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#if API < 11
extern "C" HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
SIZE_T num_bytes,
LPD3D10BLOB *out_buffer
);
HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
SIZE_T num_bytes,
LPD3D10BLOB *out_buffer
)
{
void* data = malloc(num_bytes);
if(!data)
return E_OUTOFMEMORY;
*out_buffer = new GalliumD3DBlob(data, num_bytes);
return S_OK;
}
LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile(
ID3D10Device *device
)
{
return "ps_4_0";
}
LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile(
ID3D10Device *device
)
{
return "vs_4_0";
}
LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile(
ID3D10Device *device
)
{
return "gs_4_0";
}
static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned num_chunks, ID3D10Blob** blob)
{
std::pair<void*, size_t> p = dxbc_assemble(chunks, num_chunks);
if(!p.first)
return E_OUTOFMEMORY;
*blob = new GalliumD3DBlob(p.first, p.second);
return S_OK;
}
HRESULT D3D10GetInputSignatureBlob(
const void *shader_bytecode,
SIZE_T bytecode_length,
ID3D10Blob **signature_blob
)
{
dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, false);
if(!sig)
return E_FAIL;
return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob);
}
HRESULT D3D10GetOutputSignatureBlob(
const void *shader_bytecode,
SIZE_T bytecode_length,
ID3D10Blob **signature_blob
)
{
dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, true);
if(!sig)
return E_FAIL;
return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob);
}
HRESULT D3D10GetInputAndOutputSignatureBlob(
const void *shader_bytecode,
SIZE_T bytecode_length,
ID3D10Blob **signature_blob
)
{
dxbc_chunk_signature* sigs[2];
sigs[0] = dxbc_find_signature(shader_bytecode, bytecode_length, false);
if(!sigs[0])
return E_FAIL;
sigs[1] = dxbc_find_signature(shader_bytecode, bytecode_length, true);
if(!sigs[1])
return E_FAIL;
return dxbc_assemble_as_blob((dxbc_chunk_header**)&sigs, 2, signature_blob);
}
#endif
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