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#include "nvfx_context.h"
static boolean
nvfx_state_stipple_validate(struct nvfx_context *nvfx)
{
struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct nouveau_stateobj *so;
if (nvfx->state.hw[NVFX_STATE_STIPPLE] &&
(rast->poly_stipple_enable == 0 && nvfx->state.stipple_enabled == 0))
return FALSE;
if (rast->poly_stipple_enable) {
unsigned i;
so = so_new(2, 33, 0);
so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
so_data (so, 1);
so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32);
for (i = 0; i < 32; i++)
so_data(so, nvfx->stipple[i]);
} else {
so = so_new(1, 1, 0);
so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
so_data (so, 0);
}
so_ref(so, &nvfx->state.hw[NVFX_STATE_STIPPLE]);
so_ref(NULL, &so);
return TRUE;
}
struct nvfx_state_entry nvfx_state_stipple = {
.validate = nvfx_state_stipple_validate,
.dirty = {
.pipe = NVFX_NEW_STIPPLE | NVFX_NEW_RAST,
.hw = NVFX_STATE_STIPPLE,
}
};
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