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|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2010 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* Always include headers in the reverse order!! ~ M. */
#include "r300_texture.h"
#include "r300_context.h"
#include "r300_reg.h"
#include "r300_texture_desc.h"
#include "r300_transfer.h"
#include "r300_screen.h"
#include "r300_winsys.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_mm.h"
#include "pipe/p_screen.h"
unsigned r300_get_swizzle_combined(const unsigned char *swizzle_format,
const unsigned char *swizzle_view)
{
unsigned i;
unsigned char swizzle[4];
unsigned result = 0;
const uint32_t swizzle_shift[4] = {
R300_TX_FORMAT_R_SHIFT,
R300_TX_FORMAT_G_SHIFT,
R300_TX_FORMAT_B_SHIFT,
R300_TX_FORMAT_A_SHIFT
};
const uint32_t swizzle_bit[4] = {
R300_TX_FORMAT_X,
R300_TX_FORMAT_Y,
R300_TX_FORMAT_Z,
R300_TX_FORMAT_W
};
if (swizzle_view) {
/* Combine two sets of swizzles. */
for (i = 0; i < 4; i++) {
swizzle[i] = swizzle_view[i] <= UTIL_FORMAT_SWIZZLE_W ?
swizzle_format[swizzle_view[i]] : swizzle_view[i];
}
} else {
memcpy(swizzle, swizzle_format, 4);
}
/* Get swizzle. */
for (i = 0; i < 4; i++) {
switch (swizzle[i]) {
case UTIL_FORMAT_SWIZZLE_Y:
result |= swizzle_bit[1] << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_Z:
result |= swizzle_bit[2] << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_W:
result |= swizzle_bit[3] << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_0:
result |= R300_TX_FORMAT_ZERO << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_1:
result |= R300_TX_FORMAT_ONE << swizzle_shift[i];
break;
default: /* UTIL_FORMAT_SWIZZLE_X */
result |= swizzle_bit[0] << swizzle_shift[i];
}
}
return result;
}
/* Translate a pipe_format into a useful texture format for sampling.
*
* Some special formats are translated directly using R300_EASY_TX_FORMAT,
* but the majority of them is translated in a generic way, automatically
* supporting all the formats hw can support.
*
* R300_EASY_TX_FORMAT swizzles the texture.
* Note the signature of R300_EASY_TX_FORMAT:
* R300_EASY_TX_FORMAT(B, G, R, A, FORMAT);
*
* The FORMAT specifies how the texture sampler will treat the texture, and
* makes available X, Y, Z, W, ZERO, and ONE for swizzling. */
uint32_t r300_translate_texformat(enum pipe_format format,
const unsigned char *swizzle_view,
boolean is_r500)
{
uint32_t result = 0;
const struct util_format_description *desc;
unsigned i;
boolean uniform = TRUE;
const uint32_t sign_bit[4] = {
R300_TX_FORMAT_SIGNED_X,
R300_TX_FORMAT_SIGNED_Y,
R300_TX_FORMAT_SIGNED_Z,
R300_TX_FORMAT_SIGNED_W,
};
desc = util_format_description(format);
/* Colorspace (return non-RGB formats directly). */
switch (desc->colorspace) {
/* Depth stencil formats.
* Swizzles are added in r300_merge_textures_and_samplers. */
case UTIL_FORMAT_COLORSPACE_ZS:
switch (format) {
case PIPE_FORMAT_Z16_UNORM:
return R300_TX_FORMAT_X16;
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
if (is_r500)
return R500_TX_FORMAT_Y8X24;
else
return R300_TX_FORMAT_Y16X16;
default:
return ~0; /* Unsupported. */
}
/* YUV formats. */
case UTIL_FORMAT_COLORSPACE_YUV:
result |= R300_TX_FORMAT_YUV_TO_RGB;
switch (format) {
case PIPE_FORMAT_UYVY:
return R300_EASY_TX_FORMAT(X, Y, Z, ONE, YVYU422) | result;
case PIPE_FORMAT_YUYV:
return R300_EASY_TX_FORMAT(X, Y, Z, ONE, VYUY422) | result;
default:
return ~0; /* Unsupported/unknown. */
}
/* Add gamma correction. */
case UTIL_FORMAT_COLORSPACE_SRGB:
result |= R300_TX_FORMAT_GAMMA;
break;
default:
switch (format) {
/* Same as YUV but without the YUR->RGB conversion. */
case PIPE_FORMAT_R8G8_B8G8_UNORM:
return R300_EASY_TX_FORMAT(X, Y, Z, ONE, YVYU422) | result;
case PIPE_FORMAT_G8R8_G8B8_UNORM:
return R300_EASY_TX_FORMAT(X, Y, Z, ONE, VYUY422) | result;
default:;
}
}
result |= r300_get_swizzle_combined(desc->swizzle, swizzle_view);
/* S3TC formats. */
if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
if (!util_format_s3tc_enabled) {
return ~0; /* Unsupported. */
}
switch (format) {
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
case PIPE_FORMAT_DXT1_SRGB:
case PIPE_FORMAT_DXT1_SRGBA:
return R300_TX_FORMAT_DXT1 | result;
case PIPE_FORMAT_DXT3_RGBA:
case PIPE_FORMAT_DXT3_SRGBA:
return R300_TX_FORMAT_DXT3 | result;
case PIPE_FORMAT_DXT5_RGBA:
case PIPE_FORMAT_DXT5_SRGBA:
return R300_TX_FORMAT_DXT5 | result;
default:
return ~0; /* Unsupported/unknown. */
}
}
/* Add sign. */
for (i = 0; i < desc->nr_channels; i++) {
if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
result |= sign_bit[i];
}
}
/* This is truly a special format.
* It stores R8G8 and B is computed using sqrt(1 - R^2 - G^2)
* in the sampler unit. Also known as D3DFMT_CxV8U8. */
if (format == PIPE_FORMAT_R8G8Bx_SNORM) {
return R300_TX_FORMAT_CxV8U8 | result;
}
/* RGTC formats. */
if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
switch (format) {
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC1_SNORM:
return R500_TX_FORMAT_ATI1N | result;
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_RGTC2_SNORM:
return R400_TX_FORMAT_ATI2N | result;
default:
return ~0; /* Unsupported/unknown. */
}
}
/* See whether the components are of the same size. */
for (i = 1; i < desc->nr_channels; i++) {
uniform = uniform && desc->channel[0].size == desc->channel[i].size;
}
/* Non-uniform formats. */
if (!uniform) {
switch (desc->nr_channels) {
case 3:
if (desc->channel[0].size == 5 &&
desc->channel[1].size == 6 &&
desc->channel[2].size == 5) {
return R300_TX_FORMAT_Z5Y6X5 | result;
}
if (desc->channel[0].size == 5 &&
desc->channel[1].size == 5 &&
desc->channel[2].size == 6) {
return R300_TX_FORMAT_Z6Y5X5 | result;
}
return ~0; /* Unsupported/unknown. */
case 4:
if (desc->channel[0].size == 5 &&
desc->channel[1].size == 5 &&
desc->channel[2].size == 5 &&
desc->channel[3].size == 1) {
return R300_TX_FORMAT_W1Z5Y5X5 | result;
}
if (desc->channel[0].size == 10 &&
desc->channel[1].size == 10 &&
desc->channel[2].size == 10 &&
desc->channel[3].size == 2) {
return R300_TX_FORMAT_W2Z10Y10X10 | result;
}
}
return ~0; /* Unsupported/unknown. */
}
/* Find the first non-VOID channel. */
for (i = 0; i < 4; i++) {
if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
break;
}
}
if (i == 4)
return ~0; /* Unsupported/unknown. */
/* And finally, uniform formats. */
switch (desc->channel[i].type) {
case UTIL_FORMAT_TYPE_UNSIGNED:
case UTIL_FORMAT_TYPE_SIGNED:
if (!desc->channel[i].normalized &&
desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB) {
return ~0;
}
switch (desc->channel[i].size) {
case 4:
switch (desc->nr_channels) {
case 2:
return R300_TX_FORMAT_Y4X4 | result;
case 4:
return R300_TX_FORMAT_W4Z4Y4X4 | result;
}
return ~0;
case 8:
switch (desc->nr_channels) {
case 1:
return R300_TX_FORMAT_X8 | result;
case 2:
return R300_TX_FORMAT_Y8X8 | result;
case 4:
return R300_TX_FORMAT_W8Z8Y8X8 | result;
}
return ~0;
case 16:
switch (desc->nr_channels) {
case 1:
return R300_TX_FORMAT_X16 | result;
case 2:
return R300_TX_FORMAT_Y16X16 | result;
case 4:
return R300_TX_FORMAT_W16Z16Y16X16 | result;
}
}
return ~0;
case UTIL_FORMAT_TYPE_FLOAT:
switch (desc->channel[i].size) {
case 16:
switch (desc->nr_channels) {
case 1:
return R300_TX_FORMAT_16F | result;
case 2:
return R300_TX_FORMAT_16F_16F | result;
case 4:
return R300_TX_FORMAT_16F_16F_16F_16F | result;
}
return ~0;
case 32:
switch (desc->nr_channels) {
case 1:
return R300_TX_FORMAT_32F | result;
case 2:
return R300_TX_FORMAT_32F_32F | result;
case 4:
return R300_TX_FORMAT_32F_32F_32F_32F | result;
}
}
}
return ~0; /* Unsupported/unknown. */
}
uint32_t r500_tx_format_msb_bit(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
return R500_TXFORMAT_MSB;
default:
return 0;
}
}
/* Buffer formats. */
/* Colorbuffer formats. This is the unswizzled format of the RB3D block's
* output. For the swizzling of the targets, check the shader's format. */
static uint32_t r300_translate_colorformat(enum pipe_format format)
{
switch (format) {
/* 8-bit buffers. */
case PIPE_FORMAT_A8_UNORM:
case PIPE_FORMAT_I8_UNORM:
case PIPE_FORMAT_L8_UNORM:
case PIPE_FORMAT_R8_UNORM:
case PIPE_FORMAT_R8_SNORM:
return R300_COLOR_FORMAT_I8;
/* 16-bit buffers. */
case PIPE_FORMAT_L8A8_UNORM:
case PIPE_FORMAT_R8G8_UNORM:
case PIPE_FORMAT_R8G8_SNORM:
return R300_COLOR_FORMAT_UV88;
case PIPE_FORMAT_B5G6R5_UNORM:
return R300_COLOR_FORMAT_RGB565;
case PIPE_FORMAT_B5G5R5A1_UNORM:
case PIPE_FORMAT_B5G5R5X1_UNORM:
return R300_COLOR_FORMAT_ARGB1555;
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B4G4R4X4_UNORM:
return R300_COLOR_FORMAT_ARGB4444;
/* 32-bit buffers. */
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
case PIPE_FORMAT_A8B8G8R8_UNORM:
case PIPE_FORMAT_R8G8B8A8_SNORM:
case PIPE_FORMAT_X8B8G8R8_UNORM:
case PIPE_FORMAT_R8G8B8X8_UNORM:
case PIPE_FORMAT_R8SG8SB8UX8U_NORM:
return R300_COLOR_FORMAT_ARGB8888;
case PIPE_FORMAT_R10G10B10A2_UNORM:
case PIPE_FORMAT_R10G10B10X2_SNORM:
case PIPE_FORMAT_B10G10R10A2_UNORM:
case PIPE_FORMAT_R10SG10SB10SA2U_NORM:
return R500_COLOR_FORMAT_ARGB2101010; /* R5xx-only? */
/* 64-bit buffers. */
case PIPE_FORMAT_R16G16B16A16_UNORM:
case PIPE_FORMAT_R16G16B16A16_SNORM:
case PIPE_FORMAT_R16G16B16A16_FLOAT:
return R300_COLOR_FORMAT_ARGB16161616;
/* 128-bit buffers. */
case PIPE_FORMAT_R32G32B32A32_FLOAT:
return R300_COLOR_FORMAT_ARGB32323232;
/* YUV buffers. */
case PIPE_FORMAT_UYVY:
return R300_COLOR_FORMAT_YVYU;
case PIPE_FORMAT_YUYV:
return R300_COLOR_FORMAT_VYUY;
default:
return ~0; /* Unsupported. */
}
}
/* Depthbuffer and stencilbuffer. Thankfully, we only support two flavors. */
static uint32_t r300_translate_zsformat(enum pipe_format format)
{
switch (format) {
/* 16-bit depth, no stencil */
case PIPE_FORMAT_Z16_UNORM:
return R300_DEPTHFORMAT_16BIT_INT_Z;
/* 24-bit depth, ignored stencil */
case PIPE_FORMAT_X8Z24_UNORM:
/* 24-bit depth, 8-bit stencil */
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
return R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
default:
return ~0; /* Unsupported. */
}
}
/* Shader output formats. This is essentially the swizzle from the shader
* to the RB3D block.
*
* Note that formats are stored from C3 to C0. */
static uint32_t r300_translate_out_fmt(enum pipe_format format)
{
uint32_t modifier = 0;
unsigned i;
const struct util_format_description *desc;
static const uint32_t sign_bit[4] = {
R300_OUT_SIGN(0x1),
R300_OUT_SIGN(0x2),
R300_OUT_SIGN(0x4),
R300_OUT_SIGN(0x8),
};
desc = util_format_description(format);
/* Find the first non-VOID channel. */
for (i = 0; i < 4; i++) {
if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
break;
}
}
if (i == 4)
return ~0; /* Unsupported/unknown. */
/* Specifies how the shader output is written to the fog unit. */
if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT) {
if (desc->channel[i].size == 32) {
modifier |= R300_US_OUT_FMT_C4_32_FP;
} else {
modifier |= R300_US_OUT_FMT_C4_16_FP;
}
} else {
if (desc->channel[i].size == 16) {
modifier |= R300_US_OUT_FMT_C4_16;
} else {
/* C4_8 seems to be used for the formats whose pixel size
* is <= 32 bits. */
modifier |= R300_US_OUT_FMT_C4_8;
}
}
/* Add sign. */
for (i = 0; i < 4; i++)
if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
modifier |= sign_bit[i];
}
/* Add swizzles and return. */
switch (format) {
/* 8-bit outputs, one channel.
* COLORFORMAT_I8 stores the C2 component. */
case PIPE_FORMAT_A8_UNORM:
return modifier | R300_C2_SEL_A;
case PIPE_FORMAT_I8_UNORM:
case PIPE_FORMAT_L8_UNORM:
case PIPE_FORMAT_R8_UNORM:
case PIPE_FORMAT_R8_SNORM:
return modifier | R300_C2_SEL_R;
/* 16-bit outputs, two channels.
* COLORFORMAT_UV88 stores C2 and C0. */
case PIPE_FORMAT_L8A8_UNORM:
return modifier | R300_C0_SEL_A | R300_C2_SEL_R;
case PIPE_FORMAT_R8G8_UNORM:
case PIPE_FORMAT_R8G8_SNORM:
return modifier | R300_C0_SEL_G | R300_C2_SEL_R;
/* BGRA outputs. */
case PIPE_FORMAT_B5G6R5_UNORM:
case PIPE_FORMAT_B5G5R5A1_UNORM:
case PIPE_FORMAT_B5G5R5X1_UNORM:
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B4G4R4X4_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_B10G10R10A2_UNORM:
return modifier |
R300_C0_SEL_B | R300_C1_SEL_G |
R300_C2_SEL_R | R300_C3_SEL_A;
/* ARGB outputs. */
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
return modifier |
R300_C0_SEL_A | R300_C1_SEL_R |
R300_C2_SEL_G | R300_C3_SEL_B;
/* ABGR outputs. */
case PIPE_FORMAT_A8B8G8R8_UNORM:
case PIPE_FORMAT_X8B8G8R8_UNORM:
return modifier |
R300_C0_SEL_A | R300_C1_SEL_B |
R300_C2_SEL_G | R300_C3_SEL_R;
/* RGBA outputs. */
case PIPE_FORMAT_R8G8B8X8_UNORM:
case PIPE_FORMAT_R8G8B8A8_SNORM:
case PIPE_FORMAT_R8SG8SB8UX8U_NORM:
case PIPE_FORMAT_R10G10B10A2_UNORM:
case PIPE_FORMAT_R10G10B10X2_SNORM:
case PIPE_FORMAT_R10SG10SB10SA2U_NORM:
case PIPE_FORMAT_R16G16B16A16_UNORM:
case PIPE_FORMAT_R16G16B16A16_SNORM:
case PIPE_FORMAT_R16G16B16A16_FLOAT:
case PIPE_FORMAT_R32G32B32A32_FLOAT:
return modifier |
R300_C0_SEL_R | R300_C1_SEL_G |
R300_C2_SEL_B | R300_C3_SEL_A;
default:
return ~0; /* Unsupported. */
}
}
boolean r300_is_colorbuffer_format_supported(enum pipe_format format)
{
return r300_translate_colorformat(format) != ~0 &&
r300_translate_out_fmt(format) != ~0;
}
boolean r300_is_zs_format_supported(enum pipe_format format)
{
return r300_translate_zsformat(format) != ~0;
}
boolean r300_is_sampler_format_supported(enum pipe_format format)
{
return r300_translate_texformat(format, 0, TRUE) != ~0;
}
void r300_texture_setup_format_state(struct r300_screen *screen,
struct r300_texture_desc *desc,
unsigned level,
struct r300_texture_format_state *out)
{
struct pipe_resource *pt = &desc->b.b;
boolean is_r500 = screen->caps.is_r500;
/* Mask out all the fields we change. */
out->format0 = 0;
out->format1 &= ~R300_TX_FORMAT_TEX_COORD_TYPE_MASK;
out->format2 &= R500_TXFORMAT_MSB;
out->tile_config = 0;
/* Set sampler state. */
out->format0 =
R300_TX_WIDTH((u_minify(desc->width0, level) - 1) & 0x7ff) |
R300_TX_HEIGHT((u_minify(desc->height0, level) - 1) & 0x7ff) |
R300_TX_DEPTH(util_logbase2(u_minify(desc->depth0, level)) & 0xf);
if (desc->uses_stride_addressing) {
/* rectangles love this */
out->format0 |= R300_TX_PITCH_EN;
out->format2 = (desc->stride_in_pixels[level] - 1) & 0x1fff;
}
if (pt->target == PIPE_TEXTURE_CUBE) {
out->format1 |= R300_TX_FORMAT_CUBIC_MAP;
}
if (pt->target == PIPE_TEXTURE_3D) {
out->format1 |= R300_TX_FORMAT_3D;
}
/* large textures on r500 */
if (is_r500)
{
if (desc->width0 > 2048) {
out->format2 |= R500_TXWIDTH_BIT11;
}
if (desc->height0 > 2048) {
out->format2 |= R500_TXHEIGHT_BIT11;
}
}
out->tile_config = R300_TXO_MACRO_TILE(desc->macrotile[level]) |
R300_TXO_MICRO_TILE(desc->microtile);
}
static void r300_texture_setup_fb_state(struct r300_screen* screen,
struct r300_texture* tex)
{
unsigned i;
/* Set framebuffer state. */
if (util_format_is_depth_or_stencil(tex->desc.b.b.format)) {
for (i = 0; i <= tex->desc.b.b.last_level; i++) {
tex->fb_state.pitch[i] =
tex->desc.stride_in_pixels[i] |
R300_DEPTHMACROTILE(tex->desc.macrotile[i]) |
R300_DEPTHMICROTILE(tex->desc.microtile);
}
tex->fb_state.format = r300_translate_zsformat(tex->desc.b.b.format);
} else {
for (i = 0; i <= tex->desc.b.b.last_level; i++) {
tex->fb_state.pitch[i] =
tex->desc.stride_in_pixels[i] |
r300_translate_colorformat(tex->desc.b.b.format) |
R300_COLOR_TILE(tex->desc.macrotile[i]) |
R300_COLOR_MICROTILE(tex->desc.microtile);
}
tex->fb_state.format = r300_translate_out_fmt(tex->desc.b.b.format);
}
}
void r300_texture_reinterpret_format(struct pipe_screen *screen,
struct pipe_resource *tex,
enum pipe_format new_format)
{
struct r300_screen *r300screen = r300_screen(screen);
SCREEN_DBG(r300screen, DBG_TEX,
"r300: texture_reinterpret_format: %s -> %s\n",
util_format_short_name(tex->format),
util_format_short_name(new_format));
tex->format = new_format;
r300_texture_setup_fb_state(r300_screen(screen), r300_texture(tex));
}
static unsigned r300_texture_is_referenced(struct pipe_context *context,
struct pipe_resource *texture,
unsigned face, unsigned level)
{
struct r300_context *r300 = r300_context(context);
struct r300_texture *rtex = (struct r300_texture *)texture;
if (r300->rws->cs_is_buffer_referenced(r300->cs,
rtex->buffer, R300_REF_CS))
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
return PIPE_UNREFERENCED;
}
static void r300_texture_destroy(struct pipe_screen *screen,
struct pipe_resource* texture)
{
struct r300_texture* tex = (struct r300_texture*)texture;
struct r300_winsys_screen *rws = (struct r300_winsys_screen *)texture->screen->winsys;
int i;
rws->buffer_reference(rws, &tex->buffer, NULL);
for (i = 0; i < R300_MAX_TEXTURE_LEVELS; i++) {
if (tex->hiz_mem[i])
u_mmFreeMem(tex->hiz_mem[i]);
if (tex->zmask_mem[i])
u_mmFreeMem(tex->zmask_mem[i]);
}
FREE(tex);
}
static boolean r300_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *texture,
struct winsys_handle *whandle)
{
struct r300_winsys_screen *rws = (struct r300_winsys_screen *)screen->winsys;
struct r300_texture* tex = (struct r300_texture*)texture;
if (!tex) {
return FALSE;
}
return rws->buffer_get_handle(rws, tex->buffer,
tex->desc.stride_in_bytes[0], whandle);
}
struct u_resource_vtbl r300_texture_vtbl =
{
r300_texture_get_handle, /* get_handle */
r300_texture_destroy, /* resource_destroy */
r300_texture_is_referenced, /* is_resource_referenced */
r300_texture_get_transfer, /* get_transfer */
r300_texture_transfer_destroy, /* transfer_destroy */
r300_texture_transfer_map, /* transfer_map */
u_default_transfer_flush_region, /* transfer_flush_region */
r300_texture_transfer_unmap, /* transfer_unmap */
u_default_transfer_inline_write /* transfer_inline_write */
};
/* The common texture constructor. */
static struct r300_texture*
r300_texture_create_object(struct r300_screen *rscreen,
const struct pipe_resource *base,
enum r300_buffer_tiling microtile,
enum r300_buffer_tiling macrotile,
unsigned stride_in_bytes_override,
unsigned max_buffer_size,
struct r300_winsys_buffer *buffer)
{
struct r300_winsys_screen *rws = rscreen->rws;
struct r300_texture *tex = CALLOC_STRUCT(r300_texture);
if (!tex) {
if (buffer)
rws->buffer_reference(rws, &buffer, NULL);
return NULL;
}
/* Initialize the descriptor. */
if (!r300_texture_desc_init(rscreen, &tex->desc, base,
microtile, macrotile,
stride_in_bytes_override,
max_buffer_size)) {
if (buffer)
rws->buffer_reference(rws, &buffer, NULL);
FREE(tex);
return NULL;
}
/* Initialize the hardware state. */
r300_texture_setup_format_state(rscreen, &tex->desc, 0, &tex->tx_format);
r300_texture_setup_fb_state(rscreen, tex);
tex->desc.b.vtbl = &r300_texture_vtbl;
pipe_reference_init(&tex->desc.b.b.reference, 1);
tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ?
R300_DOMAIN_GTT :
R300_DOMAIN_VRAM | R300_DOMAIN_GTT;
tex->buffer = buffer;
/* Create the backing buffer if needed. */
if (!tex->buffer) {
tex->buffer = rws->buffer_create(rws, tex->desc.size_in_bytes, 2048,
base->bind, base->usage, tex->domain);
if (!tex->buffer) {
FREE(tex);
return NULL;
}
}
rws->buffer_set_tiling(rws, tex->buffer,
tex->desc.microtile, tex->desc.macrotile[0],
tex->desc.stride_in_bytes[0]);
return tex;
}
/* Create a new texture. */
struct pipe_resource *r300_texture_create(struct pipe_screen *screen,
const struct pipe_resource *base)
{
struct r300_screen *rscreen = r300_screen(screen);
enum r300_buffer_tiling microtile, macrotile;
if ((base->flags & R300_RESOURCE_FLAG_TRANSFER) ||
(base->bind & PIPE_BIND_SCANOUT)) {
microtile = R300_BUFFER_LINEAR;
macrotile = R300_BUFFER_LINEAR;
} else {
microtile = R300_BUFFER_SELECT_LAYOUT;
macrotile = R300_BUFFER_SELECT_LAYOUT;
}
return (struct pipe_resource*)
r300_texture_create_object(rscreen, base, microtile, macrotile,
0, 0, NULL);
}
struct pipe_resource *r300_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *base,
struct winsys_handle *whandle)
{
struct r300_winsys_screen *rws = (struct r300_winsys_screen*)screen->winsys;
struct r300_screen *rscreen = r300_screen(screen);
struct r300_winsys_buffer *buffer;
enum r300_buffer_tiling microtile, macrotile;
unsigned stride, size;
/* Support only 2D textures without mipmaps */
if ((base->target != PIPE_TEXTURE_2D &&
base->target != PIPE_TEXTURE_RECT) ||
base->depth0 != 1 ||
base->last_level != 0) {
return NULL;
}
buffer = rws->buffer_from_handle(rws, whandle, &stride, &size);
if (!buffer)
return NULL;
rws->buffer_get_tiling(rws, buffer, µtile, ¯otile);
/* Enforce a microtiled zbuffer. */
if (util_format_is_depth_or_stencil(base->format) &&
microtile == R300_BUFFER_LINEAR) {
switch (util_format_get_blocksize(base->format)) {
case 4:
microtile = R300_BUFFER_TILED;
break;
case 2:
if (rws->get_value(rws, R300_VID_SQUARE_TILING_SUPPORT))
microtile = R300_BUFFER_SQUARETILED;
break;
}
}
return (struct pipe_resource*)
r300_texture_create_object(rscreen, base, microtile, macrotile,
stride, size, buffer);
}
/* Not required to implement u_resource_vtbl, consider moving to another file:
*/
struct pipe_surface* r300_get_tex_surface(struct pipe_screen* screen,
struct pipe_resource* texture,
unsigned face,
unsigned level,
unsigned zslice,
unsigned flags)
{
struct r300_texture* tex = r300_texture(texture);
struct r300_surface* surface = CALLOC_STRUCT(r300_surface);
if (surface) {
uint32_t offset, tile_height;
pipe_reference_init(&surface->base.reference, 1);
pipe_resource_reference(&surface->base.texture, texture);
surface->base.format = texture->format;
surface->base.width = u_minify(texture->width0, level);
surface->base.height = u_minify(texture->height0, level);
surface->base.usage = flags;
surface->base.zslice = zslice;
surface->base.face = face;
surface->base.level = level;
surface->buffer = tex->buffer;
/* Prefer VRAM if there are multiple domains to choose from. */
surface->domain = tex->domain;
if (surface->domain & R300_DOMAIN_VRAM)
surface->domain &= ~R300_DOMAIN_GTT;
surface->offset = r300_texture_get_offset(&tex->desc,
level, zslice, face);
surface->pitch = tex->fb_state.pitch[level];
surface->format = tex->fb_state.format;
/* Parameters for the CBZB clear. */
surface->cbzb_allowed = tex->desc.cbzb_allowed[level];
surface->cbzb_width = align(surface->base.width, 64);
/* Height must be aligned to the size of a tile. */
tile_height = r300_get_pixel_alignment(tex->desc.b.b.format,
tex->desc.b.b.nr_samples,
tex->desc.microtile,
tex->desc.macrotile[level],
DIM_HEIGHT);
surface->cbzb_height = align((surface->base.height + 1) / 2,
tile_height);
/* Offset must be aligned to 2K and must point at the beginning
* of a scanline. */
offset = surface->offset +
tex->desc.stride_in_bytes[level] * surface->cbzb_height;
surface->cbzb_midpoint_offset = offset & ~2047;
surface->cbzb_pitch = surface->pitch & 0x1ffffc;
if (util_format_get_blocksizebits(surface->base.format) == 32)
surface->cbzb_format = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
else
surface->cbzb_format = R300_DEPTHFORMAT_16BIT_INT_Z;
SCREEN_DBG(r300_screen(screen), DBG_CBZB,
"CBZB Allowed: %s, Dim: %ix%i, Misalignment: %i, Micro: %s, Macro: %s\n",
surface->cbzb_allowed ? "YES" : " NO",
surface->cbzb_width, surface->cbzb_height,
offset & 2047,
tex->desc.microtile ? "YES" : " NO",
tex->desc.macrotile[level] ? "YES" : " NO");
}
return &surface->base;
}
/* Not required to implement u_resource_vtbl, consider moving to another file:
*/
void r300_tex_surface_destroy(struct pipe_surface* s)
{
pipe_resource_reference(&s->texture, NULL);
FREE(s);
}
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