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/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <stdio.h>
#include <errno.h>
#include "r600_compiler.h"
struct c_vector *c_vector_new(void)
{
struct c_vector *v = calloc(1, sizeof(struct c_vector));
if (v == NULL) {
return NULL;
}
LIST_INITHEAD(&v->head);
return v;
}
static unsigned c_opcode_is_alu(unsigned opcode)
{
switch (opcode) {
case C_OPCODE_MOV:
case C_OPCODE_MUL:
case C_OPCODE_MAD:
case C_OPCODE_ARL:
case C_OPCODE_LIT:
case C_OPCODE_RCP:
case C_OPCODE_RSQ:
case C_OPCODE_EXP:
case C_OPCODE_LOG:
case C_OPCODE_ADD:
case C_OPCODE_DP3:
case C_OPCODE_DP4:
case C_OPCODE_DST:
case C_OPCODE_MIN:
case C_OPCODE_MAX:
case C_OPCODE_SLT:
case C_OPCODE_SGE:
case C_OPCODE_SUB:
case C_OPCODE_LRP:
case C_OPCODE_CND:
case C_OPCODE_DP2A:
case C_OPCODE_FRC:
case C_OPCODE_CLAMP:
case C_OPCODE_FLR:
case C_OPCODE_ROUND:
case C_OPCODE_EX2:
case C_OPCODE_LG2:
case C_OPCODE_POW:
case C_OPCODE_XPD:
case C_OPCODE_ABS:
case C_OPCODE_RCC:
case C_OPCODE_DPH:
case C_OPCODE_COS:
case C_OPCODE_DDX:
case C_OPCODE_DDY:
case C_OPCODE_PK2H:
case C_OPCODE_PK2US:
case C_OPCODE_PK4B:
case C_OPCODE_PK4UB:
case C_OPCODE_RFL:
case C_OPCODE_SEQ:
case C_OPCODE_SFL:
case C_OPCODE_SGT:
case C_OPCODE_SIN:
case C_OPCODE_SLE:
case C_OPCODE_SNE:
case C_OPCODE_STR:
case C_OPCODE_UP2H:
case C_OPCODE_UP2US:
case C_OPCODE_UP4B:
case C_OPCODE_UP4UB:
case C_OPCODE_X2D:
case C_OPCODE_ARA:
case C_OPCODE_ARR:
case C_OPCODE_BRA:
case C_OPCODE_SSG:
case C_OPCODE_CMP:
case C_OPCODE_SCS:
case C_OPCODE_NRM:
case C_OPCODE_DIV:
case C_OPCODE_DP2:
case C_OPCODE_CEIL:
case C_OPCODE_I2F:
case C_OPCODE_NOT:
case C_OPCODE_TRUNC:
case C_OPCODE_SHL:
case C_OPCODE_AND:
case C_OPCODE_OR:
case C_OPCODE_MOD:
case C_OPCODE_XOR:
case C_OPCODE_SAD:
case C_OPCODE_NRM4:
case C_OPCODE_F2I:
case C_OPCODE_IDIV:
case C_OPCODE_IMAX:
case C_OPCODE_IMIN:
case C_OPCODE_INEG:
case C_OPCODE_ISGE:
case C_OPCODE_ISHR:
case C_OPCODE_ISLT:
case C_OPCODE_F2U:
case C_OPCODE_U2F:
case C_OPCODE_UADD:
case C_OPCODE_UDIV:
case C_OPCODE_UMAD:
case C_OPCODE_UMAX:
case C_OPCODE_UMIN:
case C_OPCODE_UMOD:
case C_OPCODE_UMUL:
case C_OPCODE_USEQ:
case C_OPCODE_USGE:
case C_OPCODE_USHR:
case C_OPCODE_USLT:
case C_OPCODE_USNE:
return 1;
case C_OPCODE_END:
case C_OPCODE_VFETCH:
case C_OPCODE_KILP:
case C_OPCODE_CAL:
case C_OPCODE_RET:
case C_OPCODE_TXB:
case C_OPCODE_TXL:
case C_OPCODE_BRK:
case C_OPCODE_IF:
case C_OPCODE_BGNFOR:
case C_OPCODE_REP:
case C_OPCODE_ELSE:
case C_OPCODE_ENDIF:
case C_OPCODE_ENDFOR:
case C_OPCODE_ENDREP:
case C_OPCODE_PUSHA:
case C_OPCODE_POPA:
case C_OPCODE_TXF:
case C_OPCODE_TXQ:
case C_OPCODE_CONT:
case C_OPCODE_EMIT:
case C_OPCODE_ENDPRIM:
case C_OPCODE_BGNLOOP:
case C_OPCODE_BGNSUB:
case C_OPCODE_ENDLOOP:
case C_OPCODE_ENDSUB:
case C_OPCODE_NOP:
case C_OPCODE_CALLNZ:
case C_OPCODE_IFC:
case C_OPCODE_BREAKC:
case C_OPCODE_KIL:
case C_OPCODE_TEX:
case C_OPCODE_TXD:
case C_OPCODE_TXP:
case C_OPCODE_SWITCH:
case C_OPCODE_CASE:
case C_OPCODE_DEFAULT:
case C_OPCODE_ENDSWITCH:
default:
return 0;
}
}
/* NEW */
void c_node_init(struct c_node *node)
{
memset(node, 0, sizeof(struct c_node));
LIST_INITHEAD(&node->predecessors);
LIST_INITHEAD(&node->successors);
LIST_INITHEAD(&node->childs);
LIST_INITHEAD(&node->insts);
node->parent = NULL;
}
static struct c_node_link *c_node_link_new(struct c_node *node)
{
struct c_node_link *link;
link = calloc(1, sizeof(struct c_node_link));
if (link == NULL)
return NULL;
LIST_INITHEAD(&link->head);
link->node = node;
return link;
}
int c_node_cfg_link(struct c_node *predecessor, struct c_node *successor)
{
struct c_node_link *pedge, *sedge;
pedge = c_node_link_new(successor);
sedge = c_node_link_new(predecessor);
if (sedge == NULL || pedge == NULL) {
free(sedge);
free(pedge);
return -ENOMEM;
}
LIST_ADDTAIL(&pedge->head, &predecessor->successors);
LIST_ADDTAIL(&sedge->head, &successor->predecessors);
return 0;
}
int c_node_add_new_instruction_head(struct c_node *node, struct c_instruction *instruction)
{
struct c_instruction *inst = malloc(sizeof(struct c_instruction));
if (inst == NULL)
return -ENOMEM;
memcpy(inst, instruction, sizeof(struct c_instruction));
LIST_ADD(&inst->head, &node->insts);
return 0;
}
int c_node_add_new_instruction(struct c_node *node, struct c_instruction *instruction)
{
struct c_instruction *inst = malloc(sizeof(struct c_instruction));
if (inst == NULL)
return -ENOMEM;
memcpy(inst, instruction, sizeof(struct c_instruction));
LIST_ADDTAIL(&inst->head, &node->insts);
return 0;
}
struct c_node *c_shader_cfg_new_node_after(struct c_shader *shader, struct c_node *predecessor)
{
struct c_node *node = calloc(1, sizeof(struct c_node));
if (node == NULL)
return NULL;
c_node_init(node);
if (c_node_cfg_link(predecessor, node)) {
free(node);
return NULL;
}
LIST_ADDTAIL(&node->head, &shader->nodes);
return node;
}
int c_shader_init(struct c_shader *shader, unsigned type)
{
unsigned i;
int r;
shader->type = type;
for (i = 0; i < C_FILE_COUNT; i++) {
shader->files[i].nvectors = 0;
LIST_INITHEAD(&shader->files[i].vectors);
}
LIST_INITHEAD(&shader->nodes);
c_node_init(&shader->entry);
c_node_init(&shader->end);
shader->entry.opcode = C_OPCODE_ENTRY;
shader->end.opcode = C_OPCODE_END;
r = c_node_cfg_link(&shader->entry, &shader->end);
if (r)
return r;
return 0;
}
struct c_vector *c_shader_vector_new(struct c_shader *shader, unsigned file, unsigned name, int sid)
{
struct c_vector *v = calloc(1, sizeof(struct c_vector));
int i;
if (v == NULL) {
return NULL;
}
for (i = 0; i < 4; i++) {
v->channel[i] = calloc(1, sizeof(struct c_channel));
if (v->channel[i] == NULL)
goto out_err;
v->channel[i]->vindex = i;
v->channel[i]->vector = v;
}
v->file = file;
v->name = name;
v->sid = sid;
shader->files[v->file].nvectors++;
v->id = shader->nvectors++;
LIST_ADDTAIL(&v->head, &shader->files[v->file].vectors);
return v;
out_err:
for (i = 0; i < 4; i++) {
free(v->channel[i]);
}
free(v);
return NULL;
}
static void c_node_remove_link(struct list_head *head, struct c_node *node)
{
struct c_node_link *link, *tmp;
LIST_FOR_EACH_ENTRY_SAFE(link, tmp, head, head) {
if (link->node == node) {
LIST_DEL(&link->head);
free(link);
}
}
}
static void c_node_destroy(struct c_node *node)
{
struct c_instruction *i, *ni;
struct c_node_link *link, *tmp;
LIST_FOR_EACH_ENTRY_SAFE(i, ni, &node->insts, head) {
LIST_DEL(&i->head);
free(i);
}
if (node->parent)
c_node_remove_link(&node->parent->childs, node);
node->parent = NULL;
LIST_FOR_EACH_ENTRY_SAFE(link, tmp, &node->predecessors, head) {
c_node_remove_link(&link->node->successors, node);
LIST_DEL(&link->head);
free(link);
}
LIST_FOR_EACH_ENTRY_SAFE(link, tmp, &node->successors, head) {
c_node_remove_link(&link->node->predecessors, node);
LIST_DEL(&link->head);
free(link);
}
LIST_FOR_EACH_ENTRY_SAFE(link, tmp, &node->childs, head) {
link->node->parent = NULL;
LIST_DEL(&link->head);
free(link);
}
}
void c_shader_destroy(struct c_shader *shader)
{
struct c_node *n, *nn;
struct c_vector *v, *nv;
unsigned i;
for (i = 0; i < C_FILE_COUNT; i++) {
shader->files[i].nvectors = 0;
LIST_FOR_EACH_ENTRY_SAFE(v, nv, &shader->files[i].vectors, head) {
LIST_DEL(&v->head);
free(v->channel[0]);
free(v->channel[1]);
free(v->channel[2]);
free(v->channel[3]);
free(v);
}
}
LIST_FOR_EACH_ENTRY_SAFE(n, nn, &shader->nodes, head) {
LIST_DEL(&n->head);
c_node_destroy(n);
}
memset(shader, 0, sizeof(struct c_shader));
}
static void c_shader_dfs_without_rec(struct c_node *entry, struct c_node *node)
{
struct c_node_link *link;
if (entry == node || entry->visited)
return;
entry->visited = 1;
LIST_FOR_EACH_ENTRY(link, &entry->successors, head) {
c_shader_dfs_without_rec(link->node, node);
}
}
static void c_shader_dfs_without(struct c_shader *shader, struct c_node *node)
{
struct c_node *n;
shader->entry.visited = 0;
shader->end.visited = 0;
LIST_FOR_EACH_ENTRY(n, &shader->nodes, head) {
n->visited = 0;
}
c_shader_dfs_without_rec(&shader->entry, node);
}
static int c_shader_build_dominator_tree_rec(struct c_shader *shader, struct c_node *node)
{
struct c_node_link *link, *nlink;
unsigned found = 0;
int r;
if (node->done)
return 0;
node->done = 1;
LIST_FOR_EACH_ENTRY(link, &node->predecessors, head) {
/* if we remove this predecessor can we reach the current node ? */
c_shader_dfs_without(shader, link->node);
if (node->visited == 0) {
/* we were unable to visit current node thus current
* predecessor is the immediate dominator of node, as
* their can be only one immediate dominator we break
*/
node->parent = link->node;
nlink = c_node_link_new(node);
if (nlink == NULL)
return -ENOMEM;
LIST_ADDTAIL(&nlink->head, &link->node->childs);
found = 1;
break;
}
}
/* this shouldn't happen there should at least be 1 denominator for each node */
if (!found && node->opcode != C_OPCODE_ENTRY) {
fprintf(stderr, "invalid flow control graph node %p (%d) has no immediate dominator\n",
node, node->opcode);
return -EINVAL;
}
LIST_FOR_EACH_ENTRY(link, &node->predecessors, head) {
r = c_shader_build_dominator_tree_rec(shader, link->node);
if (r)
return r;
}
return 0;
}
int c_shader_build_dominator_tree(struct c_shader *shader)
{
struct c_node *node;
LIST_FOR_EACH_ENTRY(node, &shader->nodes, head) {
node->done = 0;
}
return c_shader_build_dominator_tree_rec(shader, &shader->end);
}
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