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#include "nvfx_context.h"
#include "nvfx_resource.h"
#include "nouveau/nouveau_util.h"
void
nvfx_state_framebuffer_validate(struct nvfx_context *nvfx)
{
struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
struct nouveau_channel *chan = nvfx->screen->base.channel;
uint32_t rt_enable = 0, rt_format = 0;
int i, colour_format = 0, zeta_format = 0;
int depth_only = 0;
unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
unsigned w = fb->width;
unsigned h = fb->height;
int colour_bits = 32, zeta_bits = 32;
if(!nvfx->is_nv4x)
assert(fb->nr_cbufs <= 2);
else
assert(fb->nr_cbufs <= 4);
for (i = 0; i < fb->nr_cbufs; i++) {
if (colour_format)
assert(colour_format == fb->cbufs[i]->format);
else
colour_format = fb->cbufs[i]->format;
rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i);
nvfx->hw_rt[i].bo = nvfx_surface_buffer(fb->cbufs[i]);
nvfx->hw_rt[i].offset = fb->cbufs[i]->offset;
nvfx->hw_rt[i].pitch = ((struct nv04_surface *)fb->cbufs[i])->pitch;
}
for(; i < 4; ++i)
nvfx->hw_rt[i].bo = 0;
if (rt_enable & (NV34TCL_RT_ENABLE_COLOR1 |
NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3))
rt_enable |= NV34TCL_RT_ENABLE_MRT;
if (fb->zsbuf) {
zeta_format = fb->zsbuf->format;
nvfx->hw_zeta.bo = nvfx_surface_buffer(fb->zsbuf);
nvfx->hw_zeta.offset = fb->zsbuf->offset;
nvfx->hw_zeta.pitch = ((struct nv04_surface *)fb->zsbuf)->pitch;
}
else
nvfx->hw_zeta.bo = 0;
if (rt_enable & (NV34TCL_RT_ENABLE_COLOR0 | NV34TCL_RT_ENABLE_COLOR1 |
NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3)) {
/* Render to at least a colour buffer */
if (!(fb->cbufs[0]->texture->flags & NVFX_RESOURCE_FLAG_LINEAR)) {
assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
for (i = 1; i < fb->nr_cbufs; i++)
assert(!(fb->cbufs[i]->texture->flags & NVFX_RESOURCE_FLAG_LINEAR));
rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
(log2i(fb->cbufs[0]->width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
(log2i(fb->cbufs[0]->height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
}
else
rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
} else if (fb->zsbuf) {
depth_only = 1;
/* Render to depth buffer only */
if (!(fb->zsbuf->texture->usage & NVFX_RESOURCE_FLAG_LINEAR)) {
assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
(log2i(fb->zsbuf->width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
(log2i(fb->zsbuf->height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
}
else
rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
} else {
return;
}
switch (colour_format) {
case PIPE_FORMAT_B8G8R8X8_UNORM:
rt_format |= NV34TCL_RT_FORMAT_COLOR_X8R8G8B8;
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
case 0:
rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
break;
case PIPE_FORMAT_B5G6R5_UNORM:
rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
colour_bits = 16;
break;
default:
assert(0);
}
switch (zeta_format) {
case PIPE_FORMAT_Z16_UNORM:
rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
zeta_bits = 16;
break;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case 0:
rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
break;
default:
assert(0);
}
if ((!nvfx->is_nv4x) && colour_bits > zeta_bits) {
/* TODO: does this limitation really exist?
TODO: can it be worked around somehow? */
assert(0);
}
if ((rt_enable & NV34TCL_RT_ENABLE_COLOR0)
|| ((!nvfx->is_nv4x) && depth_only)) {
struct nvfx_render_target *rt0 = (depth_only ? &nvfx->hw_zeta : &nvfx->hw_rt[0]);
uint32_t pitch = rt0->pitch;
if(!nvfx->is_nv4x)
{
if (nvfx->hw_zeta.bo) {
pitch |= (nvfx->hw_zeta.pitch << 16);
} else {
pitch |= (pitch << 16);
}
}
OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR0, 1));
OUT_RELOC(chan, rt0->bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
OUT_RING(chan, RING_3D(NV34TCL_COLOR0_PITCH, 2));
OUT_RING(chan, pitch);
OUT_RELOC(chan, rt0->bo,
rt0->offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
}
if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR1, 1));
OUT_RELOC(chan, nvfx->hw_rt[1].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
OUT_RING(chan, RING_3D(NV34TCL_COLOR1_OFFSET, 2));
OUT_RELOC(chan, nvfx->hw_rt[1].bo,
nvfx->hw_rt[1].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
OUT_RING(chan, nvfx->hw_rt[1].pitch);
}
if(nvfx->is_nv4x)
{
if (rt_enable & NV40TCL_RT_ENABLE_COLOR2) {
OUT_RING(chan, RING_3D(NV40TCL_DMA_COLOR2, 1));
OUT_RELOC(chan, nvfx->hw_rt[2].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
OUT_RING(chan, RING_3D(NV40TCL_COLOR2_OFFSET, 1));
OUT_RELOC(chan, nvfx->hw_rt[2].bo,
nvfx->hw_rt[2].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
OUT_RING(chan, RING_3D(NV40TCL_COLOR2_PITCH, 1));
OUT_RING(chan, nvfx->hw_rt[2].pitch);
}
if (rt_enable & NV40TCL_RT_ENABLE_COLOR3) {
OUT_RING(chan, RING_3D(NV40TCL_DMA_COLOR3, 1));
OUT_RELOC(chan, nvfx->hw_rt[3].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
OUT_RING(chan, RING_3D(NV40TCL_COLOR3_OFFSET, 1));
OUT_RELOC(chan, nvfx->hw_rt[3].bo,
nvfx->hw_rt[3].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
OUT_RING(chan, RING_3D(NV40TCL_COLOR3_PITCH, 1));
OUT_RING(chan, nvfx->hw_rt[3].pitch);
}
}
if (zeta_format) {
OUT_RING(chan, RING_3D(NV34TCL_DMA_ZETA, 1));
OUT_RELOC(chan, nvfx->hw_zeta.bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
OUT_RING(chan, RING_3D(NV34TCL_ZETA_OFFSET, 1));
/* TODO: reverse engineer LMA */
OUT_RELOC(chan, nvfx->hw_zeta.bo,
nvfx->hw_zeta.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
if(nvfx->is_nv4x) {
OUT_RING(chan, RING_3D(NV40TCL_ZETA_PITCH, 1));
OUT_RING(chan, nvfx->hw_zeta.pitch);
}
}
OUT_RING(chan, RING_3D(NV34TCL_RT_ENABLE, 1));
OUT_RING(chan, rt_enable);
OUT_RING(chan, RING_3D(NV34TCL_RT_HORIZ, 3));
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
OUT_RING(chan, rt_format);
OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_HORIZ, 2));
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2));
OUT_RING(chan, ((w - 1) << 16) | 0);
OUT_RING(chan, ((h - 1) << 16) | 0);
OUT_RING(chan, RING_3D(0x1d88, 1));
OUT_RING(chan, (1 << 12) | h);
if(!nvfx->is_nv4x) {
/* Wonder why this is needed, context should all be set to zero on init */
/* TODO: we can most likely remove this, after putting it in context init */
OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_TX_ORIGIN, 1));
OUT_RING(chan, 0);
}
}
void
nvfx_framebuffer_relocate(struct nvfx_context *nvfx)
{
struct nouveau_channel *chan = nvfx->screen->base.channel;
unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
rt_flags |= NOUVEAU_BO_DUMMY;
MARK_RING(chan, 20, 20);
#define DO_(var, pfx, name) \
if(var.bo) { \
OUT_RELOC(chan, var.bo, RING_3D(pfx##TCL_DMA_##name, 1), rt_flags, 0, 0); \
OUT_RELOC(chan, var.bo, 0, \
rt_flags | NOUVEAU_BO_OR, \
chan->vram->handle, chan->gart->handle); \
OUT_RELOC(chan, var.bo, RING_3D(pfx##TCL_##name##_OFFSET, 1), rt_flags, 0, 0); \
OUT_RELOC(chan, var.bo, \
var.offset, rt_flags | NOUVEAU_BO_LOW, \
0, 0); \
}
#define DO(pfx, num) DO_(nvfx->hw_rt[num], pfx, COLOR##num)
DO(NV34, 0);
DO(NV34, 1);
DO(NV40, 2);
DO(NV40, 3);
DO_(nvfx->hw_zeta, NV34, ZETA);
}
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