1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
|
/*
* Copyright 2007 Andras Kovacs
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* modified by Luca Barbieri on Sep 2010 to:
* - converted to using d3dcommon.idl
* - add missing D3D10_FORMAT_SUPPORT
* - add DXGI 1.1 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX, D3D10_RESOURCE_MISC_GDI_COMPATIBLE
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
import "d3dcommon.idl";
cpp_quote("#ifndef _D3D10_CONSTANTS")
cpp_quote("#define _D3D10_CONSTANTS")
const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
const float D3D10_FLOAT32_MAX = 3.402823466e+38;
const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
const float D3D10_LINEAR_GAMMA = 1.0;
const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
const float D3D10_MAX_DEPTH = 1.0;
const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
const float D3D10_MIN_DEPTH = 0.0;
const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
const float D3D10_SRGB_GAMMA = 2.2;
const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
const float D3D_SPEC_VERSION = 1.050005;
const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
const unsigned int D3D10_REQ_MIP_LEVELS = 14;
const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
const unsigned int D3D_MAJOR_VERSION = 10;
const unsigned int D3D_MINOR_VERSION = 0;
const unsigned int D3D_SPEC_DATE_DAY = 8;
const unsigned int D3D_SPEC_DATE_MONTH = 8;
const unsigned int D3D_SPEC_DATE_YEAR = 2006;
cpp_quote("#endif")
const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
const unsigned int _FACD3D10 = 0x87;
const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
const unsigned int D3D10_SDK_VERSION = 29;
cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
typedef enum D3D10_FORMAT_SUPPORT
{
D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D10_FORMAT_SUPPORT_MIP = 0x1000,
D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
} D3D10_FORMAT_SUPPORT;
typedef enum D3D10_BLEND {
D3D10_BLEND_ZERO = 1,
D3D10_BLEND_ONE = 2,
D3D10_BLEND_SRC_COLOR = 3,
D3D10_BLEND_INV_SRC_COLOR = 4,
D3D10_BLEND_SRC_ALPHA = 5,
D3D10_BLEND_INV_SRC_ALPHA = 6,
D3D10_BLEND_DEST_ALPHA = 7,
D3D10_BLEND_INV_DEST_ALPHA = 8,
D3D10_BLEND_DEST_COLOR = 9,
D3D10_BLEND_INV_DEST_COLOR = 10,
D3D10_BLEND_SRC_ALPHA_SAT = 11,
D3D10_BLEND_BLEND_FACTOR = 14,
D3D10_BLEND_INV_BLEND_FACTOR = 15,
D3D10_BLEND_SRC1_COLOR = 16,
D3D10_BLEND_INV_SRC1_COLOR = 17,
D3D10_BLEND_SRC1_ALPHA = 18,
D3D10_BLEND_INV_SRC1_ALPHA = 19
} D3D10_BLEND;
typedef enum D3D10_BLEND_OP {
D3D10_BLEND_OP_ADD = 1,
D3D10_BLEND_OP_SUBTRACT,
D3D10_BLEND_OP_REV_SUBTRACT,
D3D10_BLEND_OP_MIN,
D3D10_BLEND_OP_MAX,
} D3D10_BLEND_OP;
typedef struct D3D10_BLEND_DESC {
BOOL AlphaToCoverageEnable;
BOOL BlendEnable[8];
D3D10_BLEND SrcBlend;
D3D10_BLEND DestBlend;
D3D10_BLEND_OP BlendOp;
D3D10_BLEND SrcBlendAlpha;
D3D10_BLEND DestBlendAlpha;
D3D10_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask[8];
} D3D10_BLEND_DESC;
typedef enum D3D10_DEPTH_WRITE_MASK {
D3D10_DEPTH_WRITE_MASK_ZERO,
D3D10_DEPTH_WRITE_MASK_ALL,
} D3D10_DEPTH_WRITE_MASK;
typedef enum D3D10_COMPARISON_FUNC {
D3D10_COMPARISON_NEVER = 1,
D3D10_COMPARISON_LESS,
D3D10_COMPARISON_EQUAL,
D3D10_COMPARISON_LESS_EQUAL,
D3D10_COMPARISON_GREATER,
D3D10_COMPARISON_NOT_EQUAL,
D3D10_COMPARISON_GREATER_EQUAL,
D3D10_COMPARISON_ALWAYS,
} D3D10_COMPARISON_FUNC;
typedef enum D3D10_STENCIL_OP {
D3D10_STENCIL_OP_KEEP = 1,
D3D10_STENCIL_OP_ZERO,
D3D10_STENCIL_OP_REPLACE,
D3D10_STENCIL_OP_INCR_SAT,
D3D10_STENCIL_OP_DECR_SAT,
D3D10_STENCIL_OP_INVERT,
D3D10_STENCIL_OP_INCR,
D3D10_STENCIL_OP_DECR,
} D3D10_STENCIL_OP;
typedef struct D3D10_DEPTH_STENCILOP_DESC {
D3D10_STENCIL_OP StencilFailOp;
D3D10_STENCIL_OP StencilDepthFailOp;
D3D10_STENCIL_OP StencilPassOp;
D3D10_COMPARISON_FUNC StencilFunc;
} D3D10_DEPTH_STENCILOP_DESC;
typedef struct D3D10_DEPTH_STENCIL_DESC {
BOOL DepthEnable;
D3D10_DEPTH_WRITE_MASK DepthWriteMask;
D3D10_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D10_DEPTH_STENCILOP_DESC FrontFace;
D3D10_DEPTH_STENCILOP_DESC BackFace;
} D3D10_DEPTH_STENCIL_DESC;
typedef enum D3D10_FILL_MODE {
D3D10_FILL_WIREFRAME = 2,
D3D10_FILL_SOLID,
} D3D10_FILL_MODE;
typedef enum D3D10_CULL_MODE {
D3D10_CULL_NONE = 1,
D3D10_CULL_FRONT,
D3D10_CULL_BACK,
} D3D10_CULL_MODE;
typedef struct D3D10_RASTERIZER_DESC {
D3D10_FILL_MODE FillMode;
D3D10_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
} D3D10_RASTERIZER_DESC;
typedef enum D3D10_FILTER {
D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D10_FILTER_ANISOTROPIC = 0x55,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
D3D10_FILTER_TEXT_1BIT = 0x80000000
} D3D10_FILTER;
typedef enum D3D10_TEXTURE_ADDRESS_MODE {
D3D10_TEXTURE_ADDRESS_WRAP = 1,
D3D10_TEXTURE_ADDRESS_MIRROR,
D3D10_TEXTURE_ADDRESS_CLAMP,
D3D10_TEXTURE_ADDRESS_BORDER,
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
} D3D10_TEXTURE_ADDRESS_MODE;
typedef struct D3D10_SAMPLER_DESC {
D3D10_FILTER Filter;
D3D10_TEXTURE_ADDRESS_MODE AddressU;
D3D10_TEXTURE_ADDRESS_MODE AddressV;
D3D10_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D10_COMPARISON_FUNC ComparisonFunc;
FLOAT BorderColor[4];
FLOAT MinLOD;
FLOAT MaxLOD;
} D3D10_SAMPLER_DESC;
typedef enum D3D10_COUNTER {
D3D10_COUNTER_GPU_IDLE,
D3D10_COUNTER_VERTEX_PROCESSING,
D3D10_COUNTER_GEOMETRY_PROCESSING,
D3D10_COUNTER_PIXEL_PROCESSING,
D3D10_COUNTER_OTHER_GPU_PROCESSING,
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
D3D10_COUNTER_VS_MEMORY_LIMITED,
D3D10_COUNTER_VS_COMPUTATION_LIMITED,
D3D10_COUNTER_GS_MEMORY_LIMITED,
D3D10_COUNTER_GS_COMPUTATION_LIMITED,
D3D10_COUNTER_PS_MEMORY_LIMITED,
D3D10_COUNTER_PS_COMPUTATION_LIMITED,
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
} D3D10_COUNTER;
typedef struct D3D10_COUNTER_DESC {
D3D10_COUNTER Counter;
UINT MiscFlags;
} D3D10_COUNTER_DESC;
typedef enum D3D10_COUNTER_TYPE {
D3D10_COUNTER_TYPE_FLOAT32,
D3D10_COUNTER_TYPE_UINT16,
D3D10_COUNTER_TYPE_UINT32,
D3D10_COUNTER_TYPE_UINT64,
} D3D10_COUNTER_TYPE;
typedef struct D3D10_COUNTER_INFO {
D3D10_COUNTER LastDeviceDependentCounter;
UINT NumSimultaneousCounters;
UINT8 NumDetectableParallelUnits;
} D3D10_COUNTER_INFO;
typedef enum D3D10_RESOURCE_DIMENSION {
D3D10_RESOURCE_DIMENSION_UNKNOWN,
D3D10_RESOURCE_DIMENSION_BUFFER,
D3D10_RESOURCE_DIMENSION_TEXTURE1D,
D3D10_RESOURCE_DIMENSION_TEXTURE2D,
D3D10_RESOURCE_DIMENSION_TEXTURE3D,
} D3D10_RESOURCE_DIMENSION;
typedef enum D3D10_USAGE {
D3D10_USAGE_DEFAULT,
D3D10_USAGE_IMMUTABLE,
D3D10_USAGE_DYNAMIC,
D3D10_USAGE_STAGING,
} D3D10_USAGE;
typedef struct D3D10_BUFFER_DESC {
UINT ByteWidth;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_BUFFER_DESC;
typedef enum D3D10_MAP {
D3D10_MAP_READ = 1,
D3D10_MAP_WRITE,
D3D10_MAP_READ_WRITE,
D3D10_MAP_WRITE_DISCARD,
D3D10_MAP_WRITE_NO_OVERWRITE,
} D3D10_MAP;
typedef struct D3D10_TEXTURE1D_DESC {
UINT Width;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE1D_DESC;
typedef struct D3D10_TEXTURE2D_DESC {
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE2D_DESC;
typedef struct D3D10_TEXTURE3D_DESC {
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE3D_DESC;
typedef enum D3D10_DSV_DIMENSION
{
D3D10_DSV_DIMENSION_UNKNOWN,
D3D10_DSV_DIMENSION_TEXTURE1D,
D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
D3D10_DSV_DIMENSION_TEXTURE2D,
D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
D3D10_DSV_DIMENSION_TEXTURE2DMS,
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
} D3D10_DSV_DIMENSION;
typedef struct D3D10_TEX1D_DSV {
UINT MipSlice;
} D3D10_TEX1D_DSV;
typedef struct D3D10_TEX1D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_DSV;
typedef struct D3D10_TEX2D_DSV {
UINT MipSlice;
} D3D10_TEX2D_DSV;
typedef struct D3D10_TEX2D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_DSV;
typedef struct D3D10_TEX2DMS_DSV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_DSV;
typedef struct D3D10_TEX2DMS_ARRAY_DSV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_DSV;
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_DSV_DIMENSION ViewDimension;
union {
D3D10_TEX1D_DSV Texture1D;
D3D10_TEX1D_ARRAY_DSV Texture1DArray;
D3D10_TEX2D_DSV Texture2D;
D3D10_TEX2D_ARRAY_DSV Texture2DArray;
D3D10_TEX2DMS_DSV Texture2DMS;
D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
} DUMMYUNIONNAME;
} D3D10_DEPTH_STENCIL_VIEW_DESC;
typedef enum D3D10_RTV_DIMENSION {
D3D10_RTV_DIMENSION_UNKNOWN,
D3D10_RTV_DIMENSION_BUFFER,
D3D10_RTV_DIMENSION_TEXTURE1D,
D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
D3D10_RTV_DIMENSION_TEXTURE2D,
D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
D3D10_RTV_DIMENSION_TEXTURE2DMS,
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
D3D10_RTV_DIMENSION_TEXTURE3D,
} D3D10_RTV_DIMENSION;
typedef struct D3D10_BUFFER_RTV {
UINT ElementOffset;
UINT ElementWidth;
} D3D10_BUFFER_RTV;
typedef struct D3D10_TEX1D_RTV {
UINT MipSlice;
} D3D10_TEX1D_RTV;
typedef struct D3D10_TEX1D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_RTV;
typedef struct D3D10_TEX2D_RTV {
UINT MipSlice;
} D3D10_TEX2D_RTV;
typedef struct D3D10_TEX2D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_RTV;
typedef struct D3D10_TEX2DMS_RTV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_RTV;
typedef struct D3D10_TEX2DMS_ARRAY_RTV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_RTV;
typedef struct D3D10_TEX3D_RTV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D10_TEX3D_RTV;
typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_RTV_DIMENSION ViewDimension;
union {
D3D10_BUFFER_RTV Buffer;
D3D10_TEX1D_RTV Texture1D;
D3D10_TEX1D_ARRAY_RTV Texture1DArray;
D3D10_TEX2D_RTV Texture2D;
D3D10_TEX2D_ARRAY_RTV Texture2DArray;
D3D10_TEX2DMS_RTV Texture2DMS;
D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D10_TEX3D_RTV Texture3D;
} DUMMYUNIONNAME;
} D3D10_RENDER_TARGET_VIEW_DESC;
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
typedef struct D3D10_BUFFER_SRV {
UINT ElementOffset;
UINT ElementWidth;
} D3D10_BUFFER_SRV;
typedef struct D3D10_TEX1D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX1D_SRV;
typedef struct D3D10_TEX1D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_SRV;
typedef struct D3D10_TEX2D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX2D_SRV;
typedef struct D3D10_TEX2D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_SRV;
typedef struct D3D10_TEX2DMS_SRV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_SRV;
typedef struct D3D10_TEX2DMS_ARRAY_SRV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_SRV;
typedef struct D3D10_TEX3D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX3D_SRV;
typedef struct D3D10_TEXCUBE_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEXCUBE_SRV;
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_SRV_DIMENSION ViewDimension;
union {
D3D10_BUFFER_SRV Buffer;
D3D10_TEX1D_SRV Texture1D;
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
D3D10_TEX2D_SRV Texture2D;
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
D3D10_TEX2DMS_SRV Texture2DMS;
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D10_TEX3D_SRV Texture3D;
D3D10_TEXCUBE_SRV TextureCube;
} DUMMYUNIONNAME;
} D3D10_SHADER_RESOURCE_VIEW_DESC;
typedef struct D3D10_BOX {
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D10_BOX;
typedef struct D3D10_SUBRESOURCE_DATA {
const void *pSysMem;
UINT SysMemPitch;
UINT SysMemSlicePitch;
} D3D10_SUBRESOURCE_DATA;
typedef struct D3D10_SO_DECLARATION_ENTRY {
LPCSTR SemanticName;
UINT SemanticIndex;
BYTE StartComponent;
BYTE ComponentCount;
BYTE OutputSlot;
} D3D10_SO_DECLARATION_ENTRY;
typedef enum D3D10_INPUT_CLASSIFICATION {
D3D10_INPUT_PER_VERTEX_DATA,
D3D10_INPUT_PER_INSTANCE_DATA,
} D3D10_INPUT_CLASSIFICATION;
typedef struct D3D10_INPUT_ELEMENT_DESC {
LPCSTR SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D10_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D10_INPUT_ELEMENT_DESC;
typedef enum D3D10_QUERY {
D3D10_QUERY_EVENT,
D3D10_QUERY_OCCLUSION,
D3D10_QUERY_TIMESTAMP,
D3D10_QUERY_TIMESTAMP_DISJOINT,
D3D10_QUERY_PIPELINE_STATISTICS,
D3D10_QUERY_OCCLUSION_PREDICATE,
D3D10_QUERY_SO_STATISTICS,
D3D10_QUERY_SO_OVERFLOW_PREDICATE,
} D3D10_QUERY;
typedef struct D3D10_QUERY_DESC {
D3D10_QUERY Query;
UINT MiscFlags;
} D3D10_QUERY_DESC;
typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
typedef RECT D3D10_RECT;
typedef struct D3D10_VIEWPORT {
INT TopLeftX;
INT TopLeftY;
UINT Width;
UINT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D10_VIEWPORT;
typedef struct D3D10_MAPPED_TEXTURE2D {
void *pData;
UINT RowPitch;
} D3D10_MAPPED_TEXTURE2D;
typedef struct D3D10_MAPPED_TEXTURE3D {
void *pData;
UINT RowPitch;
UINT DepthPitch;
} D3D10_MAPPED_TEXTURE3D;
typedef enum D3D10_BIND_FLAG {
D3D10_BIND_VERTEX_BUFFER = 0x1,
D3D10_BIND_INDEX_BUFFER = 0x2,
D3D10_BIND_CONSTANT_BUFFER = 0x4,
D3D10_BIND_SHADER_RESOURCE = 0x8,
D3D10_BIND_STREAM_OUTPUT = 0x10,
D3D10_BIND_RENDER_TARGET = 0x20,
D3D10_BIND_DEPTH_STENCIL = 0x40
} D3D10_BIND_FLAG;
typedef enum D3D10_CPU_ACCESS_FLAG {
D3D10_CPU_ACCESS_WRITE = 0x10000,
D3D10_CPU_ACCESS_READ = 0x20000
} D3D10_CPU_ACCESS_FLAG;
typedef enum D3D10_RESOURCE_MISC_FLAG {
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
D3D10_RESOURCE_MISC_SHARED = 0x2,
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4,
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L,
D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L
} D3D10_RESOURCE_MISC_FLAG;
typedef enum D3D10_MAP_FLAG {
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
} D3D10_MAP_FLAG;
typedef enum D3D10_CLEAR_FLAG {
D3D10_CLEAR_DEPTH = 0x1,
D3D10_CLEAR_STENCIL = 0x2
} D3D10_CLEAR_FLAG;
typedef enum D3D10_COLOR_WRITE_ENABLE {
D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
} D3D10_COLOR_WRITE_ENABLE;
typedef enum D3D10_TEXTURECUBE_FACE {
D3D10_TEXTURECUBE_FACE_POSITIVE_X,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
} D3D10_TEXTURECUBE_FACE;
typedef enum D3D10_ASYNC_GETDATA_FLAG {
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
} D3D10_ASYNC_GETDATA_FLAG;
typedef enum D3D10_FILTER_TYPE {
D3D10_FILTER_TYPE_POINT,
D3D10_FILTER_TYPE_LINEAR
} D3D10_FILTER_TYPE;
typedef enum D3D10_QUERY_MISC_FLAG {
D3D10_QUERY_MISC_PREDICATEHINT = 0x1
} D3D10_QUERY_MISC_FLAG;
typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
UINT64 Frequency;
BOOL Disjoint;
} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D10_QUERY_DATA_SO_STATISTICS;
typedef enum D3D10_CREATE_DEVICE_FLAG {
D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
D3D10_CREATE_DEVICE_DEBUG = 0x2,
D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
} D3D10_CREATE_DEVICE_FLAG;
/* Core */
interface ID3D10Device;
[
object,
local,
uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10DeviceChild : IUnknown
{
void GetDevice(
[out] ID3D10Device **a);
HRESULT GetPrivateData(
[in] REFGUID a,
[in, out] UINT *b,
[out] void *c);
HRESULT SetPrivateData(
[in] REFGUID a,
[in] UINT b,
[in] const void *c);
HRESULT SetPrivateDataInterface(
[in] REFGUID a,
[in] const IUnknown *b);
}
/* Resource */
[
object,
local,
uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Resource : ID3D10DeviceChild
{
void GetType(
[out] D3D10_RESOURCE_DIMENSION *a);
void SetEvictionPriority(
[in] UINT a);
UINT GetEvictionPriority();
}
[
object,
local,
uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Buffer : ID3D10Resource
{
HRESULT Map(
[in] D3D10_MAP a,
[in] UINT b,
[out] void **c);
void Unmap();
void GetDesc(
[out] D3D10_BUFFER_DESC *a);
}
[
object,
local,
uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
]
interface ID3D10Texture1D : ID3D10Resource
{
HRESULT Map(
[in] UINT a,
[in] D3D10_MAP b,
[in] UINT c,
[out] void **d);
void Unmap(
[in] UINT a);
void GetDesc(
[out] D3D10_TEXTURE1D_DESC *a);
}
[
object,
local,
uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
]
interface ID3D10Texture2D : ID3D10Resource
{
HRESULT Map(
[in] UINT a,
[in] D3D10_MAP b,
[in] UINT c,
[out] D3D10_MAPPED_TEXTURE2D *d);
void Unmap(
[in] UINT a);
void GetDesc(
[out] D3D10_TEXTURE2D_DESC *a);
}
[
object,
local,
uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
]
interface ID3D10Texture3D : ID3D10Resource
{
HRESULT Map(
[in] UINT a,
[in] D3D10_MAP b,
[in] UINT c,
[out] D3D10_MAPPED_TEXTURE3D *d);
void Unmap(
[in] UINT a);
void GetDesc(
[out] D3D10_TEXTURE3D_DESC *a);
}
[
object,
local,
uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
]
interface ID3D10View : ID3D10DeviceChild
{
void GetResource(
[out] ID3D10Resource **a);
}
[
object,
local,
uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10DepthStencilView : ID3D10View
{
void GetDesc(
[out] D3D10_DEPTH_STENCIL_VIEW_DESC *a);
}
[
object,
local,
uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10RenderTargetView : ID3D10View
{
void GetDesc(
[out] D3D10_RENDER_TARGET_VIEW_DESC *a);
}
[
object,
local,
uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10ShaderResourceView : ID3D10View
{
void GetDesc(
[out] D3D10_SHADER_RESOURCE_VIEW_DESC *a);
}
/* Resource End */
[
object,
local,
uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
]
interface ID3D10BlendState : ID3D10DeviceChild
{
void GetDesc(
[out] D3D10_BLEND_DESC *a);
}
[
object,
local,
uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
]
interface ID3D10DepthStencilState : ID3D10DeviceChild
{
void GetDesc(
[out] D3D10_DEPTH_STENCIL_DESC *a);
}
[
object,
local,
uuid(6316be88-54cd-4040-ab44-20461bc81f68)
]
interface ID3D10GeometryShader : ID3D10DeviceChild
{
}
[
object,
local,
uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10InputLayout : ID3D10DeviceChild
{
}
[
object,
local,
uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
]
interface ID3D10PixelShader : ID3D10DeviceChild
{
}
[
object,
local,
uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
]
interface ID3D10RasterizerState : ID3D10DeviceChild
{
void GetDesc(
[out] D3D10_RASTERIZER_DESC *a);
}
[
object,
local,
uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10SamplerState : ID3D10DeviceChild
{
void GetDesc(
[out] D3D10_SAMPLER_DESC *a);
}
[
object,
local,
uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10VertexShader : ID3D10DeviceChild
{
}
[
object,
local,
uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Asynchronous : ID3D10DeviceChild
{
void Begin();
void End();
HRESULT GetData(
[out] void *a,
[in] UINT b,
[in] UINT c);
UINT GetDataSize();
}
[
object,
local,
uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Counter : ID3D10Asynchronous
{
void GetDesc(
[out] D3D10_COUNTER_DESC *a);
}
[
object,
local,
uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
]
interface ID3D10Query : ID3D10Asynchronous
{
void GetDesc(
[out] D3D10_QUERY_DESC *a);
}
[
object,
local,
uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Predicate : ID3D10Query
{
}
[
object,
local,
uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Device : IUnknown
{
void VSSetConstantBuffers(
[in] UINT a,
[in] UINT b,
[in] ID3D10Buffer *const *c);
void PSSetShaderResources(
[in] UINT a,
[in] UINT b,
[in] ID3D10ShaderResourceView *const *c);
void PSSetShader(
[in] ID3D10PixelShader *a);
void PSSetSamplers(
[in] UINT a,
[in] UINT b,
[in]ID3D10SamplerState *const *c);
void VSSetShader(
[in] ID3D10VertexShader *a);
void DrawIndexed(
[in] UINT a,
[in] UINT b,
[in] INT c);
void Draw(
[in] UINT a,
[in] UINT b);
void PSSetConstantBuffers(
[in] UINT a,
[in] UINT b,
[in] ID3D10Buffer *const *c);
void IASetInputLayout(
[in] ID3D10InputLayout *a);
void IASetVertexBuffers(
[in] UINT a,
[in] UINT b,
[in] ID3D10Buffer *const *c,
[in] const UINT *d,
[in] const UINT *e);
void IASetIndexBuffer(
[in] ID3D10Buffer *a,
[in] DXGI_FORMAT b,
[in] UINT c);
void DrawIndexedInstanced(
[in] UINT a,
[in] UINT b,
[in] UINT c,
[in] INT d,
[in] UINT e);
void DrawInstanced(
[in] UINT a,
[in] UINT b,
[in] UINT c,
[in] UINT d);
void GSSetConstantBuffers(
[in] UINT a,
[in] UINT b,
[in] ID3D10Buffer *const *c);
void GSSetShader(
[in] ID3D10GeometryShader *a);
void IASetPrimitiveTopology(
[in] D3D10_PRIMITIVE_TOPOLOGY a);
void VSSetShaderResources(
[in] UINT a,
[in] UINT b,
[in] ID3D10ShaderResourceView *const *c);
void VSSetSamplers(
[in] UINT a,
[in] UINT b,
[in] ID3D10SamplerState *const *c);
void SetPredication(
[in] ID3D10Predicate *a,
[in] BOOL b);
void GSSetShaderResources(
[in] UINT a,
[in] UINT b,
[in] ID3D10ShaderResourceView * const *c);
void GSSetSamplers(
[in] UINT a,
[in] UINT b,
[in] ID3D10SamplerState *const *c);
void OMSetRenderTargets(
[in] UINT a,
[in] ID3D10RenderTargetView *const *b,
[in] ID3D10DepthStencilView *c);
void OMSetBlendState(
[in] ID3D10BlendState *a,
[in] const FLOAT b[4],
[in] UINT c);
void OMSetDepthStencilState(
[in] ID3D10DepthStencilState *a,
[in] UINT b);
void SOSetTargets(
[in] UINT a,
[in] ID3D10Buffer *const *b,
[in] const UINT *c);
void DrawAuto();
void RSSetState(
[in] ID3D10RasterizerState *a);
void RSSetViewports(
[in] UINT a,
[in] const D3D10_VIEWPORT *b);
void RSSetScissorRects(
[in] UINT a,
[in] const D3D10_RECT *b);
void CopySubresourceRegion(
[in] ID3D10Resource *a,
[in] UINT b,
[in] UINT c,
[in] UINT d,
[in] UINT e,
[in] ID3D10Resource *f,
[in] UINT g,
[in] const D3D10_BOX *h);
void CopyResource(
[in] ID3D10Resource *a,
[in] ID3D10Resource *b);
void UpdateSubresource(
[in] ID3D10Resource *a,
[in] UINT b,
[in] const D3D10_BOX *c,
[in] const void *d,
[in] UINT e,
[in] UINT f);
void ClearRenderTargetView(
[in] ID3D10RenderTargetView *a,
[in] const FLOAT b[4]);
void ClearDepthStencilView(
[in] ID3D10DepthStencilView *a,
[in] UINT b,
[in] FLOAT c,
[in] UINT8 d);
void GenerateMips(
[in] ID3D10ShaderResourceView *a);
void ResolveSubresource(
[in] ID3D10Resource *a,
[in] UINT b,
[in] ID3D10Resource *c,
[in] UINT d,
[in] DXGI_FORMAT e);
void VSGetConstantBuffers(
[in] UINT a,
[in] UINT b,
[out] ID3D10Buffer **c);
void PSGetShaderResources(
[in] UINT a,
[in] UINT b,
[out] ID3D10ShaderResourceView **c);
void PSGetShader(
[out] ID3D10PixelShader **a);
void PSGetSamplers(
[in] UINT a,
[in] UINT b,
[out] ID3D10SamplerState **c);
void VSGetShader(
[out] ID3D10VertexShader **a);
void PSGetConstantBuffers(
[in] UINT a,
[in] UINT b,
[out] ID3D10Buffer **c);
void IAGetInputLayout(
[out] ID3D10InputLayout **a);
void IAGetVertexBuffers(
[in] UINT a,
[in] UINT b,
[out] ID3D10Buffer **c,
[out] UINT *d,
[out] UINT *e);
void IAGetIndexBuffer(
[out] ID3D10Buffer **a,
[out] DXGI_FORMAT *b,
[out] UINT *c);
void GSGetConstantBuffers(
[in] UINT a,
[in] UINT b,
[out] ID3D10Buffer **c);
void GSGetShader(
[out] ID3D10GeometryShader **a);
void IAGetPrimitiveTopology(
[out] D3D10_PRIMITIVE_TOPOLOGY *a);
void VSGetShaderResources(
[in] UINT a,
[in] UINT b,
[out] ID3D10ShaderResourceView **c);
void VSGetSamplers(
[in] UINT a,
[in] UINT b,
[out] ID3D10SamplerState **c);
void GetPredication(
[out] ID3D10Predicate **a,
[out] BOOL *b);
void GSGetShaderResources(
[in] UINT a,
[in] UINT b,
[out] ID3D10ShaderResourceView **c);
void GSGetSamplers(
[in] UINT a,
[in] UINT b,
[out] ID3D10SamplerState **c);
void OMGetRenderTargets(
[in] UINT a,
[out] ID3D10RenderTargetView **b,
[out] ID3D10DepthStencilView **c);
void OMGetBlendState(
[out] ID3D10BlendState **a,
[out] FLOAT b[4],
[out] UINT *c);
void OMGetDepthStencilState(
[out] ID3D10DepthStencilState **a,
[out] UINT *b);
void SOGetTargets(
[in] UINT a,
[out] ID3D10Buffer **b,
[out] UINT *c);
void RSGetState(
[out] ID3D10RasterizerState **a);
void RSGetViewports(
[in, out] UINT *a,
[out] D3D10_VIEWPORT *b);
void RSGetScissorRects(
[in, out] UINT *a,
[out] D3D10_RECT *b);
HRESULT GetDeviceRemovedReason();
HRESULT SetExceptionMode(
[in] UINT a);
UINT GetExceptionMode();
HRESULT GetPrivateData(
[in] REFGUID a,
[in, out] UINT *b,
[out] void *c);
HRESULT SetPrivateData(
[in] REFGUID a,
[in] UINT b,
[in] const void *c);
HRESULT SetPrivateDataInterface(
[in] REFGUID a,
[in] const IUnknown *b);
void ClearState();
void Flush();
HRESULT CreateBuffer(
[in] const D3D10_BUFFER_DESC *a,
[in] const D3D10_SUBRESOURCE_DATA *b,
[out] ID3D10Buffer **c);
HRESULT CreateTexture1D(
[in] const D3D10_TEXTURE1D_DESC *a,
[in] const D3D10_SUBRESOURCE_DATA *b,
[out] ID3D10Texture1D **c);
HRESULT CreateTexture2D(
[in] const D3D10_TEXTURE2D_DESC *a,
[in] const D3D10_SUBRESOURCE_DATA *b,
[out] ID3D10Texture2D **c);
HRESULT CreateTexture3D(
[in] const D3D10_TEXTURE3D_DESC *a,
[in] const D3D10_SUBRESOURCE_DATA *b,
[out] ID3D10Texture3D **c);
HRESULT CreateShaderResourceView(
[in] ID3D10Resource *a,
[in] const D3D10_SHADER_RESOURCE_VIEW_DESC *b,
[out] ID3D10ShaderResourceView **c);
HRESULT CreateRenderTargetView(
[in] ID3D10Resource *a,
[in] const D3D10_RENDER_TARGET_VIEW_DESC *b,
[out] ID3D10RenderTargetView **c);
HRESULT CreateDepthStencilView(
[in] ID3D10Resource *a,
[in] const D3D10_DEPTH_STENCIL_VIEW_DESC *b,
[out] ID3D10DepthStencilView **c);
HRESULT CreateInputLayout(
[in] const D3D10_INPUT_ELEMENT_DESC *a,
[in] UINT b,
[in] const void *c,
[in] SIZE_T d,
[out] ID3D10InputLayout **e);
HRESULT CreateVertexShader(
[in] const void *a,
[in] SIZE_T b,
[out] ID3D10VertexShader **c);
HRESULT CreateGeometryShader(
[in] const void *a,
[in] SIZE_T b,
[out] ID3D10GeometryShader **c);
HRESULT CreateGeometryShaderWithStreamOutput(
[in] const void *a,
[in] SIZE_T b,
[in] const D3D10_SO_DECLARATION_ENTRY *c,
[in] UINT d,
[in] UINT e,
[out] ID3D10GeometryShader **f);
HRESULT CreatePixelShader(
[in] const void *a,
[in] SIZE_T b,
[out] ID3D10PixelShader **c);
HRESULT CreateBlendState(
[in] const D3D10_BLEND_DESC *a,
[out] ID3D10BlendState **b);
HRESULT CreateDepthStencilState(
[in] const D3D10_DEPTH_STENCIL_DESC *a,
[out] ID3D10DepthStencilState **b);
HRESULT CreateRasterizerState(
[in] const D3D10_RASTERIZER_DESC *a,
[out] ID3D10RasterizerState **b);
HRESULT CreateSamplerState(
[in] const D3D10_SAMPLER_DESC *a,
[out] ID3D10SamplerState **b);
HRESULT CreateQuery(
[in] const D3D10_QUERY_DESC *a,
[out] ID3D10Query **b);
HRESULT CreatePredicate(
[in] const D3D10_QUERY_DESC *a,
[out] ID3D10Predicate **b);
HRESULT CreateCounter(
[in] const D3D10_COUNTER_DESC *a,
[out] ID3D10Counter **b);
HRESULT CheckFormatSupport(
[in] DXGI_FORMAT a,
[out] UINT *b);
HRESULT CheckMultisampleQualityLevels(
[in] DXGI_FORMAT a,
[in] UINT b,
[out] UINT *c);
void CheckCounterInfo(
[out] D3D10_COUNTER_INFO *a);
HRESULT CheckCounter(
[in] const D3D10_COUNTER_DESC *a,
[out] D3D10_COUNTER_TYPE *b,
[out] UINT *c,
[out] LPSTR d,
[in, out] UINT *e,
[out] LPSTR f,
[in, out] UINT *g,
[out] LPSTR h,
[in, out] UINT *i);
UINT GetCreationFlags();
HRESULT OpenSharedResource(
[in] HANDLE a,
[in] REFIID b,
[out] void **c);
void SetTextFilterSize(
[in] UINT a,
[in] UINT b);
void GetTextFilterSize(
[out] UINT *a,
[out] UINT *b);
}
[
object,
local,
uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Multithread : IUnknown
{
void Enter();
void Leave();
BOOL SetMultithreadProtected(
[in] BOOL a);
BOOL GetMultithreadProtected();
}
cpp_quote("#include \"d3d10misc.h\"")
cpp_quote("#include \"d3d10shader.h\"")
cpp_quote("#include \"d3d10effect.h\"")
/* TODO: Include "d310sdklayers.h" as soon as it exists */
|