1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "draw/draw_context.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "r300_context.h"
#include "r300_fs.h"
#include "r300_hyperz.h"
#include "r300_screen.h"
#include "r300_shader_semantics.h"
#include "r300_state.h"
#include "r300_state_derived.h"
#include "r300_state_inlines.h"
#include "r300_texture.h"
#include "r300_vs.h"
/* r300_state_derived: Various bits of state which are dependent upon
* currently bound CSO data. */
enum r300_rs_swizzle {
SWIZ_XYZW = 0,
SWIZ_X001,
SWIZ_XY01,
SWIZ_0001,
};
static void r300_draw_emit_attrib(struct r300_context* r300,
enum attrib_emit emit,
enum interp_mode interp,
int index)
{
struct r300_vertex_shader* vs = r300->vs_state.state;
struct tgsi_shader_info* info = &vs->info;
int output;
output = draw_find_shader_output(r300->draw,
info->output_semantic_name[index],
info->output_semantic_index[index]);
draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
}
static void r300_draw_emit_all_attribs(struct r300_context* r300)
{
struct r300_vertex_shader* vs = r300->vs_state.state;
struct r300_shader_semantics* vs_outputs = &vs->outputs;
int i, gen_count;
/* Position. */
if (vs_outputs->pos != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->pos);
} else {
assert(0);
}
/* Point size. */
if (vs_outputs->psize != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
vs_outputs->psize);
}
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
vs_outputs->color[i]);
}
}
/* XXX Back-face colors. */
/* Texture coordinates. */
/* Only 8 generic vertex attributes can be used. If there are more,
* they won't be rasterized. */
gen_count = 0;
for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
if (vs_outputs->generic[i] != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->generic[i]);
gen_count++;
}
}
/* Fog coordinates. */
if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->fog);
gen_count++;
}
}
/* Update the PSC tables for SW TCL, using Draw. */
static void r300_swtcl_vertex_psc(struct r300_context *r300)
{
struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
struct vertex_info* vinfo = &r300->vertex_info;
uint16_t type, swizzle;
enum pipe_format format;
unsigned i, attrib_count;
int* vs_output_tab = r300->stream_loc_notcl;
/* XXX hax */
memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
/* For each Draw attribute, route it to the fragment shader according
* to the vs_output_tab. */
attrib_count = vinfo->num_attribs;
DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
for (i = 0; i < attrib_count; i++) {
DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
" vs_output_tab %d\n", vinfo->attrib[i].src_index,
vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
vs_output_tab[i]);
/* Make sure we have a proper destination for our attribute. */
assert(vs_output_tab[i] != -1);
format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
/* Obtain the type of data in this attribute. */
type = r300_translate_vertex_data_type(format) |
vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
/* Obtain the swizzle for this attribute. Note that the default
* swizzle in the hardware is not XYZW! */
swizzle = r300_translate_vertex_data_swizzle(format);
/* Add the attribute to the PSC table. */
if (i & 1) {
vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
} else {
vstream->vap_prog_stream_cntl[i >> 1] |= type;
vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
}
}
/* Set the last vector in the PSC. */
if (i) {
i -= 1;
}
vstream->vap_prog_stream_cntl[i >> 1] |=
(R300_LAST_VEC << (i & 1 ? 16 : 0));
vstream->count = (i >> 1) + 1;
r300->vertex_stream_state.dirty = TRUE;
r300->vertex_stream_state.size = (1 + vstream->count) * 2;
}
static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
enum r300_rs_swizzle swiz)
{
rs->ip[id] |= R300_RS_COL_PTR(ptr);
if (swiz == SWIZ_0001) {
rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
} else {
rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
}
rs->inst[id] |= R300_RS_INST_COL_ID(id);
}
static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
{
rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
R300_RS_INST_COL_ADDR(fp_offset);
}
static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
enum r300_rs_swizzle swiz)
{
if (swiz == SWIZ_X001) {
rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
R300_RS_SEL_S(R300_RS_SEL_C0) |
R300_RS_SEL_T(R300_RS_SEL_K0) |
R300_RS_SEL_R(R300_RS_SEL_K0) |
R300_RS_SEL_Q(R300_RS_SEL_K1);
} else if (swiz == SWIZ_XY01) {
rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
R300_RS_SEL_S(R300_RS_SEL_C0) |
R300_RS_SEL_T(R300_RS_SEL_C1) |
R300_RS_SEL_R(R300_RS_SEL_K0) |
R300_RS_SEL_Q(R300_RS_SEL_K1);
} else {
rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
R300_RS_SEL_S(R300_RS_SEL_C0) |
R300_RS_SEL_T(R300_RS_SEL_C1) |
R300_RS_SEL_R(R300_RS_SEL_C2) |
R300_RS_SEL_Q(R300_RS_SEL_C3);
}
rs->inst[id] |= R300_RS_INST_TEX_ID(id);
}
static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
{
rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
R300_RS_INST_TEX_ADDR(fp_offset);
}
static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
enum r300_rs_swizzle swiz)
{
rs->ip[id] |= R500_RS_COL_PTR(ptr);
if (swiz == SWIZ_0001) {
rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
} else {
rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
}
rs->inst[id] |= R500_RS_INST_COL_ID(id);
}
static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
{
rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
R500_RS_INST_COL_ADDR(fp_offset);
}
static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
enum r300_rs_swizzle swiz)
{
int rs_tex_comp = ptr*4;
if (swiz == SWIZ_X001) {
rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
} else if (swiz == SWIZ_XY01) {
rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
R500_RS_SEL_T(rs_tex_comp + 1) |
R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
} else {
rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
R500_RS_SEL_T(rs_tex_comp + 1) |
R500_RS_SEL_R(rs_tex_comp + 2) |
R500_RS_SEL_Q(rs_tex_comp + 3);
}
rs->inst[id] |= R500_RS_INST_TEX_ID(id);
}
static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
{
rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
R500_RS_INST_TEX_ADDR(fp_offset);
}
/* Set up the RS block.
*
* This is the part of the chipset that is responsible for linking vertex
* and fragment shaders and stuffed texture coordinates.
*
* The rasterizer reads data from VAP, which produces vertex shader outputs,
* and GA, which produces stuffed texture coordinates. VAP outputs have
* precedence over GA. All outputs must be rasterized otherwise it locks up.
* If there are more outputs rasterized than is set in VAP/GA, it locks up
* too. The funky part is that this info has been pretty much obtained by trial
* and error. */
static void r300_update_rs_block(struct r300_context *r300)
{
struct r300_vertex_shader *vs = r300->vs_state.state;
struct r300_shader_semantics *vs_outputs = &vs->outputs;
struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
struct r300_rs_block rs = {0};
int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0;
void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
vs_outputs->bcolor[1] != ATTR_UNUSED;
int *stream_loc_notcl = r300->stream_loc_notcl;
if (r300->screen->caps.is_r500) {
rX00_rs_col = r500_rs_col;
rX00_rs_col_write = r500_rs_col_write;
rX00_rs_tex = r500_rs_tex;
rX00_rs_tex_write = r500_rs_tex_write;
} else {
rX00_rs_col = r300_rs_col;
rX00_rs_col_write = r300_rs_col_write;
rX00_rs_tex = r300_rs_tex;
rX00_rs_tex_write = r300_rs_tex_write;
}
/* The position is always present in VAP. */
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
stream_loc_notcl[loc++] = 0;
/* Set up the point size in VAP. */
if (vs_outputs->psize != ATTR_UNUSED) {
rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
stream_loc_notcl[loc++] = 1;
}
/* Set up and rasterize colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
vs_outputs->color[1] != ATTR_UNUSED) {
/* Set up the color in VAP. */
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
rs.vap_out_vtx_fmt[0] |=
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
stream_loc_notcl[loc++] = 2 + i;
/* Rasterize it. */
rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
/* Write it to the FS input register if it's needed by the FS. */
if (fs_inputs->color[i] != ATTR_UNUSED) {
rX00_rs_col_write(&rs, col_count, fp_offset);
fp_offset++;
DBG(r300, DBG_RS,
"r300: Rasterized color %i written to FS.\n", i);
} else {
DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
}
col_count++;
} else {
/* Skip the FS input register, leave it uninitialized. */
/* If we try to set it to (0,0,0,1), it will lock up. */
if (fs_inputs->color[i] != ATTR_UNUSED) {
fp_offset++;
DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n",
i);
}
}
}
/* Set up back-face colors. The rasterizer will do the color selection
* automatically. */
if (any_bcolor_used) {
if (r300->two_sided_color) {
/* Rasterize as back-face colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
stream_loc_notcl[loc++] = 4 + i;
}
} else {
/* Rasterize two fake texcoords to prevent from the two-sided color
* selection. */
/* XXX Consider recompiling the vertex shader to save 2 RS units. */
for (i = 0; i < 2; i++) {
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
stream_loc_notcl[loc++] = 6 + tex_count;
/* Rasterize it. */
rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW);
tex_count++;
}
}
}
/* Rasterize texture coordinates. */
for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
if (!sprite_coord) {
/* Set up the texture coordinates in VAP. */
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
stream_loc_notcl[loc++] = 6 + tex_count;
}
/* Rasterize it. */
rX00_rs_tex(&rs, tex_count, tex_count,
sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
/* Write it to the FS input register if it's needed by the FS. */
if (fs_inputs->generic[i] != ATTR_UNUSED) {
rX00_rs_tex_write(&rs, tex_count, fp_offset);
fp_offset++;
DBG(r300, DBG_RS,
"r300: Rasterized generic %i written to FS%s.\n",
i, sprite_coord ? " (sprite coord)" : "");
} else {
DBG(r300, DBG_RS,
"r300: Rasterized generic %i unused%s.\n",
i, sprite_coord ? " (sprite coord)" : "");
}
tex_count++;
} else {
/* Skip the FS input register, leave it uninitialized. */
/* If we try to set it to (0,0,0,1), it will lock up. */
if (fs_inputs->generic[i] != ATTR_UNUSED) {
fp_offset++;
DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
i, sprite_coord ? " (sprite coord)" : "");
}
}
}
/* Rasterize fog coordinates. */
if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
/* Set up the fog coordinates in VAP. */
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
stream_loc_notcl[loc++] = 6 + tex_count;
/* Rasterize it. */
rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_X001);
/* Write it to the FS input register if it's needed by the FS. */
if (fs_inputs->fog != ATTR_UNUSED) {
rX00_rs_tex_write(&rs, tex_count, fp_offset);
fp_offset++;
DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
} else {
DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
}
tex_count++;
} else {
/* Skip the FS input register, leave it uninitialized. */
/* If we try to set it to (0,0,0,1), it will lock up. */
if (fs_inputs->fog != ATTR_UNUSED) {
fp_offset++;
DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
}
}
/* Rasterize WPOS. */
/* Don't set it in VAP if the FS doesn't need it. */
if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
/* Set up the WPOS coordinates in VAP. */
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
stream_loc_notcl[loc++] = 6 + tex_count;
/* Rasterize it. */
rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW);
/* Write it to the FS input register. */
rX00_rs_tex_write(&rs, tex_count, fp_offset);
DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
fp_offset++;
tex_count++;
}
/* Invalidate the rest of the no-TCL (GA) stream locations. */
for (; loc < 16;) {
stream_loc_notcl[loc++] = -1;
}
/* Rasterize at least one color, or bad things happen. */
if (col_count == 0 && tex_count == 0) {
rX00_rs_col(&rs, 0, 0, SWIZ_0001);
col_count++;
DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
}
DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
"generics: %i.\n", col_count, tex_count);
rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) |
R300_HIRES_EN;
count = MAX3(col_count, tex_count, 1);
rs.inst_count = count - 1;
/* Now, after all that, see if we actually need to update the state. */
if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
r300->rs_block_state.size = 11 + count*2;
}
}
static void r300_merge_textures_and_samplers(struct r300_context* r300)
{
struct r300_textures_state *state =
(struct r300_textures_state*)r300->textures_state.state;
struct r300_texture_sampler_state *texstate;
struct r300_sampler_state *sampler;
struct r300_sampler_view *view;
struct r300_texture *tex;
unsigned min_level, max_level, i, size;
unsigned count = MIN2(state->sampler_view_count,
state->sampler_state_count);
unsigned char depth_swizzle[4] = {
UTIL_FORMAT_SWIZZLE_X,
UTIL_FORMAT_SWIZZLE_X,
UTIL_FORMAT_SWIZZLE_X,
UTIL_FORMAT_SWIZZLE_X
};
state->tx_enable = 0;
state->count = 0;
size = 2;
for (i = 0; i < count; i++) {
if (state->sampler_views[i] && state->sampler_states[i]) {
state->tx_enable |= 1 << i;
view = state->sampler_views[i];
tex = r300_texture(view->base.texture);
sampler = state->sampler_states[i];
texstate = &state->regs[i];
texstate->format = view->format;
texstate->filter0 = sampler->filter0;
texstate->filter1 = sampler->filter1;
texstate->border_color = sampler->border_color;
/* If compare mode is disabled, the sampler view swizzles
* are stored in the format.
* Otherwise, swizzles must be applied after the compare mode
* in the fragment shader. */
if (util_format_is_depth_or_stencil(tex->b.b.format)) {
if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
texstate->format.format1 |=
r300_get_swizzle_combined(depth_swizzle, view->swizzle);
} else {
texstate->format.format1 |=
r300_get_swizzle_combined(depth_swizzle, 0);
}
}
/* to emulate 1D textures through 2D ones correctly */
if (tex->b.b.target == PIPE_TEXTURE_1D) {
texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
}
if (tex->uses_pitch) {
/* NPOT textures don't support mip filter, unfortunately.
* This prevents incorrect rendering. */
texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
/* Mask out the mirrored flag. */
if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
}
if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
}
/* Change repeat to clamp-to-edge.
* (the repeat bit has a value of 0, no masking needed). */
if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
R300_TX_WRAP_S(R300_TX_REPEAT)) {
texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
}
if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
R300_TX_WRAP_T(R300_TX_REPEAT)) {
texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
}
} else {
/* determine min/max levels */
/* the MAX_MIP level is the largest (finest) one */
max_level = MIN3(sampler->max_lod + view->base.first_level,
tex->b.b.last_level, view->base.last_level);
min_level = MIN2(sampler->min_lod + view->base.first_level,
max_level);
texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level);
texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
}
texstate->filter0 |= i << 28;
size += 16;
state->count = i+1;
}
}
r300->textures_state.size = size;
/* Pick a fragment shader based on either the texture compare state
* or the uses_pitch flag. */
if (r300->fs.state && count) {
if (r300_pick_fragment_shader(r300)) {
r300_mark_fs_code_dirty(r300);
}
}
}
void r300_update_derived_state(struct r300_context* r300)
{
if (r300->textures_state.dirty) {
r300_merge_textures_and_samplers(r300);
}
if (r300->rs_block_state.dirty) {
r300_update_rs_block(r300);
}
if (r300->draw) {
memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
r300_draw_emit_all_attribs(r300);
draw_compute_vertex_size(&r300->vertex_info);
r300_swtcl_vertex_psc(r300);
}
r300_update_hyperz_state(r300);
}
|