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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_texture.h"
static void r300_setup_texture_state(struct r300_texture* tex)
{
struct r300_texture_state* state = &tex->state;
struct pipe_texture *pt = &tex->tex;
state->format0 = R300_TX_WIDTH((pt->width[0] - 1) & 0x7ff) |
R300_TX_HEIGHT((pt->height[0] - 1) & 0x7ff) |
R300_TX_DEPTH(util_logbase2(pt->depth[0]) & 0xf) |
R300_TX_NUM_LEVELS(pt->last_level) |
R300_TX_PITCH_EN;
/* XXX */
state->format1 = r300_translate_texformat(pt->format);
if (pt->target == PIPE_TEXTURE_CUBE) {
state->format1 |= R300_TX_FORMAT_CUBIC_MAP;
}
if (pt->target == PIPE_TEXTURE_3D) {
state->format1 |= R300_TX_FORMAT_3D;
}
state->format2 = (r300_texture_get_stride(tex, 0) / pt->block.size) - 1;
/* Assume (somewhat foolishly) that oversized textures will
* not be permitted by the state tracker. */
if (pt->width[0] > 2048) {
state->format2 |= R500_TXWIDTH_BIT11;
}
if (pt->height[0] > 2048) {
state->format2 |= R500_TXHEIGHT_BIT11;
}
debug_printf("r300: Set texture state (%dx%d, %d levels)\n",
pt->width[0], pt->height[0], pt->last_level);
}
/**
* Return the stride, in bytes, of the texture images of the given texture
* at the given level.
*/
unsigned r300_texture_get_stride(struct r300_texture* tex, unsigned level)
{
if (tex->stride_override)
return tex->stride_override;
if (level > tex->tex.last_level) {
debug_printf("%s: level (%u) > last_level (%u)\n", __FUNCTION__, level, tex->tex.last_level);
return 0;
}
return align(pf_get_stride(&tex->tex.block, tex->tex.width[level]), 32);
}
static void r300_setup_miptree(struct r300_texture* tex)
{
struct pipe_texture* base = &tex->tex;
int stride, size;
int i;
for (i = 0; i <= base->last_level; i++) {
if (i > 0) {
base->width[i] = minify(base->width[i-1]);
base->height[i] = minify(base->height[i-1]);
base->depth[i] = minify(base->depth[i-1]);
}
base->nblocksx[i] = pf_get_nblocksx(&base->block, base->width[i]);
base->nblocksy[i] = pf_get_nblocksy(&base->block, base->height[i]);
/* Radeons enjoy things in multiples of 64.
*
* XXX
* POT, uncompressed, unmippmapped textures can be aligned to 32,
* instead of 64. */
stride = r300_texture_get_stride(tex, i);
size = stride * base->nblocksy[i] * base->depth[i];
tex->offset[i] = align(tex->size, 32);
tex->size = tex->offset[i] + size;
debug_printf("r300: Texture miptree: Level %d "
"(%dx%dx%d px, pitch %d bytes)\n",
i, base->width[i], base->height[i], base->depth[i],
stride);
}
}
/* Create a new texture. */
static struct pipe_texture*
r300_texture_create(struct pipe_screen* screen,
const struct pipe_texture* template)
{
struct r300_texture* tex = CALLOC_STRUCT(r300_texture);
if (!tex) {
return NULL;
}
tex->tex = *template;
pipe_reference_init(&tex->tex.reference, 1);
tex->tex.screen = screen;
r300_setup_miptree(tex);
r300_setup_texture_state(tex);
tex->buffer = screen->buffer_create(screen, 1024,
PIPE_BUFFER_USAGE_PIXEL,
tex->size);
if (!tex->buffer) {
FREE(tex);
return NULL;
}
return (struct pipe_texture*)tex;
}
static void r300_texture_destroy(struct pipe_texture* texture)
{
struct r300_texture* tex = (struct r300_texture*)texture;
pipe_buffer_reference(&tex->buffer, NULL);
FREE(tex);
}
static struct pipe_surface* r300_get_tex_surface(struct pipe_screen* screen,
struct pipe_texture* texture,
unsigned face,
unsigned level,
unsigned zslice,
unsigned flags)
{
struct r300_texture* tex = (struct r300_texture*)texture;
struct pipe_surface* surface = CALLOC_STRUCT(pipe_surface);
unsigned offset;
/* XXX this is certainly dependent on tex target */
offset = tex->offset[level];
if (surface) {
pipe_reference_init(&surface->reference, 1);
pipe_texture_reference(&surface->texture, texture);
surface->format = texture->format;
surface->width = texture->width[level];
surface->height = texture->height[level];
surface->offset = offset;
surface->usage = flags;
}
return surface;
}
static void r300_tex_surface_destroy(struct pipe_surface* s)
{
pipe_texture_reference(&s->texture, NULL);
FREE(s);
}
static struct pipe_texture*
r300_texture_blanket(struct pipe_screen* screen,
const struct pipe_texture* base,
const unsigned* stride,
struct pipe_buffer* buffer)
{
struct r300_texture* tex;
/* XXX we should start doing mips now... */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
return NULL;
}
tex = CALLOC_STRUCT(r300_texture);
if (!tex) {
return NULL;
}
tex->tex = *base;
pipe_reference_init(&tex->tex.reference, 1);
tex->tex.screen = screen;
tex->stride_override = *stride;
/* XXX */
r300_setup_texture_state(tex);
pipe_buffer_reference(&tex->buffer, buffer);
return (struct pipe_texture*)tex;
}
void r300_init_screen_texture_functions(struct pipe_screen* screen)
{
screen->texture_create = r300_texture_create;
screen->texture_destroy = r300_texture_destroy;
screen->get_tex_surface = r300_get_tex_surface;
screen->tex_surface_destroy = r300_tex_surface_destroy;
screen->texture_blanket = r300_texture_blanket;
}
boolean r300_get_texture_buffer(struct pipe_texture* texture,
struct pipe_buffer** buffer,
unsigned* stride)
{
struct r300_texture* tex = (struct r300_texture*)texture;
if (!tex) {
return FALSE;
}
pipe_buffer_reference(buffer, tex->buffer);
if (stride) {
*stride = r300_texture_get_stride(tex, 0);
}
return TRUE;
}
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