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#include "nvfx_context.h"
void
nvfx_state_stipple_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel *chan = nvfx->screen->base.channel;
struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
if ((rast->poly_stipple_enable == 0 && nvfx->state.stipple_enabled == 0))
return;
if (rast->poly_stipple_enable) {
unsigned i;
WAIT_RING(chan, 35);
OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_ENABLE, 1));
OUT_RING(chan, 1);
OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32));
for (i = 0; i < 32; i++)
OUT_RING(chan, nvfx->stipple[i]);
} else {
WAIT_RING(chan, 2);
OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_ENABLE, 1));
OUT_RING(chan, 0);
}
}
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