summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nvfx/nvfx_state_emit.c
blob: 72537388ea407ada4801d97f4ba9285ee06686e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
#include "nvfx_context.h"
#include "nvfx_state.h"
#include "draw/draw_context.h"

#define RENDER_STATES(name, vbo) \
static struct nvfx_state_entry *name##render_states[] = { \
	&nvfx_state_framebuffer, \
	&nvfx_state_rasterizer, \
	&nvfx_state_scissor, \
	&nvfx_state_stipple, \
	&nvfx_state_fragprog, \
	&nvfx_state_fragtex, \
	&nvfx_state_vertprog, \
	&nvfx_state_blend, \
	&nvfx_state_blend_colour, \
	&nvfx_state_zsa, \
	&nvfx_state_sr, \
	&nvfx_state_viewport, \
	&nvfx_state_##vbo, \
	NULL \
}

RENDER_STATES(, vbo);
RENDER_STATES(swtnl_, vtxfmt);

static void
nvfx_state_do_validate(struct nvfx_context *nvfx,
		       struct nvfx_state_entry **states)
{
	while (*states) {
		struct nvfx_state_entry *e = *states;

		if (nvfx->dirty & e->dirty.pipe) {
			if (e->validate(nvfx))
				nvfx->state.dirty |= (1ULL << e->dirty.hw);
		}

		states++;
	}
	nvfx->dirty = 0;
}

void
nvfx_state_emit(struct nvfx_context *nvfx)
{
	struct nvfx_state *state = &nvfx->state;
	struct nvfx_screen *screen = nvfx->screen;
	struct nouveau_channel *chan = screen->base.channel;
	struct nouveau_grobj *eng3d = screen->eng3d;
	unsigned i;
	uint64_t states;

	/* XXX: race conditions
	 */
	if (nvfx != screen->cur_ctx) {
		for (i = 0; i < NVFX_STATE_MAX; i++) {
			if (state->hw[i] && screen->state[i] != state->hw[i])
				state->dirty |= (1ULL << i);
		}

		screen->cur_ctx = nvfx;
	}

	for (i = 0, states = state->dirty; states; i++) {
		if (!(states & (1ULL << i)))
			continue;
		so_ref (state->hw[i], &nvfx->screen->state[i]);
		if (state->hw[i])
			so_emit(chan, nvfx->screen->state[i]);
		states &= ~(1ULL << i);
	}

	/* TODO: could nv30 need this or something similar too? */
	if(nvfx->is_nv4x) {
		if (state->dirty & ((1ULL << NVFX_STATE_FRAGPROG) |
				    (1ULL << NVFX_STATE_FRAGTEX0))) {
			BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
			OUT_RING  (chan, 2);
			BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
			OUT_RING  (chan, 1);
		}
	}
	state->dirty = 0;
}

void
nvfx_state_flush_notify(struct nouveau_channel *chan)
{
	struct nvfx_context *nvfx = chan->user_private;
	struct nvfx_state *state = &nvfx->state;
	unsigned i, samplers;

	so_emit_reloc_markers(chan, state->hw[NVFX_STATE_FB]);
	for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) {
		if (!(samplers & (1 << i)))
			continue;
		so_emit_reloc_markers(chan,
				      state->hw[NVFX_STATE_FRAGTEX0+i]);
		samplers &= ~(1ULL << i);
	}
	so_emit_reloc_markers(chan, state->hw[NVFX_STATE_FRAGPROG]);
	if (state->hw[NVFX_STATE_VTXBUF] && nvfx->render_mode == HW)
		so_emit_reloc_markers(chan, state->hw[NVFX_STATE_VTXBUF]);
}

boolean
nvfx_state_validate(struct nvfx_context *nvfx)
{
	boolean was_sw = nvfx->fallback_swtnl ? TRUE : FALSE;

	if (nvfx->render_mode != HW) {
		/* Don't even bother trying to go back to hw if none
		 * of the states that caused swtnl previously have changed.
		 */
		if ((nvfx->fallback_swtnl & nvfx->dirty)
				!= nvfx->fallback_swtnl)
			return FALSE;

		/* Attempt to go to hwtnl again */
		nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
		nvfx->dirty |= (NVFX_NEW_VIEWPORT |
				NVFX_NEW_VERTPROG |
				NVFX_NEW_ARRAYS);
		nvfx->render_mode = HW;
	}

	nvfx_state_do_validate(nvfx, render_states);

	if (nvfx->fallback_swtnl || nvfx->fallback_swrast)
		return FALSE;

	if (was_sw)
		NOUVEAU_ERR("swtnl->hw\n");

	return TRUE;
}

boolean
nvfx_state_validate_swtnl(struct nvfx_context *nvfx)
{
	struct draw_context *draw = nvfx->draw;

	/* Setup for swtnl */
	if (nvfx->render_mode == HW) {
		NOUVEAU_ERR("hw->swtnl 0x%08x\n", nvfx->fallback_swtnl);
		nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
		nvfx->dirty |= (NVFX_NEW_VIEWPORT |
				NVFX_NEW_VERTPROG |
				NVFX_NEW_ARRAYS);
		nvfx->render_mode = SWTNL;
	}

	if (nvfx->draw_dirty & NVFX_NEW_VERTPROG)
		draw_bind_vertex_shader(draw, nvfx->vertprog->draw);

	if (nvfx->draw_dirty & NVFX_NEW_RAST)
		draw_set_rasterizer_state(draw, &nvfx->rasterizer->pipe);

	if (nvfx->draw_dirty & NVFX_NEW_UCP)
		draw_set_clip_state(draw, &nvfx->clip);

	if (nvfx->draw_dirty & NVFX_NEW_VIEWPORT)
		draw_set_viewport_state(draw, &nvfx->viewport);

	if (nvfx->draw_dirty & NVFX_NEW_ARRAYS) {
		draw_set_vertex_buffers(draw, nvfx->vtxbuf_nr, nvfx->vtxbuf);
		draw_set_vertex_elements(draw, nvfx->vtxelt->num_elements, nvfx->vtxelt->pipe);
	}

	nvfx_state_do_validate(nvfx, swtnl_render_states);

	if (nvfx->fallback_swrast) {
		NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nvfx->fallback_swrast);
		return FALSE;
	}

	nvfx->draw_dirty = 0;
	return TRUE;
}