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/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "svga_cmd.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "os/os_thread.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_resource_buffer.h"
#include "svga_resource_buffer_upload.h"
#include "svga_winsys.h"
#include "svga_debug.h"
/**
* Vertex and index buffers need hardware backing. Constant buffers
* do not. No other types of buffers currently supported.
*/
static INLINE boolean
svga_buffer_needs_hw_storage(unsigned usage)
{
return usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER);
}
static unsigned int
svga_buffer_is_referenced( struct pipe_context *pipe,
struct pipe_resource *buf,
unsigned face, unsigned level)
{
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_buffer *sbuf = svga_buffer(buf);
/**
* XXX: Check this.
* The screen may cache buffer writes, but when we map, we map out
* of those cached writes, so we don't need to set a
* PIPE_REFERENCED_FOR_WRITE flag for cached buffers.
*/
if (!sbuf->handle || ss->sws->surface_is_flushed(ss->sws, sbuf->handle))
return PIPE_UNREFERENCED;
/**
* sws->surface_is_flushed() does not distinguish between read references
* and write references. So assume a reference is both,
* however, we make an exception for index- and vertex buffers, to avoid
* a flush in st_bufferobj_get_subdata, during display list replay.
*/
if (sbuf->b.b.bind & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER))
return PIPE_REFERENCED_FOR_READ;
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
}
static void *
svga_buffer_map_range( struct pipe_screen *screen,
struct pipe_resource *buf,
unsigned offset,
unsigned length,
unsigned usage )
{
struct svga_screen *ss = svga_screen(screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_buffer *sbuf = svga_buffer( buf );
void *map;
if (!sbuf->swbuf && !sbuf->hwbuf) {
if (svga_buffer_create_hw_storage(ss, sbuf) != PIPE_OK) {
/*
* We can't create a hardware buffer big enough, so create a malloc
* buffer instead.
*/
debug_printf("%s: failed to allocate %u KB of DMA, splitting DMA transfers\n",
__FUNCTION__,
(sbuf->b.b.width0 + 1023)/1024);
sbuf->swbuf = align_malloc(sbuf->b.b.width0, 16);
}
}
if (sbuf->swbuf) {
/* User/malloc buffer */
map = sbuf->swbuf;
}
else if (sbuf->hwbuf) {
map = sws->buffer_map(sws, sbuf->hwbuf, usage);
}
else {
map = NULL;
}
if(map) {
++sbuf->map.count;
if (usage & PIPE_TRANSFER_WRITE) {
assert(sbuf->map.count <= 1);
sbuf->map.writing = TRUE;
if (usage & PIPE_TRANSFER_FLUSH_EXPLICIT)
sbuf->map.flush_explicit = TRUE;
}
}
return map;
}
static void
svga_buffer_flush_mapped_range( struct pipe_screen *screen,
struct pipe_resource *buf,
unsigned offset, unsigned length)
{
struct svga_buffer *sbuf = svga_buffer( buf );
struct svga_screen *ss = svga_screen(screen);
pipe_mutex_lock(ss->swc_mutex);
assert(sbuf->map.writing);
if(sbuf->map.writing) {
assert(sbuf->map.flush_explicit);
svga_buffer_add_range(sbuf, offset, offset + length);
}
pipe_mutex_unlock(ss->swc_mutex);
}
static void
svga_buffer_unmap( struct pipe_screen *screen,
struct pipe_resource *buf)
{
struct svga_screen *ss = svga_screen(screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_buffer *sbuf = svga_buffer( buf );
pipe_mutex_lock(ss->swc_mutex);
assert(sbuf->map.count);
if(sbuf->map.count)
--sbuf->map.count;
if(sbuf->hwbuf)
sws->buffer_unmap(sws, sbuf->hwbuf);
if(sbuf->map.writing) {
if(!sbuf->map.flush_explicit) {
/* No mapped range was flushed -- flush the whole buffer */
SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
svga_buffer_add_range(sbuf, 0, sbuf->b.b.width0);
}
sbuf->map.writing = FALSE;
sbuf->map.flush_explicit = FALSE;
}
pipe_mutex_unlock(ss->swc_mutex);
}
static void
svga_buffer_destroy( struct pipe_screen *screen,
struct pipe_resource *buf )
{
struct svga_screen *ss = svga_screen(screen);
struct svga_buffer *sbuf = svga_buffer( buf );
assert(!p_atomic_read(&buf->reference.count));
assert(!sbuf->dma.pending);
if(sbuf->handle)
svga_buffer_destroy_host_surface(ss, sbuf);
if(sbuf->uploaded.buffer)
pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
if(sbuf->hwbuf)
svga_buffer_destroy_hw_storage(ss, sbuf);
if(sbuf->swbuf && !sbuf->user)
align_free(sbuf->swbuf);
FREE(sbuf);
}
/* Keep the original code more or less intact, implement transfers in
* terms of the old functions.
*/
static void *
svga_buffer_transfer_map( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
uint8_t *map = svga_buffer_map_range( pipe->screen,
transfer->resource,
transfer->box.x,
transfer->box.width,
transfer->usage );
if (map == NULL)
return NULL;
/* map_buffer() returned a pointer to the beginning of the buffer,
* but transfers are expected to return a pointer to just the
* region specified in the box.
*/
return map + transfer->box.x;
}
static void svga_buffer_transfer_flush_region( struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
assert(box->x + box->width <= transfer->box.width);
svga_buffer_flush_mapped_range(pipe->screen,
transfer->resource,
transfer->box.x + box->x,
box->width);
}
static void svga_buffer_transfer_unmap( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
svga_buffer_unmap(pipe->screen,
transfer->resource);
}
struct u_resource_vtbl svga_buffer_vtbl =
{
u_default_resource_get_handle, /* get_handle */
svga_buffer_destroy, /* resource_destroy */
svga_buffer_is_referenced, /* is_resource_referenced */
u_default_get_transfer, /* get_transfer */
u_default_transfer_destroy, /* transfer_destroy */
svga_buffer_transfer_map, /* transfer_map */
svga_buffer_transfer_flush_region, /* transfer_flush_region */
svga_buffer_transfer_unmap, /* transfer_unmap */
u_default_transfer_inline_write /* transfer_inline_write */
};
struct pipe_resource *
svga_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
struct svga_screen *ss = svga_screen(screen);
struct svga_buffer *sbuf;
sbuf = CALLOC_STRUCT(svga_buffer);
if(!sbuf)
goto error1;
sbuf->b.b = *template;
sbuf->b.vtbl = &svga_buffer_vtbl;
pipe_reference_init(&sbuf->b.b.reference, 1);
sbuf->b.b.screen = screen;
if(svga_buffer_needs_hw_storage(template->bind)) {
if(svga_buffer_create_host_surface(ss, sbuf) != PIPE_OK)
goto error2;
}
else {
sbuf->swbuf = align_malloc(template->width0, 64);
if(!sbuf->swbuf)
goto error2;
}
return &sbuf->b.b;
error2:
FREE(sbuf);
error1:
return NULL;
}
struct pipe_resource *
svga_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned bind)
{
struct svga_buffer *sbuf;
sbuf = CALLOC_STRUCT(svga_buffer);
if(!sbuf)
goto no_sbuf;
pipe_reference_init(&sbuf->b.b.reference, 1);
sbuf->b.vtbl = &svga_buffer_vtbl;
sbuf->b.b.screen = screen;
sbuf->b.b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
sbuf->b.b.usage = PIPE_USAGE_IMMUTABLE;
sbuf->b.b.bind = bind;
sbuf->b.b.width0 = bytes;
sbuf->b.b.height0 = 1;
sbuf->b.b.depth0 = 1;
sbuf->swbuf = ptr;
sbuf->user = TRUE;
return &sbuf->b.b;
no_sbuf:
return NULL;
}
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