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#include "d3d1xstutil.h"
unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
{
0,
PIPE_PRIM_POINTS,
PIPE_PRIM_LINES,
PIPE_PRIM_LINE_STRIP,
PIPE_PRIM_TRIANGLES,
PIPE_PRIM_TRIANGLE_STRIP,
PIPE_PRIM_LINES_ADJACENCY,
PIPE_PRIM_LINE_STRIP_ADJACENCY,
PIPE_PRIM_TRIANGLES_ADJACENCY,
PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
/* gap */
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0,
/* patches */
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] =
{
0,
PIPE_PRIM_POINTS,
PIPE_PRIM_LINES,
PIPE_PRIM_TRIANGLES,
0,
PIPE_PRIM_POINTS,
PIPE_PRIM_LINES_ADJACENCY,
PIPE_PRIM_TRIANGLES_ADJACENCY,
/* patches */
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
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