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#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
#include "tgsi/tgsi_ureg.h"
#include "util/u_pack_color.h"
#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pipe.h"
#include "nvfx_context.h"
/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very
* often at all. Uses "quadro style" vertex submission + a fixed vertex
* layout to avoid the need to generate a vertex program or vtxfmt.
*/
struct nvfx_render_stage {
struct draw_stage stage;
struct nvfx_context *nvfx;
unsigned prim;
};
static INLINE struct nvfx_render_stage *
nvfx_render_stage(struct draw_stage *stage)
{
return (struct nvfx_render_stage *)stage;
}
static INLINE void
nvfx_render_vertex(struct nvfx_context *nvfx, const struct vertex_header *v)
{
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nouveau_grobj *eng3d = screen->eng3d;
unsigned i;
for (i = 0; i < nvfx->swtnl.nr_attribs; i++) {
unsigned idx = nvfx->swtnl.draw[i];
unsigned hw = nvfx->swtnl.hw[i];
switch (nvfx->swtnl.emit[i]) {
case EMIT_OMIT:
break;
case EMIT_1F:
BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_1F(hw), 1);
OUT_RING (chan, fui(v->data[idx][0]));
break;
case EMIT_2F:
BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_2F_X(hw), 2);
OUT_RING (chan, fui(v->data[idx][0]));
OUT_RING (chan, fui(v->data[idx][1]));
break;
case EMIT_3F:
BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_3F_X(hw), 3);
OUT_RING (chan, fui(v->data[idx][0]));
OUT_RING (chan, fui(v->data[idx][1]));
OUT_RING (chan, fui(v->data[idx][2]));
break;
case EMIT_4F:
BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_4F_X(hw), 4);
OUT_RING (chan, fui(v->data[idx][0]));
OUT_RING (chan, fui(v->data[idx][1]));
OUT_RING (chan, fui(v->data[idx][2]));
OUT_RING (chan, fui(v->data[idx][3]));
break;
case 0xff:
BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_4F_X(hw), 4);
OUT_RING (chan, fui(v->data[idx][0] / v->data[idx][3]));
OUT_RING (chan, fui(v->data[idx][1] / v->data[idx][3]));
OUT_RING (chan, fui(v->data[idx][2] / v->data[idx][3]));
OUT_RING (chan, fui(1.0f / v->data[idx][3]));
break;
case EMIT_4UB:
BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_4UB(hw), 1);
OUT_RING (chan, pack_ub4(float_to_ubyte(v->data[idx][0]),
float_to_ubyte(v->data[idx][1]),
float_to_ubyte(v->data[idx][2]),
float_to_ubyte(v->data[idx][3])));
case EMIT_4UB_BGRA:
BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_4UB(hw), 1);
OUT_RING (chan, pack_ub4(float_to_ubyte(v->data[idx][2]),
float_to_ubyte(v->data[idx][1]),
float_to_ubyte(v->data[idx][0]),
float_to_ubyte(v->data[idx][3])));
break;
default:
assert(0);
break;
}
}
}
static INLINE void
nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
unsigned mode, unsigned count)
{
struct nvfx_render_stage *rs = nvfx_render_stage(stage);
struct nvfx_context *nvfx = rs->nvfx;
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nouveau_grobj *eng3d = screen->eng3d;
unsigned i;
/* Ensure there's room for 4xfloat32 + potentially 3 begin/end */
if (AVAIL_RING(chan) < ((count * 20) + 6)) {
if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
NOUVEAU_ERR("AIII, missed flush\n");
assert(0);
}
FIRE_RING(chan);
nvfx_state_emit(nvfx);
}
/* Switch primitive modes if necessary */
if (rs->prim != mode) {
if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
OUT_RING (chan, NV34TCL_VERTEX_BEGIN_END_STOP);
}
BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
OUT_RING (chan, mode);
rs->prim = mode;
}
/* Emit vertex data */
for (i = 0; i < count; i++)
nvfx_render_vertex(nvfx, prim->v[i]);
/* If it's likely we'll need to empty the push buffer soon, finish
* off the primitive now.
*/
if (AVAIL_RING(chan) < ((count * 20) + 6)) {
BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
OUT_RING (chan, NV34TCL_VERTEX_BEGIN_END_STOP);
rs->prim = NV34TCL_VERTEX_BEGIN_END_STOP;
}
}
static void
nvfx_render_point(struct draw_stage *draw, struct prim_header *prim)
{
nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_POINTS, 1);
}
static void
nvfx_render_line(struct draw_stage *draw, struct prim_header *prim)
{
nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_LINES, 2);
}
static void
nvfx_render_tri(struct draw_stage *draw, struct prim_header *prim)
{
nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_TRIANGLES, 3);
}
static void
nvfx_render_flush(struct draw_stage *draw, unsigned flags)
{
struct nvfx_render_stage *rs = nvfx_render_stage(draw);
struct nvfx_context *nvfx = rs->nvfx;
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nouveau_grobj *eng3d = screen->eng3d;
if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
OUT_RING (chan, NV34TCL_VERTEX_BEGIN_END_STOP);
rs->prim = NV34TCL_VERTEX_BEGIN_END_STOP;
}
}
static void
nvfx_render_reset_stipple_counter(struct draw_stage *draw)
{
}
static void
nvfx_render_destroy(struct draw_stage *draw)
{
FREE(draw);
}
static struct nvfx_vertex_program *
nvfx_create_drawvp(struct nvfx_context *nvfx)
{
struct ureg_program *ureg;
uint i;
ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
if (ureg == NULL)
return NULL;
ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0), ureg_DECL_vs_input(ureg, 0));
ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0), ureg_DECL_vs_input(ureg, 3));
ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 1), ureg_DECL_vs_input(ureg, 4));
ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_BCOLOR, 0), ureg_DECL_vs_input(ureg, 3));
ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_BCOLOR, 1), ureg_DECL_vs_input(ureg, 4));
ureg_MOV(ureg,
ureg_writemask(ureg_DECL_output(ureg, TGSI_SEMANTIC_FOG, 1), TGSI_WRITEMASK_X),
ureg_DECL_vs_input(ureg, 5));
for (i = 0; i < 8; ++i)
ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, i), ureg_DECL_vs_input(ureg, 8 + i));
ureg_END( ureg );
return ureg_create_shader_and_destroy( ureg, &nvfx->pipe );
}
struct draw_stage *
nvfx_draw_render_stage(struct nvfx_context *nvfx)
{
struct nvfx_render_stage *render = CALLOC_STRUCT(nvfx_render_stage);
if (!nvfx->swtnl.vertprog)
nvfx->swtnl.vertprog = nvfx_create_drawvp(nvfx);
render->nvfx = nvfx;
render->stage.draw = nvfx->draw;
render->stage.point = nvfx_render_point;
render->stage.line = nvfx_render_line;
render->stage.tri = nvfx_render_tri;
render->stage.flush = nvfx_render_flush;
render->stage.reset_stipple_counter = nvfx_render_reset_stipple_counter;
render->stage.destroy = nvfx_render_destroy;
return &render->stage;
}
void
nvfx_draw_elements_swtnl(struct pipe_context *pipe,
struct pipe_resource *idxbuf, unsigned idxbuf_size,
unsigned mode, unsigned start, unsigned count)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
struct pipe_transfer *ib_transfer = NULL;
struct pipe_transfer *cb_transfer = NULL;
unsigned i;
void *map;
if (!nvfx_state_validate_swtnl(nvfx))
return;
nvfx_state_emit(nvfx);
for (i = 0; i < nvfx->vtxbuf_nr; i++) {
map = pipe_buffer_map(pipe, nvfx->vtxbuf[i].buffer,
PIPE_TRANSFER_READ,
&vb_transfer[i]);
draw_set_mapped_vertex_buffer(nvfx->draw, i, map);
}
if (idxbuf) {
map = pipe_buffer_map(pipe, idxbuf,
PIPE_TRANSFER_READ,
&ib_transfer);
draw_set_mapped_element_buffer(nvfx->draw, idxbuf_size, map);
} else {
draw_set_mapped_element_buffer(nvfx->draw, 0, NULL);
}
if (nvfx->constbuf[PIPE_SHADER_VERTEX]) {
const unsigned nr = nvfx->constbuf_nr[PIPE_SHADER_VERTEX];
map = pipe_buffer_map(pipe,
nvfx->constbuf[PIPE_SHADER_VERTEX],
PIPE_TRANSFER_READ,
&cb_transfer);
draw_set_mapped_constant_buffer(nvfx->draw, PIPE_SHADER_VERTEX, 0,
map, nr);
}
draw_arrays(nvfx->draw, mode, start, count);
for (i = 0; i < nvfx->vtxbuf_nr; i++)
pipe_buffer_unmap(pipe, nvfx->vtxbuf[i].buffer, vb_transfer[i]);
if (idxbuf)
pipe_buffer_unmap(pipe, idxbuf, ib_transfer);
if (nvfx->constbuf[PIPE_SHADER_VERTEX])
pipe_buffer_unmap(pipe, nvfx->constbuf[PIPE_SHADER_VERTEX],
cb_transfer);
draw_flush(nvfx->draw);
pipe->flush(pipe, 0, NULL);
}
static INLINE void
emit_attrib(struct nvfx_context *nvfx, unsigned hw, unsigned emit,
unsigned semantic, unsigned index)
{
unsigned draw_out = draw_find_shader_output(nvfx->draw, semantic, index);
unsigned a = nvfx->swtnl.nr_attribs++;
nvfx->swtnl.hw[a] = hw;
nvfx->swtnl.emit[a] = emit;
nvfx->swtnl.draw[a] = draw_out;
}
void
nvfx_vtxfmt_validate(struct nvfx_context *nvfx)
{
struct nvfx_fragment_program *fp = nvfx->fragprog;
unsigned colour = 0, texcoords = 0, fog = 0, i;
/* Determine needed fragprog inputs */
for (i = 0; i < fp->info.num_inputs; i++) {
switch (fp->info.input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
break;
case TGSI_SEMANTIC_COLOR:
colour |= (1 << fp->info.input_semantic_index[i]);
break;
case TGSI_SEMANTIC_GENERIC:
texcoords |= (1 << fp->info.input_semantic_index[i]);
break;
case TGSI_SEMANTIC_FOG:
fog = 1;
break;
default:
assert(0);
}
}
nvfx->swtnl.nr_attribs = 0;
/* Map draw vtxprog output to hw attribute IDs */
for (i = 0; i < 2; i++) {
if (!(colour & (1 << i)))
continue;
emit_attrib(nvfx, 3 + i, EMIT_4F, TGSI_SEMANTIC_COLOR, i);
}
for (i = 0; i < 8; i++) {
if (!(texcoords & (1 << i)))
continue;
emit_attrib(nvfx, 8 + i, EMIT_4F, TGSI_SEMANTIC_GENERIC, i);
}
if (fog) {
emit_attrib(nvfx, 5, EMIT_1F, TGSI_SEMANTIC_FOG, 0);
}
emit_attrib(nvfx, 0, 0xff, TGSI_SEMANTIC_POSITION, 0);
}
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