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#include "nvfx_context.h"
static boolean
nvfx_state_zsa_validate(struct nvfx_context *nvfx)
{
so_ref(nvfx->zsa->so,
&nvfx->state.hw[NVFX_STATE_ZSA]);
return TRUE;
}
struct nvfx_state_entry nvfx_state_zsa = {
.validate = nvfx_state_zsa_validate,
.dirty = {
.pipe = NVFX_NEW_ZSA,
.hw = NVFX_STATE_ZSA
}
};
static boolean
nvfx_state_sr_validate(struct nvfx_context *nvfx)
{
struct nouveau_stateobj *so = so_new(2, 2, 0);
struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
so_data (so, sr->ref_value[0]);
so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
so_data (so, sr->ref_value[1]);
so_ref(so, &nvfx->state.hw[NVFX_STATE_SR]);
so_ref(NULL, &so);
return TRUE;
}
struct nvfx_state_entry nvfx_state_sr = {
.validate = nvfx_state_sr_validate,
.dirty = {
.pipe = NVFX_NEW_SR,
.hw = NVFX_STATE_SR
}
};
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