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/*
* Copyright 2009 Joakim Sindholt <opensource@zhasha.com>
* Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_context.h"
#include "r300_cs.h"
#include "r300_reg.h"
#include "r300_screen.h"
#include "r300_state_invariant.h"
struct pipe_viewport_state r300_viewport_identity = {
.scale = {1.0, 1.0, 1.0, 1.0},
.translate = {0.0, 0.0, 0.0, 0.0},
};
/* Calculate and emit invariant state. This is data that the 3D engine
* will probably want at the beginning of every CS, but it's not currently
* handled by any CSO setup, and in addition it doesn't really change much.
*
* Note that eventually this should be empty, but it's useful for development
* and general unduplication of code. */
void r300_emit_invariant_state(struct r300_context* r300,
unsigned size, void* state)
{
CS_LOCALS(r300);
if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
/* Subpixel multisampling for AA. */
BEGIN_CS(4);
OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
END_CS;
}
BEGIN_CS(12 + (r300->screen->caps.has_tcl ? 2 : 0));
/*** Graphics Backend (GB) ***/
/* Source of fog depth */
OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
/*** Fog (FG) ***/
OUT_CS_REG(R300_FG_FOG_BLEND, 0x0);
OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x0);
OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x0);
OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x0);
/*** VAP ***/
/* Sign/normalize control */
OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
/* TCL-only stuff */
if (r300->screen->caps.has_tcl) {
/* Amount of time to wait for vertex fetches in PVS */
OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
}
END_CS;
/* XXX unsorted stuff from surface_fill */
BEGIN_CS(38 + (r300->screen->caps.has_tcl ? 7 : 0) +
(r300->screen->caps.is_rv350 ? 4 : 0));
if (r300->screen->caps.has_tcl) {
/*Flushing PVS is required before the VAP_GB registers can be changed*/
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0);
OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
OUT_CS_32F(1.0);
OUT_CS_32F(1.0);
OUT_CS_32F(1.0);
OUT_CS_32F(1.0);
}
/* XXX line tex stuffing */
OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1);
OUT_CS_32F(0.0);
OUT_CS_REG_SEQ(R300_GA_LINE_S1, 1);
OUT_CS_32F(1.0);
OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
(0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
/* XXX this big chunk should be refactored into rs_state */
OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
if (r300->screen->caps.is_rv350) {
OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
}
OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
END_CS;
}
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