib), 3);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
break;
case 2:
BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_2F_X(attrib), 2);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
break;
case 1:
BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_1F(attrib), 1);
OUT_RING(chan, fui(v[0]));
break;
}
}
#endif
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