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#include "nvfx_context.h"
void
nvfx_state_stipple_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel *chan = nvfx->screen->base.channel;
WAIT_RING(chan, 33);
OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32));
OUT_RINGp(chan, nvfx->stipple, 32);
}
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