1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "draw/draw_context.h"
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_hw_reg.h"
/* Hardware frontwinding is always set up as SVGA3D_FRONTWINDING_CW.
*/
static SVGA3dFace svga_translate_cullmode( unsigned mode,
unsigned front_ccw )
{
const int hw_front_ccw = 0; /* hardware is always CW */
switch (mode) {
case PIPE_FACE_NONE:
return SVGA3D_FACE_NONE;
case PIPE_FACE_FRONT:
return front_ccw == hw_front_ccw ? SVGA3D_FACE_FRONT : SVGA3D_FACE_BACK;
case PIPE_FACE_BACK:
return front_ccw == hw_front_ccw ? SVGA3D_FACE_BACK : SVGA3D_FACE_FRONT;
case PIPE_FACE_FRONT_AND_BACK:
return SVGA3D_FACE_FRONT_BACK;
default:
assert(0);
return SVGA3D_FACE_NONE;
}
}
static SVGA3dShadeMode svga_translate_flatshade( unsigned mode )
{
return mode ? SVGA3D_SHADEMODE_FLAT : SVGA3D_SHADEMODE_SMOOTH;
}
static void *
svga_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *templ)
{
struct svga_rasterizer_state *rast = CALLOC_STRUCT( svga_rasterizer_state );
/* need this for draw module. */
rast->templ = *templ;
/* light_twoside - XXX: need fragment shader varient */
/* poly_smooth - XXX: no fallback available */
/* poly_stipple_enable - draw module */
/* sprite_coord_enable - ? */
/* point_quad_rasterization - ? */
/* point_size_per_vertex - ? */
/* sprite_coord_mode - ??? */
/* bypass_vs_viewport_and_clip - handled by viewport setup */
/* flatshade_first - handled by index translation */
/* gl_rasterization_rules - XXX - viewport code */
/* line_width - draw module */
/* fill_cw, fill_ccw - draw module or index translation */
rast->shademode = svga_translate_flatshade( templ->flatshade );
rast->cullmode = svga_translate_cullmode( templ->cull_face,
templ->front_ccw );
rast->scissortestenable = templ->scissor;
rast->multisampleantialias = templ->multisample;
rast->antialiasedlineenable = templ->line_smooth;
rast->lastpixel = templ->line_last_pixel;
rast->pointsize = templ->point_size;
rast->hw_unfilled = PIPE_POLYGON_MODE_FILL;
/* Use swtnl + decomposition implement these:
*/
if (templ->poly_stipple_enable)
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
if (templ->line_width != 1.0 &&
templ->line_width != 0.0)
rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
if (templ->line_stipple_enable) {
/* LinePattern not implemented on all backends.
*/
if (0) {
SVGA3dLinePattern lp;
lp.repeat = templ->line_stipple_factor + 1;
lp.pattern = templ->line_stipple_pattern;
rast->linepattern = lp.uintValue;
}
else {
rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
}
}
if (templ->point_smooth)
rast->need_pipeline |= SVGA_PIPELINE_FLAG_POINTS;
{
int fill_front = templ->fill_front;
int fill_back = templ->fill_back;
int fill = PIPE_POLYGON_MODE_FILL;
boolean offset_front = util_get_offset(templ, fill_front);
boolean offset_back = util_get_offset(templ, fill_back);
boolean offset = 0;
switch (templ->cull_face) {
case PIPE_FACE_FRONT_AND_BACK:
offset = 0;
fill = PIPE_POLYGON_MODE_FILL;
break;
case PIPE_FACE_FRONT:
offset = offset_front;
fill = fill_front;
break;
case PIPE_FACE_BACK:
offset = offset_back;
fill = fill_back;
break;
case PIPE_FACE_NONE:
if (fill_front != fill_back || offset_front != offset_back)
{
/* Always need the draw module to work out different
* front/back fill modes:
*/
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
}
else {
offset = offset_front;
fill = fill_front;
}
break;
default:
assert(0);
break;
}
/* Unfilled primitive modes aren't implemented on all virtual
* hardware. We can do some unfilled processing with index
* translation, but otherwise need the draw module:
*/
if (fill != PIPE_POLYGON_MODE_FILL &&
(templ->flatshade ||
templ->light_twoside ||
offset ||
templ->cull_face != PIPE_FACE_NONE))
{
fill = PIPE_POLYGON_MODE_FILL;
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
}
/* If we are decomposing to lines, and lines need the pipeline,
* then we also need the pipeline for tris.
*/
if (fill == PIPE_POLYGON_MODE_LINE &&
(rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES))
{
fill = PIPE_POLYGON_MODE_FILL;
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
}
/* Similarly for points:
*/
if (fill == PIPE_POLYGON_MODE_POINT &&
(rast->need_pipeline & SVGA_PIPELINE_FLAG_POINTS))
{
fill = PIPE_POLYGON_MODE_FILL;
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
}
if (offset) {
rast->slopescaledepthbias = templ->offset_scale;
rast->depthbias = templ->offset_units;
}
rast->hw_unfilled = fill;
}
if (rast->need_pipeline & SVGA_PIPELINE_FLAG_TRIS) {
/* Turn off stuff which will get done in the draw module:
*/
rast->hw_unfilled = PIPE_POLYGON_MODE_FILL;
rast->slopescaledepthbias = 0;
rast->depthbias = 0;
}
return rast;
}
static void svga_bind_rasterizer_state( struct pipe_context *pipe,
void *state )
{
struct svga_context *svga = svga_context(pipe);
struct svga_rasterizer_state *raster = (struct svga_rasterizer_state *)state;
svga->curr.rast = raster;
draw_set_rasterizer_state(svga->swtnl.draw, raster ? &raster->templ : NULL,
state);
svga->dirty |= SVGA_NEW_RAST;
}
static void svga_delete_rasterizer_state(struct pipe_context *pipe,
void *raster)
{
FREE(raster);
}
void svga_init_rasterizer_functions( struct svga_context *svga )
{
svga->pipe.create_rasterizer_state = svga_create_rasterizer_state;
svga->pipe.bind_rasterizer_state = svga_bind_rasterizer_state;
svga->pipe.delete_rasterizer_state = svga_delete_rasterizer_state;
}
/***********************************************************************
* Hardware state update
*/
|